边缘世界 RimWorld

边缘世界 RimWorld

[1.0]-FuelBurning
18 条留言
Mlie 2020 年 6 月 20 日 上午 10:43 
Made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2136323055
Hope this helps anyone!
DoctorKrieg 2020 年 3 月 30 日 下午 2:58 
hello, will this mod be updated to a 1.1 version? please, let us know! thank you!
velack14 2020 年 3 月 12 日 上午 11:25 
needs a 1.1 :(
pyr0kid 2020 年 2 月 28 日 上午 12:15 
any chance of an update to 1.1?
KAZUSA 2019 年 5 月 19 日 上午 6:38 
It may be even good to see a weapon which uses fuel to burn plenty of enemies. Like some that exists in the "Factorio"
燃料を使って敵を大量に引火する武器があればいいです。
Parker Posey's Mouth 2019 年 4 月 6 日 上午 7:46 
@megaboto my guess? It's meant to simulate different grades of fuel. If simple chemfuel is gasoline/petrol, the concentrates are more like oil and diesel. They'll burn, and when they do they burn hotter and longer, but it takes more to ignite them in the first place. A spark may not do it, but a spark may set off their fumes in an enclosed space, and THAT may ignite the fuel, if there's a sufficient air mixture.
Parker Posey's Mouth 2019 年 4 月 6 日 上午 7:40 
I think is an essential defensive mod. A well built fire trap can make short work of a threat you may otherwise lose a lot of colonists to. While a poorly built one will do you no good, or terrible harm! It's a great risk/reward for those of us with a penchant for serial arson.

AND it works perfectly well with the Rimfeller napalm. These traps are quicker and easier to build and deploy, but they're a bit less stable, and burn out real quick!
megabot 2019 年 2 月 9 日 上午 4:40 
i have a question:why is it that concentrated fuel is less flamabe than other fuels?
megabot 2019 年 2 月 9 日 上午 4:39 
once you built your fuel,you just have to remove the area.that way they won't try to put it out,unless they are drafted and beside it
Lotus Elise 2018 年 9 月 24 日 下午 1:09 
love it. But it seem to me that itll be better to create fuel burning traps with napalm from Rimefeller.
Enlonwhite 2018 年 9 月 11 日 上午 2:24 
Disable adding to home area on build in vanilla might help on that part, as for them putting fire out only happens if the fire is in the home area. Two birds one stone maybe?
njalsson 2018 年 9 月 8 日 下午 6:22 
@Steardliy thank you, I appreciate it!
Steardliy  [作者] 2018 年 9 月 7 日 下午 6:47 
@njalsson Nice idea. I’ll add an extinguishing prohibited area along with the 1.0 update.
njalsson 2018 年 9 月 7 日 上午 4:33 
this mod is wonderfull! however, would it be possible to make it so that building the fuel patches doesn't automatically expand the homre area, or perhaps add an "ignore fires in this area" tool? my colonists keep rushing to put out the fires when I want to keep them burning
Lothric 2018 年 9 月 3 日 下午 9:42 
(But really thanks for this, cool idea.)
Lothric 2018 年 9 月 3 日 下午 9:42 
MAYBEEEEEEEEEEEEEEEEEEEE
Kowalski,Report 2018 年 8 月 31 日 下午 8:44 
NOOOOOOOOOOOOOOOOOOOOOOOOO
ArmoredStone 2018 年 8 月 31 日 下午 7:43 
YESSSSSSSSSSSSSSSSSSSSSSSS