Surviving Mars

Surviving Mars

Research Breakthrough
56 条留言
Procrasturbator 4 月 15 日 下午 3:56 
was looking for a mod that would let you choose which breakthroughs you unlocked or would let you get them all like this, but i bought the best edition and so i would assume that means this wont be compatible.
anthonator00 2023 年 12 月 20 日 上午 12:52 
if this works well, i would personally like to buy you B&B if you would extend it, or make an alternate version to include it, love the idea of capturing asteroids to fully mine, then sending them on their way, instead of being time locked, but that breakthrough is not always guaranteed
Brady 2023 年 8 月 26 日 下午 2:05 
B&B stands for bed and breakfast right?
Daytona Coles 2023 年 4 月 13 日 下午 2:51 
HOLD UP THIS LETS YOU RESEACH ALL BREAKTHROUGHS?
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Raven 2023 年 1 月 8 日 上午 10:16 
I do not have B&B so I am very grateful for this mod. Thank you so much!
cy-one 2022 年 4 月 29 日 下午 12:29 
Unichi, sent you a friend request.
I'd like to sort this issue out with you not having B&B ;)
Grayhill 2022 年 3 月 14 日 下午 5:24 
I would love to see this mod available for those of us with B&B. Would it be possible to make it appear (always) as a breakthrough instead of a social tech? I don't blame you for not wanting to get B&B. The devs should give modders a copy being you're the only ones keeping this game working and fun.
Katzenspiel Solutions 2022 年 3 月 14 日 上午 2:14 
That would be amazing! I can appreciate that would be fiddly.
Unichi  [作者] 2022 年 3 月 13 日 上午 5:54 
I am sorry, it's not always easy to fix this because if techs are added to the tree this tech resides in, the indexes need to be increased to the last index available so that this tech always appears. If I wouldn't do that, it would end up as a "random tech" that _can_ appear in the end.

I can basically decide between breaking it for people without Below and Beyond or fixing it for them and breaking it for those that don't own it

Maybe I'll create a second version of this mod as soon as I own the expansion, I'll keep this updated here.
Katzenspiel Solutions 2022 年 3 月 13 日 上午 1:35 
Oh I guess not then since it didn't work.
Unichi  [作者] 2022 年 3 月 11 日 上午 12:51 
I can't tell you as I don't own it yet. Maybe test it :)
Katzenspiel Solutions 2022 年 3 月 11 日 上午 12:00 
Hello, is this compatible with below and beyond? I'm pretty sure I subbed before starting a game but haven't go this option.
thibaulthc 2021 年 9 月 21 日 上午 5:34 
thanks for the answer
I've launched another mystery ;)
Unichi  [作者] 2021 年 9 月 18 日 下午 2:12 
You have to start a new game to see it after installing the mod. No way around that for now :(
thibaulthc 2021 年 9 月 18 日 上午 10:15 
is it save compatible ?
I'm playing a mystery where I have to research a breakthrough, but I think it didn't appear beacause of the max number of breakthroughs rule, could this mod help ?
Unichi  [作者] 2021 年 9 月 17 日 上午 7:40 
Yeah, sorry for that, techs defined in the way they are currently are basically bound to collide if you want to have them appear at a fixed position and not randomly like other techs.

I would have to look way deeper into modding than I did when writing this mod to fix this :D
Yalc 2021 年 9 月 17 日 上午 3:25 
Nevermind. The issue was a conflict of mods. So I removed one and yours became a normal unknown, not the [<FieldDisplayName>] one.
Yalc 2021 年 9 月 17 日 上午 1:22 
I'm not able to research this item. The icon is there but all it says is "Unknown Tech {<FieldDisplayName>}. Whenever I'm researching a different tech I can see a percentage overlaying the tech but I'm not getting any breakthroughs that I haven't discovered in-game or aren't coming from story related events.
tily_lass 2021 年 9 月 8 日 上午 7:21 
ah! well then nevermind that comment, lol
[WPS] Lonesamurai 2021 年 9 月 8 日 上午 6:48 
Damn that was fast 10 outta 10!
[WPS] Lonesamurai 2021 年 9 月 8 日 上午 6:24 
Any chance of an update to this mod? Seems the new Dev has made a point of breaking older mods
Unichi  [作者] 2021 年 9 月 8 日 上午 5:01 
The ? actually is the icon, I lost the old icon so I filled in a random one, I will replace it as soon as I find it again
tily_lass 2021 年 9 月 7 日 下午 9:00 
although there is no icon for it anymore
tily_lass 2021 年 9 月 7 日 下午 9:00 
looks like its working great! thank you so much
tily_lass 2021 年 9 月 7 日 下午 7:44 
ill take a look as soon as i get the kiddos down to bed, thank you
Unichi  [作者] 2021 年 9 月 7 日 下午 4:02 
I updated it, it shows up when testing, maybe you want to try it?

Sometimes it's a real hassle because of the randomization of techs and the fixed indexes for them.
tily_lass 2021 年 9 月 7 日 下午 2:41 
YAY! thank you
Unichi  [作者] 2021 年 9 月 7 日 下午 1:47 
I will update it as soon as I get to it :)
tily_lass 2021 年 9 月 7 日 下午 1:36 
please tell me youll be updating this mod - its awesome
Kaalund 2021 年 9 月 7 日 上午 3:04 
will it be updated :D?
Nyx (She/Her) 2021 年 7 月 25 日 下午 9:37 
icon for this no longer shows up
Unichi  [作者] 2021 年 2 月 13 日 下午 2:33 
It only works on new saves, I guess, as it's adding a new technology at to unlock at the start of the game
Златогорец 2020 年 12 月 16 日 上午 7:27 
Lekelokobs, No! :(
Lekelokobs 2020 年 12 月 15 日 下午 8:55 
Does this mod works with saved games?
Златогорец 2020 年 5 月 29 日 上午 7:07 
Syzzle, Yes!
Syzzle 2020 年 5 月 28 日 下午 1:21 
It only works with new game saves? Because it's not showing ou my old save.
[WPS] Lonesamurai 2020 年 5 月 26 日 下午 6:29 
Thank you Unichi
Unichi  [作者] 2020 年 5 月 26 日 下午 3:55 
I updated the mod, it should work with the recent SM version
TuanZiii 2019 年 12 月 7 日 上午 6:15 
update!!!please
:cleankey:
Златогорец 2019 年 10 月 19 日 上午 11:53 
Мод всё еще работает на новой версии игры. Чтобы мод поддерживался текущей версией, зайдите в Редктор Модов, откройте его (нажав edit) (при открытии будет вопрос, сохранить ли этот мод локально, на диск, нажмите да(yes)). После того как мод открылся, просто нажмите сохранить (Save) не внося каких либо изменений.
Всё, теперь вы можете его активировать в управлении модами :)
К сожалению работать он начинает только с новой карты.
Bobingabout 2019 年 7 月 19 日 上午 9:01 
The new tech seems to only show up in new games.
Firely 2019 年 6 月 28 日 下午 2:41 
can you update it? please
SoulTechnology 2019 年 6 月 3 日 下午 6:36 
wouldent the physics tree make more sence, to have ti after the omega telescope?
KingeOrge 2019 年 5 月 25 日 上午 10:52 
Is it updated? It doesn't appear anywhere in neither in Social nor other tech tree... I've installed in a current savegame, it's supposed to work with saved games?
KampfTomate007 2019 年 2 月 17 日 下午 12:20 
BTW (mb for forgetting to point it out)

the tech doesnt seems to have an icon/ you cant "see" it at the end but if you hover your mouse over the spot after social tech 20 you can see the highlight and can select it

so yeah i knew i forgot something lol
Unichi  [作者] 2019 年 2 月 16 日 下午 7:20 
@mloengsetnedr It should show up at the very end of the social tech tree
LexTRM 2019 年 2 月 16 日 上午 2:11 
it's not in the entire tree at all
Sixgun 2019 年 2 月 12 日 下午 5:29 
I just finished a 400+ Sol map using this mod and it's so good that I now consider it to be essential. I usually play with all disasters maxed and 500+% difficulty so it was nice to have a few extra perks to compensate. Thank you for this; truly a great mod.
KampfTomate007 2019 年 2 月 2 日 下午 12:39 
In my current game it appears in the social tree at the last position or after the last social tech to be precise (nr.21)
i dont remember the starting cost but it increases by 3000 rp more afterwards
considering the description says 10% increase i guess it was 30000 base

I also have tech variety enabled so idk if its at slot 21 all the time but in my case it is
オサカ8769 2019 年 2 月 2 日 上午 10:50 
How late into the game does this research supposed to show up?