安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






but otherwise they holy way CB too fast because they chain it the emporer declares a holy war and then the king declares a holy war and then the duke declares a holy war and then the other mega duke declares a holy war so they can get 3+ duchys from one big combined holy war with is often faster then crusades and they also have jihads
now non monarchys keep there old succession laws
Iqta still uses open succession for some reason i think i will just leave that
this mod was quickly made for a multiplayer game which is why it also has this religion change
from pagan_group = {
has_coa_on_barony_only = yes
graphical_culture = westerngfx
playable = yes
hostile_within_group = yes
ai_convert_same_group = 2 # always try to convert
ai_convert_other_group = 0 # never try to convert
ai_fabricate_claims = no
to
pagan_group = {
has_coa_on_barony_only = yes
graphical_culture = westerngfx
playable = yes
hostile_within_group = yes
ai_convert_same_group = 2 # always try to convert
ai_convert_other_group = 2 # never try to convert
i think its ♥♥♥♥ that unreformed pagans dont fabricate claims or convert non pagans
and it adds ai_convert_same_group = 2 to reformed norse so ai will try to convert
old-norse after reforming the faith