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Myself, I think it's a bit regretful that mods like this are not split up into several separate mods. That way we could easily pick and choose which parts to use and players like myself would be more inclined to use them. Big mods that combine various things that are not closely related to each other have a higher risk of conflicts with other mods. And for those who like to use lots of mods, it's also likely they'd add clutter - stuff we'd never use as other mods overlap, offering some of the same or similar stuff.
https://github.com/emipa606/DDASecurityAndMore/releases/latest
I've written a couple patches for this mod, to add support for some other things, if you would be interested in bundling them officially.
This patch checks for Combat Extended, and removes the DDA barbed wire and associated research, as well as replaces the CE barbed wire textures with the(arguably superior) DDA ones if detected. https://pastebin.com/1bpk89UW
This patch checks for Fences and Floors/Fences and No Floors, and simply removes DDA's fences and associated research in favor of theirs if detected. Honestly this second is kinda more of a 'personal preference' thing, but still, throwing it out there in case it helps. https://pastebin.com/gNXe969U
Hope these help!