Killing Floor

Killing Floor

KF-NightAngkor-SE
11 条留言
Rexolance 2018 年 8 月 18 日 上午 9:01 
Good job! Always nice to see these types of maps still being made for KF1!
Yu Yun 2018 年 8 月 16 日 上午 4:20 
666
[ScrN]PooSH  [作者] 2018 年 8 月 13 日 上午 11:51 
It affects everything. But demo projectiles are slower and the impact is not that noticable. I wish there could be a way to limit falling damage without slowing down the velocity.
[ScrN]DuckBOOster 2018 年 8 月 13 日 上午 2:43 
Who plays firebug anyway!
Does it effect demo projectiles then as well?
[ScrN]PooSH  [作者] 2018 年 8 月 12 日 上午 5:18 
Confirmed. Terminal Velocity of the Physics Volume, which lower player's falling speed, is affecting projectiles as well. I see no way how to limit pawns without affecting projectiles. Hence, let's consider it a feature :tank:
[ScrN]PooSH  [作者] 2018 年 8 月 12 日 上午 5:05 
Btw, I just updated the map.
[ScrN]PooSH  [作者] 2018 年 8 月 12 日 上午 5:05 
Oh, I see. Looks like the physics volume that limits player fall down velocity affects projectiles too.
nmmblez 2018 年 8 月 12 日 上午 5:01 
lol nonono, the flamethrower doesn't shoot as far as on other maps, it falls off halfway through it seems:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1476206204

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1476206147
[ScrN]PooSH  [作者] 2018 年 8 月 12 日 上午 3:17 
Was that the guy that didn't see bridges on the map? Is he playing on Mac?
[ScrN]PooSH  [作者] 2018 年 8 月 12 日 上午 2:08 
Hmm... I don't see anything unusual in the video. Can you explain what's wrong with firebug?
nmmblez 2018 年 8 月 11 日 下午 8:07 
Something in the map makes the firebug go limp somehow: https://youtu.be/rn1dF6RhqHQ?t=165

Pretty damn cool map otherwise, nice trampoline too