XCOM 2
[WOTC Only] Move End Interrupt Fix
15 Comments
hottt3 Aug 18, 2023 @ 6:00am 
Thanks for the mod! But do I need it in LWOTC? Or is it compatible? Does anybody know? Thanks:)
zin Mar 29, 2023 @ 6:37am 
Is there a mod that could fix those freezes?
modifieda4 Oct 16, 2022 @ 6:41am 
@syro: i get those freezes every once in awhile. if you look really closely the animations are still happening, just in super slo mo. if you leave the game running for a bit (5mins?), they complete and normal playability returns
-bg-  [author] Nov 11, 2020 @ 7:00pm 
that's an entire problem with the game dealing with animations, those hard freezes happen when 2 animations are waiting for each other to finish so nothing ever gets done.
Syro System Nov 11, 2020 @ 2:52am 
I encountered a weird bug where the assassin walked into a proxy mine while invisible (she was moving in to sword one of my soldiers) and the game froze.
Not a hard freeze, I was able to open the pause menu and reload the auto save for the turn, but still annoying.

Any idea if that could fall under the same kind of problem this mod fixes, or is it something else entirely?
Shavy( ͡° ͜ʖ ͡°) Mar 9, 2020 @ 6:41pm 
LWOTC?
Agrippa HX Feb 14, 2020 @ 1:22pm 
The author of this and Faceoff Ammo Fix commented over on the other mod:

"No [they don't conflict], faceoff is not a move end ability, therefore the other mod does not conflict with this."
Dragon32 Aug 11, 2018 @ 8:31am 
@o_siyeza:
Ihaven't tried it out yet but does it? "Faceoff Ammor Fix" says "Modifies BuildNewGameStateFn and BuildVisualizationFn of 'Faceoff'", and this mod says "Overrides BuildNewGameStateFn and BuildInterruptGameStateFn of all affected abilities in the config file."

The Faceoff ability isn't specified in XComMovePatch.ini, unless I'm blind, so the way I'm reading things is that they don't conflict...

Have you tried them out in game?
o_siyeza Aug 11, 2018 @ 7:13am 
It conflicts with [WOTC] Faceoff Ammo Fix mod, which is a shame.

I wish there is a way of you adding the function of that mod or vicecersa.
p6kocka Jul 17, 2018 @ 9:25am 
Ok. Thanks for tip.
-bg-  [author] Jul 16, 2018 @ 6:00pm 
you will need to add their melee attack ability name into the ini
p6kocka Jul 16, 2018 @ 2:04pm 
I have experinced something similar with Celatids from Celatid mod. They were literally teleported back after being set on fire with another 2 AP. Does this mod fix also celatids or only stun lancers?
Sauron Baggins Jul 16, 2018 @ 12:54pm 
Thanks! subscribed
-bg-  [author] Jul 16, 2018 @ 11:03am 
Sauron Baggins Jul 16, 2018 @ 10:44am 
Can someone explain to me in more detail what this does?