Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

High Definition Textures (FE) v0.9
30 kommentarer
Кабала 17. juni 2024 kl. 3:38 
Будет обновлен в ближайшем будущем, проверяй.
goldenwonder69 14. juni 2023 kl. 1:41 
is this all finished yet
Bogdasha ☦ 5. jan. 2023 kl. 12:12 
А ващет обидно, текстур нормальных в хд версии прям не хватает, и смотреть на современные нормал мапы(или там все еще дитейл, хз) на текстурах из начала нулевых такое себе
Bogdasha ☦ 5. jan. 2023 kl. 12:10 
Ближайшее будущее понятие видать очень растяжимое)
vALЫNA_DRЫN16 31. maj 2021 kl. 7:23 
When new update.
scrubthesubbutton 21. juli 2019 kl. 5:33 
update this
76561198073631778 1. feb. 2019 kl. 4:03 
он у неё и был, живот
Laki 4. dec. 2018 kl. 2:46 
Any news about new update?
Nevermore2790 16. nov. 2018 kl. 6:08 
Latest update breaks Normal Maps. Better fix it. :)
Andreiki 27. okt. 2018 kl. 11:29 
Когда 2 лвл??
Skyguy 23. okt. 2018 kl. 0:14 
Ты суть картинок поменял, а еще мерзкий висячий живот у женщины перед выходом из храма.
rm -rf /* 14. sep. 2018 kl. 20:54 
Looks so good! Hope you will continue your work.
Nevermore2790 29. aug. 2018 kl. 19:20 
I hope for more HD-fied textures for Sand Canyon to The Grand Cathedral.

Legend of the Beast included... :)
ATabs24 29. aug. 2018 kl. 9:16 
Will you be adding more in the future?
Tayzor Azul 28. aug. 2018 kl. 8:20 
You are talented my friend !
..thx.. 27. aug. 2018 kl. 3:17 
Давно ждал. Наконец то ождолся.
Kenathorn 27. aug. 2018 kl. 2:41 
Особенно обидно за Сирианский корабль в TFE и TSE, модель которого вообще не претерпела изменений относительно классики.
🐟Atlascian Sarnosian IV🦈 26. aug. 2018 kl. 19:59 
A mod I've always dreamt of someone doing it, and it finally comes out.
A really grat job so far! Already starting to look great.
Aoi Blue 26. aug. 2018 kl. 3:43 
At the least you would have to edit the entire material, not just the gloss map and texture map.

Generally parallax maps run very early on the video pipeline, and may have to be matched in resolution to a lot of other things to look proper.

It may be possible, but I suspect you want to finish up the rest of the texture maps before working on it, because it's the easier task.
Deadkadath  [ophavsmand] 25. aug. 2018 kl. 20:48 
Warmonger, yes, of course.
Spy's Cr3ed, I didn't edit any meshes. Only shader presets and textures.
Aoi Blue, I mean parallax quality depends on the type of target UV map. I don't know why, maybe just a weird engine feature. I could do this, but then I would have to edit models.
Aoi Blue 25. aug. 2018 kl. 13:57 
There are two options, you can convert the normals into parallax maps (this works on most surfaces). To increase resolution when doing this you can use a selective edge detect to help with scaling, using edge detect on the normals to match to the edges to the ones on the higher resolution textures. This will let you build a spline map of the hard edges on the texture.
Spy's Cr3ed 25. aug. 2018 kl. 12:51 
As i see in screenshots, did you used bump maps or edits on mesh
Warmonger 25. aug. 2018 kl. 11:58 
Will that work in 3rd-party maps that use FE textures?
Deadkadath  [ophavsmand] 25. aug. 2018 kl. 10:53 
Aoi Blue, nope, but I tried and this looks awful. FEHD models has wrong properties for parallax mapping.
Warmonger 25. aug. 2018 kl. 10:05 
Let's see if my GTX 1050 can handle them :v
PootisMayo 25. aug. 2018 kl. 9:53 
Nice work. This somehow makes me think of how much Croteam loves making textures look kinda bad. No offense.
Aoi Blue 25. aug. 2018 kl. 9:51 
Does it contain parallax maps as well?
SeriousVovan 25. aug. 2018 kl. 9:22 
Mike, now only Hatshepsut Level. Later more update
Mike Uchiha 25. aug. 2018 kl. 9:13 
HD TSE too ?
Maksman 25. aug. 2018 kl. 8:52 
Hell yeah. Now we just need HD models for the still original models from TFE, TSE, and Xbox.