Stellaris

Stellaris

[OBSOLETE] Combat Regeneration
23 条留言
Vlad_1492 2021 年 2 月 11 日 上午 8:12 
Works as advertised. Very hard to break the regen on larger bases. Me, I like that. But the AI doesn't seem to understand and will just sit there pounding uselessly for a century. Seems to result in long indecisive wars.
charge of the light brigade 2020 年 12 月 24 日 上午 6:42 
Months old but hopefully you see this, but as mentioned before, 20 corvettes against a starbase is near impossible due to the regen. Perhaps a way to nullify starbase regen, or how to make defines apply only to the player?
CESARINI GAMER 2020 年 5 月 15 日 下午 4:11 
ok thanks
Designer225  [作者] 2020 年 5 月 15 日 下午 2:43 
It should still work. The same three definitions are still here.
CESARINI GAMER 2020 年 5 月 13 日 上午 6:44 
update please
Soul 2020 年 5 月 3 日 下午 1:35 
Oh nice, Now I can get some use out of Living metal ships again. Thanks!
Larien 2020 年 3 月 29 日 上午 12:37 
Cool, thank you for the update
Designer225  [作者] 2020 年 3 月 28 日 下午 8:57 
Updated to 2.6. Not much changes, except that marauders get even more of a breathing room (disabled starbases now need 75% of hull before it can be reactivated).
Nicky 2019 年 7 月 2 日 上午 2:58 
You severey overdid it with teh starbase regeneration. 20+ corvettes can no longer get trough the hull of a lvl 1 starbase + 2 defensive platforms. My 9 nucear missile corvettes can no longer take down one outpost.
Larien 2019 年 7 月 1 日 下午 11:04 
That's good, sounds like some good changes there
Designer225  [作者] 2019 年 7 月 1 日 下午 8:53 
New update: I've decided to give starbases the ability to regenerate while in combat as well. To mitigate the hostile spaceborne alien fleet loop of targeting starbases, I've decided to also increase the threshold at which starbases are restored to 50%.

This update is savegame compatible. However, only new starbases will see the threshold changes reflected since for whatever reason Paradox Development Studio decided to include a field in a savegame called "enable_at_health" that forces starbases to be restored at that exact percentage of HP. Read the mod description for instruction to fix this issue.

(Earlier post contains several errors that have been corrected.)
Larien 2019 年 6 月 30 日 下午 11:57 
Good to know and glad you're still working on it, is a really good change that makes combat much more interesting.
Designer225  [作者] 2019 年 6 月 30 日 下午 7:02 
Still works as of 2.3. Since I noted that marauders now destroy starbases, I'll be looking to see if I can finally make them regenerate HP in combat.

I'm also working on another mod (currently rewriting the Pretenders mod) so updates might come a bit late.
Nicky 2018 年 12 月 16 日 上午 12:31 
Can you update teh mod as to flag it compatible for 2.2 ? It poses no problems with the game right now and works as intended.

Also, thak you for this mod !
Designer225  [作者] 2018 年 12 月 14 日 下午 3:39 
It should remain the same. The two definitions are still there the last time I checked 00_defines.txt. I haven't got far enough (i.e. into combat) to test it, but I don't think 2.2 Le Guin changed anything combat-related.
Larien 2018 年 12 月 13 日 上午 2:52 
I would assume this mod works fine with 2.2 seeing as regen and such still functions as it did before?
Vlad_1492 2018 年 10 月 3 日 上午 1:45 
Apologies- seems that the persistent regen was from one of my other mods. Switching back to bare vanilla eliminated the symptom.
Vlad_1492 2018 年 9 月 30 日 上午 3:04 
Then again... when the mod is disabled I am still seeing combat regen. Dang.
Vlad_1492 2018 年 9 月 18 日 上午 11:44 
Appears to work as intended under 2.1, and is awesome.
Thank you!
TortoTheConqueror 2018 年 7 月 13 日 上午 5:59 
YAY!
Designer225  [作者] 2018 年 7 月 12 日 下午 5:57 
@Torto The Conqueror This mod already includes shield fix. Shields regenerate alongside hull and armor repairs in-game. I tested this mod with a custom edict that gives 35% HP to all three layers, and by using "attackallfleets" and fleet splitting I found that shields does not appear to deplete at all (or should I say, the ships have unbreakable edict-enhanced tank).
TortoTheConqueror 2018 年 7 月 12 日 下午 2:46 
Can you do this to shields?
LogosDistributing 2018 年 7 月 11 日 下午 9:27 
Been looking for this for a while - Thanks!