Killing Floor 2

Killing Floor 2

KF-TF2_Well_Holdout
24 kommentarer
Pokerman  [ophavsmand] 15. aug. 2024 kl. 4:28 
2024/08/15

Reduce the announcer sound from 85% to 60%
ReBoot 12. okt. 2019 kl. 3:08 
Thank you! :p2chell: Thank you big times!
Pokerman  [ophavsmand] 9. okt. 2019 kl. 22:42 
The stage now running in sequence now. No more random stage selection.
Pokerman  [ophavsmand] 13. juli 2019 kl. 4:22 
I will make it to be sequence, not random choosing next trader, but current game broke server's workshop download, so it will be delayed.
ReBoot 13. juli 2019 kl. 4:00 
Could you proportionally shrink the map a bit? First, it looks rather huge by the standards of KF2 and second, that would help make long walks to the trader shorter thus helping. Not by much, a tiny bit.
Daidaedra 8. aug. 2018 kl. 5:44 
As far as i see. in this version. the trader will be in the area you will fight in next. i think for a map this size the next trader should be in the area you just fought in. currently you can miss the trader if it is to far away.
Frostbite* 25. juli 2018 kl. 9:23 
well done 5 stars :)
Pokerman  [ophavsmand] 25. juli 2018 kl. 7:20 
OK DoshHold now working on Holdout version now.
Pokerman  [ophavsmand] 25. juli 2018 kl. 3:52 
Pokerman  [ophavsmand] 25. juli 2018 kl. 3:48 
Difference of Holdout version and Open world version :

Open world :
1. You will not be forced to fighting in a specific sector.
2. Zed will spawn very toward you, they may come from any corner.
3. Support Dosh Hold Event.
4. Next trader probably be very far away, it's a marathon for alive player.
5. Train will stop during boss wave.

Holdout :
1. You will be forced to fighting in a specific sector.
2. Zed will not spawn inside the specific sector, they only come from outer sector.
3. Doesn't support Dosh Hold Event.
4. Next trader will not be very far.
5. Train will not stop during boss wave.
smbrr 25. juli 2018 kl. 2:27 
👍
sebul 25. juli 2018 kl. 0:45 
nice. i love holdouts. thank u for your hard work pokerman
Pokerman  [ophavsmand] 24. juli 2018 kl. 16:37 
2018/07/25,
1. Changed name to KF-TF2_Well_Holdout
2. Disable DoshHold

KF-TF2_Well non holdout version WIP.
Helion139 24. juli 2018 kl. 10:12 
i agree with smbrr being blocked and teleported around is not fun
smbrr 24. juli 2018 kl. 6:14 
Then fix this by designing maps that do not have a best camp spot. This map is not fun to play because of this. Gameplay is disjointed and you end up having to camp anyway because all the paths are barred.
Pokerman  [ophavsmand] 24. juli 2018 kl. 5:33 
@smbrr because if it's an open map, players will only choose ''One'' best place to defending.

And other area will wasted.
smbrr 24. juli 2018 kl. 4:56 
What's with the areas randomly getting blocked off? This is not fun. I want to explore the map and find a kite route, not run into invisible walls that were open the wave before.
Same complaint about getting teleported to the starting room at each wave. This is not team fortress, this is killing floor.
waxg0d 23. juli 2018 kl. 18:42 
gg
missing.trigger 20. juli 2018 kl. 13:35 
Killing boss with a train is a best feature ever
SkeeTy 20. juli 2018 kl. 10:07 
I was not complaining. Nice map :)
Pokerman  [ophavsmand] 19. juli 2018 kl. 15:52 
@SkeeTy

1. Stand Your Ground in this map just an experiment, however it still can't achieve on a hold out map, maybe I will turn off all Stand Your Ground if too many player complaining.

2. There's so many maps that can instant kill BOSS by map objects:
KF-Jaywalker_Tunnel
KF-Big_Green
KF-Mini_Green


NetFlox 19. juli 2018 kl. 12:12 
My favourite tf2 (actualy i like ctf version, but dont care) map now in kf2...cool man
SkeeTy 19. juli 2018 kl. 10:28 
Cool map, nice port :)
However i can´t seem to find the stand your ground objectives when they trigger. No directional arrows and no visible area to defend. Trains killed my boss and stole my xp i think >:| 5/5
Düsterkeit 19. juli 2018 kl. 4:18 
absolute madman