XCOM 2
[WOTC Only] Move End Interrupt Fix
15 opmerkingen
hottt3 18 aug 2023 om 6:00 
Thanks for the mod! But do I need it in LWOTC? Or is it compatible? Does anybody know? Thanks:)
zin 29 mrt 2023 om 6:37 
Is there a mod that could fix those freezes?
modifieda4 16 okt 2022 om 6:41 
@syro: i get those freezes every once in awhile. if you look really closely the animations are still happening, just in super slo mo. if you leave the game running for a bit (5mins?), they complete and normal playability returns
-bg-  [auteur] 11 nov 2020 om 19:00 
that's an entire problem with the game dealing with animations, those hard freezes happen when 2 animations are waiting for each other to finish so nothing ever gets done.
Syro System 11 nov 2020 om 2:52 
I encountered a weird bug where the assassin walked into a proxy mine while invisible (she was moving in to sword one of my soldiers) and the game froze.
Not a hard freeze, I was able to open the pause menu and reload the auto save for the turn, but still annoying.

Any idea if that could fall under the same kind of problem this mod fixes, or is it something else entirely?
Shavy( ͡° ͜ʖ ͡°) 9 mrt 2020 om 18:41 
LWOTC?
Agrippa HX 14 feb 2020 om 13:22 
The author of this and Faceoff Ammo Fix commented over on the other mod:

"No [they don't conflict], faceoff is not a move end ability, therefore the other mod does not conflict with this."
Dragon32 11 aug 2018 om 8:31 
@o_siyeza:
Ihaven't tried it out yet but does it? "Faceoff Ammor Fix" says "Modifies BuildNewGameStateFn and BuildVisualizationFn of 'Faceoff'", and this mod says "Overrides BuildNewGameStateFn and BuildInterruptGameStateFn of all affected abilities in the config file."

The Faceoff ability isn't specified in XComMovePatch.ini, unless I'm blind, so the way I'm reading things is that they don't conflict...

Have you tried them out in game?
o_siyeza 11 aug 2018 om 7:13 
It conflicts with [WOTC] Faceoff Ammo Fix mod, which is a shame.

I wish there is a way of you adding the function of that mod or vicecersa.
p6kocka 17 jul 2018 om 9:25 
Ok. Thanks for tip.
-bg-  [auteur] 16 jul 2018 om 18:00 
you will need to add their melee attack ability name into the ini
p6kocka 16 jul 2018 om 14:04 
I have experinced something similar with Celatids from Celatid mod. They were literally teleported back after being set on fire with another 2 AP. Does this mod fix also celatids or only stun lancers?
Sauron Baggins 16 jul 2018 om 12:54 
Thanks! subscribed
-bg-  [auteur] 16 jul 2018 om 11:03 
Sauron Baggins 16 jul 2018 om 10:44 
Can someone explain to me in more detail what this does?