Prison Architect

Prison Architect

Needs for Slow Time on Medium maps
5 条留言
breast milk boy 2019 年 10 月 29 日 下午 1:11 
will this work if i activate it after starting a new map?
murgh  [作者] 2018 年 8 月 27 日 上午 4:19 
The whole idea of this series is that you load the appropriate mod for the map you're playing.
Isn't it self explaining that a large map with slow time enabled must not load a mod with needs for small maps without slow time? At least I would think so... :steamhappy:

There is no way to put all these different mods into one, since they need to change the same needs definitions according to what's loaded. If I could have made just one mod which does it all and finds out which needs to use, then that would have been released, instead of separate mods.
Videogames 2018 年 8 月 27 日 上午 2:31 
Why don't you put a note in the description saying "You need to unload and reload one at a time" rather than "Start a map with this mod and it will 100% work with absolutley no catch" because that seems like a pretty crucial step to miss. I just asked because it was completely ambiguous and the fact that there were three versions seemed suspicious.
murgh  [作者] 2018 年 8 月 27 日 上午 12:26 
Don't enable them all at once. Otherwise only the mod on top of the modslist would be active and overrule the others.
Videogames 2018 年 8 月 26 日 下午 7:46 
(Question; does this basically just automatically detect the correct mutator is enabled on the map before enabling or will they break if I keep all three versions enabled? Your instructions are very specific but they don't exactly say "Don't do this for this reason" so I figured it was worth a mention. If not just enabling and disabling them when switching between different map sizes is not that bad.)