Killing Floor 2

Killing Floor 2

Steamland Remake
67 条留言
Josh 1 月 8 日 下午 12:30 
I added it to my server from workshop. No issue downloading.
SecretWolfie 1 月 4 日 上午 10:28 
The map doesn't download properly if a server uses the map. Can anyone check this to see if I'm not the only one.
Angelina Sunflower 2022 年 3 月 2 日 下午 9:35 
Well if that is the case, this is one of the most awesome maps I have ever played in Killing Floor 2. Good work.
Yazza  [作者] 2022 年 3 月 2 日 下午 5:30 
It activates the minigames
Angelina Sunflower 2022 年 3 月 2 日 下午 2:44 
Bug: Activate Generator (near entrance) does not work. Is it supposed to turn the lights in the park on?
Mythical 2020 年 10 月 16 日 下午 6:32 
I love this map, anyway we could get objective mode support?
Bro Bike 2020 年 5 月 25 日 上午 10:49 
I played it two times in HoE solo and it was really great fun. Added it into my map rotation. Got Reminded of good times when I played it in KF1. I had a small bug, the first time I had no boss intro and the boss refused to spawn.

I recorded a game on it if you wish to feature a showcase of your map : https://www.youtube.com/watch?v=b6xqg9hlBQc

The map is a bit less colorful/darker than it's KF1 version.
Mihilist 2020 年 2 月 9 日 下午 12:18 
There's a problem with it spawning the Matriarch. Missing halloween texture so just a collision box without graphics.
Yazza  [作者] 2019 年 12 月 3 日 下午 1:08 
Not sure if someone else added support for it. But I can look into doing it.
sasuke100 2019 年 12 月 3 日 上午 6:09 
manolito 2019 年 9 月 9 日 下午 12:48 
:steamhappy:
Ardhanārīśhvegan 2019 年 4 月 16 日 上午 9:00 
﹙っ ◔◡◔﹚ っ ♥ WOOOOOW!
Underdog 2019 年 3 月 3 日 上午 7:43 
I think it was just the Halloween trader tracks that threw me off a bit. It's really a good map though, just a minor criticism :)
Yazza  [作者] 2019 年 3 月 2 日 下午 11:26 
I think some of the Halloween tracks can fit in well.
Underdog 2019 年 3 月 2 日 下午 10:20 
This map seems to translate really well into kf2. Really well done! The perma summer zeds, Lockheart trader voice, and the dancing robot was a nice touch, though I found it a little weird there's Halloween music in the map
Bao 2018 年 12 月 10 日 下午 3:25 
Thank you!
Yazza  [作者] 2018 年 12 月 10 日 上午 12:40 
KF-SteamlandRemakeNG.KFM
Bao 2018 年 12 月 9 日 下午 11:30 
What's the file name of the map?
Billy Bowl 2018 年 10 月 29 日 下午 11:54 
awesome job m8, best custom map on here.
Yazza  [作者] 2018 年 10 月 21 日 上午 2:09 
New update released!
RyuKenDen Set-su 2018 年 10 月 12 日 上午 5:44 
Not bad.
hitomisen 2018 年 10 月 11 日 下午 6:27 
奶思
NEXT 2018 年 9 月 14 日 上午 1:59 
thx nice work!
Yazza  [作者] 2018 年 9 月 14 日 上午 12:05 
@NEXT Try the most recent update
Yazza  [作者] 2018 年 9 月 13 日 下午 9:56 
Yep, I'm aware. I'll try upload a fixed version. I was combining meshes, and for some reason, it decided to disable collision.

I'm in the BETA at the moment, so I'm not sure if the SDK will work properly.
NEXT 2018 年 9 月 13 日 下午 9:47 
Pokerman 2018 年 9 月 4 日 上午 1:10 
OK, that's good.
Yazza  [作者] 2018 年 9 月 4 日 上午 1:02 
Most of the combined meshes are the highly detailed houses in the background.
Pokerman 2018 年 9 月 3 日 上午 2:12 
"I combined meshes and reduced mesh count from 12000 meshes to less than 5000 meshes. This has resulted in much better performance."

That's a bad things, if a mesh is too big and it's hollow , scrakes & fleshpound & bloat stepped inside it may cause massive lag, no wonder the 20+ players server's ping rise up harshly.
Reyson Fox 2018 年 9 月 2 日 下午 12:54 
love the return of a great classic but the spawn rates in this map are insanely ridiculous bro. It needs to be tuned down a little. I had to be a medic or berserker just to survive because they spawn on top of you and around every inch of a corner.
Sraigius 2018 年 9 月 2 日 上午 5:22 
This workshop entry has come a long way for the better!
:47_thumb_up::steamhappy:
Empyrean Knight 2018 年 8 月 25 日 下午 2:28 
Cool map:coolsam:
Just_Julius 2018 年 8 月 24 日 下午 7:47 
i liked the barfing clown sound shootable
Pokerman 2018 年 8 月 23 日 上午 1:22 
@LeftoverEnchiladalsHere , not 100% port, some building using KF2's assets.
Yazza  [作者] 2018 年 8 月 23 日 上午 12:54 
I remade this map. A port is an exact copy from KF1.
Atoms 2018 年 8 月 22 日 下午 3:51 
Did you port the map or?
Ashes.Ka 2018 年 8 月 22 日 下午 1:37 
...
Stygian Emperor 2018 年 8 月 22 日 上午 10:40 
This was a great map. I forgot how damn big it was. But there's still so many classics yet unmade!
WHITEFOX★ 2018 年 8 月 22 日 上午 2:21 
Very nice :snowslimelove::fodcola:
Yazza  [作者] 2018 年 8 月 21 日 下午 7:53 
Map has been updated, to anyone having spawning issues and performance issues. Please try this version. Just unsubscribe and re-subscribe.
Just_Julius 2018 年 8 月 21 日 下午 1:41 
yey.
Yazza  [作者] 2018 年 8 月 20 日 下午 4:57 
I'm working on a fix, on spawns on optimisation. Should be ready soon.
Fordon Greeman 2018 年 8 月 20 日 下午 4:07 
Why am I not suprised to see Sir Cracker Bulb here? :thinking:
SkeleBen 2018 年 8 月 20 日 下午 1:13 
Besides some zeds just spawning right Infront of you THANK YOU FOR PORTING MY FAVOURITE MAP
-=Я.G=- しのび 2018 年 8 月 20 日 上午 11:37 
Very good
吉祥物 2018 年 8 月 20 日 上午 5:32 
yooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Littlefoot 2018 年 8 月 19 日 下午 3:08 
Bit of a missed opportunity not to use Lockheart's trader voice for the map. But then again i'm not sure if custom maps can have their own trader voice.
Mosfet 2018 年 8 月 19 日 下午 3:07 
best map ever
Sraigius 2018 年 8 月 19 日 上午 8:55 
Rockmax, fair. Thank you ;)
RockMax 2018 年 8 月 19 日 上午 8:46 
Sraigius, Pokerman: Guys, why arrows doesnt show up is because of the collision, I tried to optimize the trader arrows but if the player is more than 120m away from the trader the arrows will not show up on any custom map. 180m is the most we had but with the newest updates it went to 120m.