Killing Floor 2

Killing Floor 2

Steamland Remake
67 kommentarer
Josh 8. jan. kl. 12:30 
I added it to my server from workshop. No issue downloading.
SecretWolfie 4. jan. kl. 10:28 
The map doesn't download properly if a server uses the map. Can anyone check this to see if I'm not the only one.
Angelina Sunflower 2. mar. 2022 kl. 21:35 
Well if that is the case, this is one of the most awesome maps I have ever played in Killing Floor 2. Good work.
Yazza  [ophavsmand] 2. mar. 2022 kl. 17:30 
It activates the minigames
Angelina Sunflower 2. mar. 2022 kl. 14:44 
Bug: Activate Generator (near entrance) does not work. Is it supposed to turn the lights in the park on?
Mythical 16. okt. 2020 kl. 18:32 
I love this map, anyway we could get objective mode support?
Bro Bike 25. maj 2020 kl. 10:49 
I played it two times in HoE solo and it was really great fun. Added it into my map rotation. Got Reminded of good times when I played it in KF1. I had a small bug, the first time I had no boss intro and the boss refused to spawn.

I recorded a game on it if you wish to feature a showcase of your map : https://www.youtube.com/watch?v=b6xqg9hlBQc

The map is a bit less colorful/darker than it's KF1 version.
Mihilist 9. feb. 2020 kl. 12:18 
There's a problem with it spawning the Matriarch. Missing halloween texture so just a collision box without graphics.
Yazza  [ophavsmand] 3. dec. 2019 kl. 13:08 
Not sure if someone else added support for it. But I can look into doing it.
sasuke100 3. dec. 2019 kl. 6:09 
manolito 9. sep. 2019 kl. 12:48 
:steamhappy:
Ardhanārīśhvegan 16. apr. 2019 kl. 9:00 
﹙っ ◔◡◔﹚ っ ♥ WOOOOOW!
Underdog 3. mar. 2019 kl. 7:43 
I think it was just the Halloween trader tracks that threw me off a bit. It's really a good map though, just a minor criticism :)
Yazza  [ophavsmand] 2. mar. 2019 kl. 23:26 
I think some of the Halloween tracks can fit in well.
Underdog 2. mar. 2019 kl. 22:20 
This map seems to translate really well into kf2. Really well done! The perma summer zeds, Lockheart trader voice, and the dancing robot was a nice touch, though I found it a little weird there's Halloween music in the map
Bao 10. dec. 2018 kl. 15:25 
Thank you!
Yazza  [ophavsmand] 10. dec. 2018 kl. 0:40 
KF-SteamlandRemakeNG.KFM
Bao 9. dec. 2018 kl. 23:30 
What's the file name of the map?
Billy Bowl 29. okt. 2018 kl. 23:54 
awesome job m8, best custom map on here.
Yazza  [ophavsmand] 21. okt. 2018 kl. 2:09 
New update released!
RyuKenDen Set-su 12. okt. 2018 kl. 5:44 
Not bad.
hitomisen 11. okt. 2018 kl. 18:27 
奶思
NEXT 14. sep. 2018 kl. 1:59 
thx nice work!
Yazza  [ophavsmand] 14. sep. 2018 kl. 0:05 
@NEXT Try the most recent update
Yazza  [ophavsmand] 13. sep. 2018 kl. 21:56 
Yep, I'm aware. I'll try upload a fixed version. I was combining meshes, and for some reason, it decided to disable collision.

I'm in the BETA at the moment, so I'm not sure if the SDK will work properly.
NEXT 13. sep. 2018 kl. 21:47 
Pokerman 4. sep. 2018 kl. 1:10 
OK, that's good.
Yazza  [ophavsmand] 4. sep. 2018 kl. 1:02 
Most of the combined meshes are the highly detailed houses in the background.
Pokerman 3. sep. 2018 kl. 2:12 
"I combined meshes and reduced mesh count from 12000 meshes to less than 5000 meshes. This has resulted in much better performance."

That's a bad things, if a mesh is too big and it's hollow , scrakes & fleshpound & bloat stepped inside it may cause massive lag, no wonder the 20+ players server's ping rise up harshly.
Reyson Fox 2. sep. 2018 kl. 12:54 
love the return of a great classic but the spawn rates in this map are insanely ridiculous bro. It needs to be tuned down a little. I had to be a medic or berserker just to survive because they spawn on top of you and around every inch of a corner.
Sraigius 2. sep. 2018 kl. 5:22 
This workshop entry has come a long way for the better!
:47_thumb_up::steamhappy:
Empyrean Knight 25. aug. 2018 kl. 14:28 
Cool map:coolsam:
Just_Julius 24. aug. 2018 kl. 19:47 
i liked the barfing clown sound shootable
Pokerman 23. aug. 2018 kl. 1:22 
@LeftoverEnchiladalsHere , not 100% port, some building using KF2's assets.
Yazza  [ophavsmand] 23. aug. 2018 kl. 0:54 
I remade this map. A port is an exact copy from KF1.
Atoms 22. aug. 2018 kl. 15:51 
Did you port the map or?
Ashes.Ka 22. aug. 2018 kl. 13:37 
...
Stygian Emperor 22. aug. 2018 kl. 10:40 
This was a great map. I forgot how damn big it was. But there's still so many classics yet unmade!
WHITEFOX★ 22. aug. 2018 kl. 2:21 
Very nice :snowslimelove::fodcola:
Yazza  [ophavsmand] 21. aug. 2018 kl. 19:53 
Map has been updated, to anyone having spawning issues and performance issues. Please try this version. Just unsubscribe and re-subscribe.
Just_Julius 21. aug. 2018 kl. 13:41 
yey.
Yazza  [ophavsmand] 20. aug. 2018 kl. 16:57 
I'm working on a fix, on spawns on optimisation. Should be ready soon.
Fordon Greeman 20. aug. 2018 kl. 16:07 
Why am I not suprised to see Sir Cracker Bulb here? :thinking:
SkeleBen 20. aug. 2018 kl. 13:13 
Besides some zeds just spawning right Infront of you THANK YOU FOR PORTING MY FAVOURITE MAP
-=Я.G=- しのび 20. aug. 2018 kl. 11:37 
Very good
吉祥物 20. aug. 2018 kl. 5:32 
yooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Littlefoot 19. aug. 2018 kl. 15:08 
Bit of a missed opportunity not to use Lockheart's trader voice for the map. But then again i'm not sure if custom maps can have their own trader voice.
Mosfet 19. aug. 2018 kl. 15:07 
best map ever
Sraigius 19. aug. 2018 kl. 8:55 
Rockmax, fair. Thank you ;)
RockMax 19. aug. 2018 kl. 8:46 
Sraigius, Pokerman: Guys, why arrows doesnt show up is because of the collision, I tried to optimize the trader arrows but if the player is more than 120m away from the trader the arrows will not show up on any custom map. 180m is the most we had but with the newest updates it went to 120m.