全面战争:战锤2

全面战争:战锤2

SFO: Grimhammer II: No Garrisons SUBMOD
33 条留言
Homuya 2021 年 9 月 28 日 下午 3:39 
Is this still working?
TémpuS)(FátumA 2021 年 6 月 1 日 下午 1:10 
That's a good one. Waiting for an update!
Father Maxwell 2021 年 3 月 28 日 上午 10:52 
does this still work?
vixisdead 2020 年 10 月 2 日 下午 6:21 
Instead of the +2 Army Cap, I think it'd be better to instead add a +1 to tier 3 settlements, because as it stands this mod just neuters the Tomb Kings. Settra does not garrison, Settra conquers. :lunar2019madpig:
Vulpes_Inculta 2020 年 4 月 13 日 下午 6:28 
From my experience it's quite the contrary. The AI is trying to protect it's settlements but it doesn't seem to manage that well without garrisons. I mean, I just took a walled province capital that was protected by a single goblin warboss, and that was recruited only when my army closed in.
MagicTurtleV 2020 年 3 月 21 日 下午 7:01 
@ƔALERIUS

From my experience playing the game on higher difficulties the Ai is always garrisoned
ste cheese 2019 年 12 月 26 日 上午 11:07 
Has anyone been able to find a version of this for vanilla?
Valerius 2019 年 6 月 20 日 下午 1:45 
First things first - thanks for the update.

@AI behaviour...
As we're running a long-term session in MP and TW:WH2 is a bitch, when it comes to MP compatibility and mods, I cannot test it myself atm, so is anybody capable of answering the following?

- Does AI (neutral/hostile/friendly empires) adapt* to that new way of defending cities or will it react as if nothing changed?

(This intel is wether written within the description, nor the FAQ.)
PetroOmg 2019 年 6 月 20 日 下午 12:18 
Thank you very much! I know what I'm doing this weekend.
Venris  [作者] 2019 年 6 月 20 日 上午 9:35 
Updated.
PetroOmg 2019 年 5 月 31 日 上午 11:50 
I hope you would update this mod Venris. :)
Valerius 2019 年 5 月 22 日 上午 4:24 
This actually sounds like a great idea, well done Venris.

Wondering...
Huhm, does the AI attach to that new way to defend cities or will it react as if nothing changed?

Because that new system demands much more additional Generals just for house keeping. ;)
HoneyMilk 2019 年 2 月 16 日 上午 10:46 
@Xiervak: I had the same problem in vanilla, completely without mods.
Venris  [作者] 2019 年 2 月 14 日 上午 7:30 
@Xiervak: Not possible, this mod dont edit such tables.
Tsarovich 2019 年 2 月 14 日 上午 6:03 
I am having an issue where, if in the diplomacy submenu, sometimes all options to exit will grey out and I cannot leave the diplomatic menu. I can move to other nations but I cannot select any options. So the map works correctly but none of the buttons to interact with other nations (or again, exit) will work. Essentially it gets stuck and I have to ALT+F4 out. Has anyone else seen this and/or have a workaround?
Knuckle 2019 年 2 月 12 日 下午 1:08 
You should add in a light version of some sort. Maybe still leave it so you can have small main garrisons, like a VC settlement might have a single unit of grave guard as like a gate watch or something.
Venris  [作者] 2019 年 1 月 22 日 上午 6:41 
@Rjakjedi UK: QUESTIONS AND ANSWERS <--- CHECK THIS BEFORE POSTING. IF YOUR QUESTION WILL BE HERE, YOU BUY ME A BEER!
Rjakjedi UK 2019 年 1 月 22 日 上午 5:53 
@Venris I'm getting a crash to desktop when entering battle replays. Also after battle replay saves arent poss. I have no other mods, It may be because on vanilla it has a warning saying older saves were recorded using older versions of the game.

May just delete the replay saves and see what happens.

I tried reinstalling the SFO Festag Mod too.

I may have to reinstall the game but first see what you have to say. Thanks for great mod.
PrimipilusXIII 2018 年 10 月 16 日 下午 4:20 
Agree with @cstmorr.
The only thing between having no garrisons at all and having stupidly OP garrisons is to bring actual logics and a bit of realism into it. I would definitely keep all and every garrison unit added by military buildings and walls. I believe that only thing which was really OP before was super-strong garrison attached to main city building. These should still provide garrison in ever increasing numbers (growing with city lvl) BUT only limited to basic sword / spear and ranged infantry representing city citizens defending their homes.
No Garrison is fun idea but seeing a single lvl 3 lord taking over major city and razing it kills all the fun.
cstmorr 2018 年 9 月 13 日 下午 4:08 
Very interesting mechanic that I'm looking forward to playing with more. My request would be (for this or a different submod) -- add units back to walls + military buildings. Walls should still have 2-3 units that come with them, especially since they're reducing my income by -10%. A building that trains swordsmen would logically have a unit of swordsmen in it. So a typical settlement may have 3 units and a strongly garrisoned one would have 5-6. Still very difficult to defend, but not prone to silly shenanigans like a lord with no units waltzing in and razing it.
[PHNX]Kordarus 2018 年 9 月 5 日 上午 8:18 
ok thank you @Venris
Venris  [作者] 2018 年 9 月 5 日 上午 7:31 
@[PHNX]Kordarus: Huge gap.
[PHNX]Kordarus 2018 年 9 月 5 日 上午 7:18 
I suppose at this point, it was tested already by some of you. Does the -25% and the no additional upkeep per lord makes similar garrison that you could have without this mod or there is a huge gap between these and SFO2 unsubmodded?
Venris  [作者] 2018 年 9 月 5 日 上午 6:26 
@JL: Yes, without problems.
TamaTamaTama 2018 年 9 月 4 日 下午 11:25 
Does this mod work with the more armies submod?
Venris  [作者] 2018 年 8 月 28 日 上午 3:09 
Can do.
donschmiddy 2018 年 8 月 28 日 上午 2:47 
stupid questioncan you create another mod like this for vanilla too?
Venris  [作者] 2018 年 8 月 27 日 上午 3:36 
Its opposite, they defend them most of the time.
lbmaian 2018 年 8 月 27 日 上午 2:39 
Thanks for the answer. I'm just worried that the AI would just leave most settlements ungarrisoned with this change.
Venris  [作者] 2018 年 8 月 27 日 上午 2:17 
@Maian: Without any problems.
lbmaian 2018 年 8 月 26 日 下午 5:09 
How does the AI handle this change?
Venris  [作者] 2018 年 8 月 24 日 上午 11:35 
I think that number of subs say if it should be merged :). Using submod dont hurt. Glad you like it. Have fun!
donschmiddy 2018 年 8 月 24 日 上午 8:42 
Let me be the first to say this: great job.
I have been looking for a mod like this for ages. It never made much sense to me to have garrisons that were utterly useless or use one of the slots for a rather annoying garrison building. imho should be merged into main mod.