Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật






Alexander, and Montezuma in a game I played with him
Yes it's great that you accept that Monster Hunter uses Bone weapons mostly (that's actually not entirely true since most weapons are made from parts of monsters way harder than real life metals). You should have at least changed the lack of resources to perhaps the MH player gets vision on a new resource (and they are the only ones with vision on that) that could be Monsters, and it requires knowledge of Trapping to set up Hunter Camps.
So instead of relying on these coal/iron resources (I still think horse units should require horses) all other units require these Monster camps.
the ua could be that you can build units without the required resource and instead of taking a 50% penalty for missing the resource they would only have a 33% or 25% penalty
If you ask me, that should be spread around the moders if you ask me, you know adding more individuality to all leader mods