Killing Floor 2

Killing Floor 2

KF-TF2_Well_Holdout
24 条留言
Pokerman  [作者] 2024 年 8 月 15 日 上午 4:28 
2024/08/15

Reduce the announcer sound from 85% to 60%
ReBoot 2019 年 10 月 12 日 上午 3:08 
Thank you! :p2chell: Thank you big times!
Pokerman  [作者] 2019 年 10 月 9 日 下午 10:42 
The stage now running in sequence now. No more random stage selection.
Pokerman  [作者] 2019 年 7 月 13 日 上午 4:22 
I will make it to be sequence, not random choosing next trader, but current game broke server's workshop download, so it will be delayed.
ReBoot 2019 年 7 月 13 日 上午 4:00 
Could you proportionally shrink the map a bit? First, it looks rather huge by the standards of KF2 and second, that would help make long walks to the trader shorter thus helping. Not by much, a tiny bit.
Daidaedra 2018 年 8 月 8 日 上午 5:44 
As far as i see. in this version. the trader will be in the area you will fight in next. i think for a map this size the next trader should be in the area you just fought in. currently you can miss the trader if it is to far away.
Frostbite* 2018 年 7 月 25 日 上午 9:23 
well done 5 stars :)
Pokerman  [作者] 2018 年 7 月 25 日 上午 7:20 
OK DoshHold now working on Holdout version now.
Pokerman  [作者] 2018 年 7 月 25 日 上午 3:52 
Pokerman  [作者] 2018 年 7 月 25 日 上午 3:48 
Difference of Holdout version and Open world version :

Open world :
1. You will not be forced to fighting in a specific sector.
2. Zed will spawn very toward you, they may come from any corner.
3. Support Dosh Hold Event.
4. Next trader probably be very far away, it's a marathon for alive player.
5. Train will stop during boss wave.

Holdout :
1. You will be forced to fighting in a specific sector.
2. Zed will not spawn inside the specific sector, they only come from outer sector.
3. Doesn't support Dosh Hold Event.
4. Next trader will not be very far.
5. Train will not stop during boss wave.
smbrr 2018 年 7 月 25 日 上午 2:27 
👍
sebul 2018 年 7 月 25 日 上午 12:45 
nice. i love holdouts. thank u for your hard work pokerman
Pokerman  [作者] 2018 年 7 月 24 日 下午 4:37 
2018/07/25,
1. Changed name to KF-TF2_Well_Holdout
2. Disable DoshHold

KF-TF2_Well non holdout version WIP.
Helion139 2018 年 7 月 24 日 上午 10:12 
i agree with smbrr being blocked and teleported around is not fun
smbrr 2018 年 7 月 24 日 上午 6:14 
Then fix this by designing maps that do not have a best camp spot. This map is not fun to play because of this. Gameplay is disjointed and you end up having to camp anyway because all the paths are barred.
Pokerman  [作者] 2018 年 7 月 24 日 上午 5:33 
@smbrr because if it's an open map, players will only choose ''One'' best place to defending.

And other area will wasted.
smbrr 2018 年 7 月 24 日 上午 4:56 
What's with the areas randomly getting blocked off? This is not fun. I want to explore the map and find a kite route, not run into invisible walls that were open the wave before.
Same complaint about getting teleported to the starting room at each wave. This is not team fortress, this is killing floor.
waxg0d 2018 年 7 月 23 日 下午 6:42 
gg
missing.trigger 2018 年 7 月 20 日 下午 1:35 
Killing boss with a train is a best feature ever
SkeeTy 2018 年 7 月 20 日 上午 10:07 
I was not complaining. Nice map :)
Pokerman  [作者] 2018 年 7 月 19 日 下午 3:52 
@SkeeTy

1. Stand Your Ground in this map just an experiment, however it still can't achieve on a hold out map, maybe I will turn off all Stand Your Ground if too many player complaining.

2. There's so many maps that can instant kill BOSS by map objects:
KF-Jaywalker_Tunnel
KF-Big_Green
KF-Mini_Green


NetFlox 2018 年 7 月 19 日 下午 12:12 
My favourite tf2 (actualy i like ctf version, but dont care) map now in kf2...cool man
SkeeTy 2018 年 7 月 19 日 上午 10:28 
Cool map, nice port :)
However i can´t seem to find the stand your ground objectives when they trigger. No directional arrows and no visible area to defend. Trains killed my boss and stole my xp i think >:| 5/5
Düsterkeit 2018 年 7 月 19 日 上午 4:18 
absolute madman