边缘世界 RimWorld

边缘世界 RimWorld

[v1.0]-LinkableDoors
85 条留言
Señor Delirio 2020 年 8 月 28 日 下午 2:59 
andatye bien a al marieda :oilslime:
Linkolas 2020 年 3 月 11 日 下午 4:08 
Mr ONO 2020 年 3 月 11 日 上午 10:45 
Linkolas ur a god
Linkolas 2020 年 3 月 11 日 上午 2:03 
There has been no sign of @Steardliy in a week, I'll probably upload the updated version to the workshop tonight.
Blue North Star 2020 年 3 月 11 日 上午 1:46 
@Two - That's why i said there should be no issues. I almost always start a new save when i start RimWorld, since i'm always adding or removing mods.

But removing/having a mod removed from an existing save-game will create some issues, and most are game-breaking, depending on how much that mod changes.
Two 2020 年 3 月 8 日 下午 8:12 
@Fenerium - If he removes the mod then the next time a player starts RW they won't have the mod and the game will throw a warning that their mod list is different. The biggest issue is that for decently size lists and bigger it can become really hard to figure out which mod was removed. I had that happen with the 140% version of the Tilled Soil mod; the author just removed the mod and broke my save.
Blue North Star 2020 年 3 月 8 日 上午 8:25 
@Linkolas - Pretty sure there's no issues with deleting/unsubscribing from a mod, even while in-game. (Personal experience)
Urek 2020 年 3 月 7 日 下午 12:06 
put a warning in description if he updates its not a big deal
PhoneixS 2020 年 3 月 5 日 上午 11:40 
@Linkolas if you publish it, please link it here so we know about it just in case this isn't updated by the original author.
Two 2020 年 3 月 5 日 上午 2:00 
What about instead of straight deleting it, swap the code so that on main menu load a pop up appears saying that the official version is out and that a link to it can be found in the about section of your mod in the modlist?
Linkolas 2020 年 3 月 5 日 上午 1:03 
Guess I'll do, but I don't like to appropriate another's work. Might do it next week but I'd prefer to have Steardly's approval...
Also if they update, I'll have to delete my updated version from the workshop and I'm not sure what RimWorld does in this situation. Might cause errors if it deletes it from the modlist?
Two 2020 年 3 月 4 日 下午 7:43 
If they're inactive for too long, will you upload it to the Workshop?

I was going to ask this on the PR, but figured this would be better because more would see it.
Linkolas 2020 年 3 月 4 日 下午 12:59 
here's an 1.1 updated version :
https://github.com/Linkolas/rim-LinkableDoors
Hit the "Clone or Download" button and place it in your "Mods" folder.

I created a pull request, so the author may update the Steam version. They've been inactive since a while from their mods comments & git, so unsure when/if this will get updated on the workshop.
Atomik Doctor 2020 年 3 月 2 日 下午 7:20 
could we change it where it says '1.0' to '1.1' in the mod's 'about' file and have it be compatible
Mel 2020 年 3 月 2 日 下午 4:35 
Someone fix this mod please, the doors are so ugly when they dont link up!
Videogameplayer 2020 年 3 月 1 日 下午 2:07 
i will send you an eternal supply of imaginary chocolate if you update this to 1.1, and thats a promise ))
thorman123456789 2020 年 2 月 29 日 下午 3:45 
update for 1.1?
Leaf! ∆Θ 2020 年 2 月 29 日 下午 3:03 
This is a must-have graphics mod, could we get a 1.1 update?
FiLaXx 2020 年 2 月 28 日 上午 7:42 
@Steardliy Is there a chance for an update?
Solid 9 2020 年 2 月 24 日 下午 3:14 
this mod is pretty nice i hope it gets updated to 1.1
BlueTressym 2020 年 1 月 20 日 下午 5:25 
In addition to Gloomy Furniture, I'd like to request support for the LoTR mods. I thought Doors Expanded would do so for those mods but it doesn't; it just adds specific doors that DO actually link.
Uuugggg 2020 年 1 月 15 日 下午 2:51 
Replace Stuff getting a little update to handle LinkableDoor's subclassed doors.
DonZekane 2020 年 1 月 5 日 上午 6:09 
Does this support Replace Stuff?
There are some people asking about it.
OttersHoldHands 2020 年 1 月 4 日 下午 10:58 
@NECEROS What is the tick profiler you are using?
NECEROS 2019 年 12 月 13 日 下午 5:54 
Hi frien.

Been using this tick profiler to find tick consumers in my game. I don't have any linkable doors in my game that I know about, and I'm still getting 1,000+ TPS loss somehow.

https://i.imgur.com/8HhFaxI.png

Thanks for listening!
BlueTressym 2019 年 10 月 26 日 下午 11:34 
I second the request for Gloomy Furniture support. :)
☭Comrade Kraft☭ 2019 年 8 月 25 日 下午 2:13 
This is a must have. I love it. I'm unsure if you can, but is it possible to add support for the doors in the gloomy furniture mod?
Gloomy Furniture: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1558635181&searchtext=gloomy
Hun Alexander 2019 年 8 月 1 日 下午 10:50 
Nice mod!!
But It doesn't work for Replace Stuff
Ninetale 2019 年 7 月 27 日 上午 5:52 
Can you make mod compatibility with Jail Door of Doors Expanded plz ? :D
Doors Expanded : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1316188771
Your mod is awesome !
Steardliy  [作者] 2019 年 4 月 4 日 下午 2:58 
@Fuzzel I looked the code of 'Clutter Door Stuff v1.5(1.0)' but it is impossible to support it for the same reason as being incompatible with 'Lockable doors'. I'm sorry.
Phothiabea 2019 年 4 月 4 日 下午 2:03 
@Streardily It's only available on the forums: https://ludeon.com/forums/index.php?topic=17610.0
SickBoyWi 2019 年 4 月 4 日 下午 1:04 
@Streardily Thanks much!
Steardliy  [作者] 2019 年 4 月 3 日 下午 7:30 
@Fuzzel Can you paste the link to that mod? I did not find it.
Steardliy  [作者] 2019 年 4 月 3 日 下午 7:22 
@SickBoyWi I've updated. Thanks to your code it was easy :)
SickBoyWi 2019 年 4 月 3 日 下午 5:26 
Can you add a patch for Vault [1.0] please? I've had a few people request that. I tried to add one on the Vault side, but it seems like it needs to be done by you in your patches file. The code should be:
<!--
///////////////// Patches for Vault [1.0]
-->
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>*/ThingDef[@Name="VaultDoorBase"]</xpath>
</li>
<li Class="PatchOperationReplace">
<xpath>*/ThingDef[@Name="VaultDoorBase"]/thingClass</xpath>
<value>
<thingClass>LinkableDoors.Building_LinkableDoor</thingClass>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>*/ThingDef[@Name="VaultDoorBase"]/comps</xpath>
<value>
<li Class="LinkableDoors.CompProperties_Linkable">
<linkableLimit>9999</linkableLimit>
</li>
</value>
</li>
</operations>
</Operation>
Phothiabea 2019 年 3 月 15 日 下午 12:31 
Is there a way to support the Clutter door stuff mod?
SonOfNitrous 2019 年 2 月 24 日 下午 12:20 
wowsofast:steamhappy:
thx!11!!
Steardliy  [作者] 2019 年 2 月 24 日 上午 9:49 
@SonOfNitrous Thank you for reporting. I've updated. :)
SonOfNitrous 2019 年 2 月 24 日 上午 8:06 
nelsontern 2019 年 2 月 7 日 下午 10:14 
@Steardliy It worked fine! Thank you again!
Steardliy  [作者] 2019 年 2 月 7 日 上午 9:38 
@nelsontern I've updated. :)
nelsontern 2019 年 2 月 7 日 上午 5:51 
Dear author could you make the concrete based doors provided by the this mod compatible?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1539310322&searchtext=concrete
Thank you very much!!
Dusk Holloway 2019 年 1 月 22 日 下午 2:27 
needs to be part of the base game.
SonOfNitrous 2018 年 12 月 17 日 上午 3:28 
oh.... many thx! :steamhappy:
Steardliy  [作者] 2018 年 12 月 16 日 下午 11:39 
@SonOfNitrous This mod has already supported it. It's a nice Mod, you know.
SonOfNitrous 2018 年 12 月 15 日 下午 11:22 
Hi is it possible to add glass doors from this mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=826153738&searchtext=glass
Author seems to have little spare time to add new items and it would be just awesome to have wider glass doors
cheers!:steamhappy:
CursePhoenix 2018 年 12 月 15 日 下午 6:16 
@Steardliy Thank you!
Steardliy  [作者] 2018 年 12 月 15 日 下午 4:27 
@CursePhoenix I've updated. :)
CursePhoenix 2018 年 12 月 15 日 下午 3:29 
Would it be possible to add compatibility (or instruction how to add compatibility) to Anti-Tunnel Walls (It includes doors)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1500892767

Thanks in advance.
Vambypants 2018 年 11 月 22 日 下午 3:37 
@Steardliy no worries, thanks for looking into it!