Stellaris

Stellaris

Ancient Cache of Technologies: Override
546 kommentarer
Panda_Play 31. aug. kl. 13:29 
I've noticed for behemoth fury crisis when completing teir five a class four behemoth spawns in my capital keeping my existing class three. As well as When moving through the growing pains situation when prompted with anything that changes components on the behemoth like the jump organ it seems to reset the behemoth component set down to the class three component set.
H11DN-D4NG3R  [ophavsmand] 23. aug. kl. 2:32 
@Der, No, there's a seperate submod made by chiru that changed Marauders
Der Preußen Mann 22. aug. kl. 22:03 
Hope this isn't a stupid question but does this mod also affect the Khan?
H11DN-D4NG3R  [ophavsmand] 22. juli kl. 12:00 
@2B ensure you arent running bunch of other mods that edit End game crises.
2B 22. juli kl. 11:53 
Cetana colossus doesnt spawn using this mod, which means I cant defeat her
Ros[É] 28. juni kl. 15:17 
Ah, I was incorrect about the infesting planets thing, it's just my game not changing the planet graphic lmao.

Incredibly slow bombardment still stands tho
Ros[É] 27. juni kl. 18:14 
Oh, and prethoryn don't infest planets after bombarding all pops like the description states.
Ros[É] 27. juni kl. 16:48 
Seems like the crisis bombardment stances are taking forever to kill pops. I did notice the normal ACOT bombardment stances have the "kill_pop_amount" line while the crisis ones don't seem to.
H11DN-D4NG3R  [ophavsmand] 9. juni kl. 11:07 
@Eagle. Yes
eaglegundam 9. juni kl. 11:06 
so is it up to date yet?
H11DN-D4NG3R  [ophavsmand] 9. maj kl. 3:35 
@Waffel. Nope. just wait for Chiru to eventually update it. (This is currently being worked on)
WAFFEL E100 9. maj kl. 3:28 
hello there, does this still work in 4.0?
Exaccelerator_07 27. apr. kl. 19:16 
@Experimental There is a compability patch for NSC and ACOT override unfortunately the author has stopped update since 2023. I heard somewhere that you can put the NSC load order after ACOT, ACOT Override and it loads just fine?
SolidSpaceDisk 18. apr. kl. 6:31 
I think it is confirmed override doesn't not work with nsc for a long time on their discord, but base acot should work with nsc
H11DN-D4NG3R  [ophavsmand] 15. mar. kl. 9:25 
@Experimental I seen people play with this and NSC and for them it works fine. maybe switch up your loadorder. or look for a Comp patch i guess?.
ExperimentFailed 15. mar. kl. 8:48 
Is there any way to get this to work with NSC? Issue is that it overwrites the Computers for the added ships and makes them unbuildable.
年轻人你不讲武德 13. nov. 2024 kl. 18:51 
sir,thanks for your work
Chirumiru ShiRoz  [ophavsmand] 13. nov. 2024 kl. 11:40 
Should be fixed now, it was due to the recent removal of some old redundant files in the projectiles from back during the time ACOT was a submod of ZOFE :lunar2019laughingpig:
H11DN-D4NG3R  [ophavsmand] 13. nov. 2024 kl. 8:51 
Generated a Bug report about it. quite a odd thing to happen tho.
年轻人你不讲武德 13. nov. 2024 kl. 6:42 
I tried changing the projectile_gfx from "acot_scourge_titan_projectile_weapon" to the base game's GFX, and that also fixed the crash. It might be a GFX issue?
年轻人你不讲武德 13. nov. 2024 kl. 6:33 
By the way, my game is fully updated and includes all DLC
年轻人你不讲武德 13. nov. 2024 kl. 6:32 
I deleted the TITANIC slot from the Swarm Queen in the ship design file, and that fixed the issue. I tested the game using only the ACOT Sires mods, and I think the component named ACOT_TITAN_PLASMA_SWARM was causing the crash.
H11DN-D4NG3R  [ophavsmand] 13. nov. 2024 kl. 6:05 
That's oddly specific, dunno why it would do that, you 100% sure its acot,

I know there some Jank with aura's and stuff.
年轻人你不讲武德 13. nov. 2024 kl. 5:58 
Sir, the game crashed when the swarm crisis entered combat.I tested the game ,maybe because of the component
huangnorway 1. nov. 2024 kl. 7:59 
Is it now compatible with 3.14? I'm doing some examine to find out any cracks.
stazio 29. okt. 2024 kl. 16:19 
3.14 update please?
H11DN-D4NG3R  [ophavsmand] 7. okt. 2024 kl. 23:08 
No
Anime Jesus 7. okt. 2024 kl. 22:29 
Is there a way for me to get those swarm component for my self?
H11DN-D4NG3R  [ophavsmand] 15. sep. 2024 kl. 10:20 
I dont think both will work fine correctly together
Leri-Weill [FRA] 15. sep. 2024 kl. 10:07 
Should I put this Override before or after the ESC Components override ?
Hunger Orbs 14. sep. 2024 kl. 23:45 
May I ask, when I was playing till the AI Crisis start, I unexpectedly discovered that the AI Titan would always separate from its fleet and act alone. I have some knowledge of code, but no matter how I changed it, the AI Titan would still separate and be destroyed. Why is that?
trilate 10. sep. 2024 kl. 21:41 
Does this mod still work now ?
Aphyxia 26. aug. 2024 kl. 7:58 
This mod is missing the Astral Rift DLC Formless ship section templates, causing them to appear as boxes.
common\section_templates\extra_dimensional.txt
Nesias 12. aug. 2024 kl. 0:49 
well, was worth a try to point it out ^^ (also seems like the extra defines mod also has issues with NSC)
H11DN-D4NG3R  [ophavsmand] 11. aug. 2024 kl. 16:37 
There are as far as i know, no plans to make a patch for NSC
JACK P.H.R.O.2.T 11. aug. 2024 kl. 16:21 
please patch for NSC
Nesias 4. aug. 2024 kl. 21:58 
Using this mod makes it impossible to use atleast the explorer and battlecruiser from NSC3, mostly because both have zero computer components, also tooltip of the save design button shows a text about wrong required components. Bug persists even if NSC is moved below this mod.
H11DN-D4NG3R  [ophavsmand] 4. aug. 2024 kl. 13:59 
Yes
Negative Ramos 4. aug. 2024 kl. 13:35 
does this affect Cetana as well? Or just the old 3 (plus other stuff)?
H11DN-D4NG3R  [ophavsmand] 26. juli 2024 kl. 14:25 
Stellarborne stuff is end game. diplo is not useful
Loveless1987 26. juli 2024 kl. 13:38 
I was looking for a mad that prevents diplomatic weight from becoming zero when you use Stellar Borne stuffs. I don't think this covers that.
PoisonQueen 17. juli 2024 kl. 18:01 
This mod causes Start with a Dreadnought to have no weapons or the ability to add them and disallows a ship commander (I am unsure about other added ships IE: Imperial Class Star Destroyer). This error checked with all ACot/AoT , VOIDFRAME, and Planetary Wonders mods.
Zenny "The Technogeneral" 15. juli 2024 kl. 13:09 
This mod breaks the new Nanite ships, the "Nanite_Interdictors" are missing in the component_templates
Matacular 18. juni 2024 kl. 9:01 
Updating was the issue it looks like. I had to manually unsub/resub to all of the mods. It appears to be working now. Ty for the suggestion
H11DN-D4NG3R  [ophavsmand] 18. juni 2024 kl. 8:49 
@Matacular 1-1 is fixed. Its working as intended on my side. are you 100% sure your mods are updated. and you arent running the unofficial acot mods(cause they outdated and causes issues)
Matacular 18. juni 2024 kl. 8:32 
The issue with damage being 1-1 on weapons does not appear to be resolved. I tried running the game with only ACOT + submods in the order specified by the config menu in game, but the override submod is still causing that weapon damage issue. Disabling the override mod fixes it.
Chirumiru ShiRoz  [ophavsmand] 18. juni 2024 kl. 0:07 
Mod Updated
H11DN-D4NG3R  [ophavsmand] 2. juni 2024 kl. 12:11 
@Zethar Known issue. It gets fixed when acot gets updated(Chiru would had hotfixed it but it Required fixes in acot. so it was delayed for full update)
Zethar 2. juni 2024 kl. 12:06 
I was experiencing an issue where all damage on all ship weapons was `1-1` I found disabling this mod fixed it. So it may be the case that the current version of this mod causes this issue.
buhbuhbuhbish 24. maj 2024 kl. 1:05 
@Zak W thank you