Prison Architect

Prison Architect

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Needs for Slow Time on Medium maps
   
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2018 年 7 月 17 日 上午 8:16
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Needs for Slow Time on Medium maps

在 murgh 的 1 个合集中
Murgh Mods
75 件物品
描述
Adjusted needs for a medium map with the Slow Time mutator enabled.
All default needs are adjusted to value / 0.19
- Prisoner Needs
- Female Needs
- Staff Needs

Usage:
Start a medium map with the Slow Time Mutator enabled together with this mod.


Related mods:

Needs for medium map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1441259324
Needs for large map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1441259070
Needs for Slow Time on Small map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1443518916
Needs for Slow Time on Medium map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1443519170
Needs for Slow Time on Large map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1443519393
热门讨论 查看全部(1)
0
2021 年 1 月 29 日 上午 2:55
COMPATIBILITY
murgh
5 条留言
breast milk boy 2019 年 10 月 29 日 下午 1:11 
will this work if i activate it after starting a new map?
murgh  [作者] 2018 年 8 月 27 日 上午 4:19 
The whole idea of this series is that you load the appropriate mod for the map you're playing.
Isn't it self explaining that a large map with slow time enabled must not load a mod with needs for small maps without slow time? At least I would think so... :steamhappy:

There is no way to put all these different mods into one, since they need to change the same needs definitions according to what's loaded. If I could have made just one mod which does it all and finds out which needs to use, then that would have been released, instead of separate mods.
Videogames 2018 年 8 月 27 日 上午 2:31 
Why don't you put a note in the description saying "You need to unload and reload one at a time" rather than "Start a map with this mod and it will 100% work with absolutley no catch" because that seems like a pretty crucial step to miss. I just asked because it was completely ambiguous and the fact that there were three versions seemed suspicious.
murgh  [作者] 2018 年 8 月 27 日 上午 12:26 
Don't enable them all at once. Otherwise only the mod on top of the modslist would be active and overrule the others.
Videogames 2018 年 8 月 26 日 下午 7:46 
(Question; does this basically just automatically detect the correct mutator is enabled on the map before enabling or will they break if I keep all three versions enabled? Your instructions are very specific but they don't exactly say "Don't do this for this reason" so I figured it was worth a mention. If not just enabling and disabling them when switching between different map sizes is not that bad.)