安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Legend of the Beast included... :)
A really grat job so far! Already starting to look great.
Generally parallax maps run very early on the video pipeline, and may have to be matched in resolution to a lot of other things to look proper.
It may be possible, but I suspect you want to finish up the rest of the texture maps before working on it, because it's the easier task.
Spy's Cr3ed, I didn't edit any meshes. Only shader presets and textures.
Aoi Blue, I mean parallax quality depends on the type of target UV map. I don't know why, maybe just a weird engine feature. I could do this, but then I would have to edit models.