边缘世界 RimWorld

边缘世界 RimWorld

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[1.0]-FuelBurning
   
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Mod, 1.0
文件大小
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更新日期
1.243 MB
2018 年 8 月 30 日 上午 9:33
2018 年 10 月 17 日 下午 3:33
3 项改动说明 ( 查看 )

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[1.0]-FuelBurning

描述
Beta 19 version
-[B19]-FuelBurning[github.com]
Beta 18 version
-[B18]-FuelBurning [Steam]
Alpha 17 version
-[A17]-FuelBurning [Steam]
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Description
1, Three types of fuel burning traps are added in the security category.
2, They ignite with impact. For example, shoot, beat, and of course blow up.
3, Be careful not to burn your colony.

If you attack the fuel directly or shoot a gun nearby, heat accumulates in the fuel. It ignites when its heat exceeds a certain amount.
It is difficult to ignite the fuel (concentrated) that has large heat capacity by impact so you should use the fuel (diluted) and fuel(nomal) as a fuse.

As you may know, the easiest way is to throw a Molotov.

source
-rim-FuelBurning[github.com]

Changelog

[2018/Sep 10 v2.3.0]
-Updated: v1.0
[2018/Sep 10 v2.3.0]
-Added: No firefighting area.
[2018/Aug 31 v2.2.0]
-Changed: part of icon on UI.
-Changed: You became not able to build this over a stone chunk.
-Release


バグ報告を歓迎します(welcome to the Bug Reports)
and Please tell me if I have used incorrect grammar. I will try to correct it!!
18 条留言
Mlie 2020 年 6 月 20 日 上午 10:43 
Made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2136323055
Hope this helps anyone!
DoctorKrieg 2020 年 3 月 30 日 下午 2:58 
hello, will this mod be updated to a 1.1 version? please, let us know! thank you!
velack14 2020 年 3 月 12 日 上午 11:25 
needs a 1.1 :(
pyr0kid 2020 年 2 月 28 日 上午 12:15 
any chance of an update to 1.1?
KAZUSA 2019 年 5 月 19 日 上午 6:38 
It may be even good to see a weapon which uses fuel to burn plenty of enemies. Like some that exists in the "Factorio"
燃料を使って敵を大量に引火する武器があればいいです。
Parker Posey's Mouth 2019 年 4 月 6 日 上午 7:46 
@megaboto my guess? It's meant to simulate different grades of fuel. If simple chemfuel is gasoline/petrol, the concentrates are more like oil and diesel. They'll burn, and when they do they burn hotter and longer, but it takes more to ignite them in the first place. A spark may not do it, but a spark may set off their fumes in an enclosed space, and THAT may ignite the fuel, if there's a sufficient air mixture.
Parker Posey's Mouth 2019 年 4 月 6 日 上午 7:40 
I think is an essential defensive mod. A well built fire trap can make short work of a threat you may otherwise lose a lot of colonists to. While a poorly built one will do you no good, or terrible harm! It's a great risk/reward for those of us with a penchant for serial arson.

AND it works perfectly well with the Rimfeller napalm. These traps are quicker and easier to build and deploy, but they're a bit less stable, and burn out real quick!
megabot 2019 年 2 月 9 日 上午 4:40 
i have a question:why is it that concentrated fuel is less flamabe than other fuels?
megabot 2019 年 2 月 9 日 上午 4:39 
once you built your fuel,you just have to remove the area.that way they won't try to put it out,unless they are drafted and beside it
Lotus Elise 2018 年 9 月 24 日 下午 1:09 
love it. But it seem to me that itll be better to create fuel burning traps with napalm from Rimefeller.