Cities: Skylines

Cities: Skylines

Monotube Gantry Network
22 条留言
ThatEvan  [作者] 2018 年 9 月 13 日 上午 11:08 
@everyone Please subscribe to the updated concrete footers https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1509951477
ThatEvan  [作者] 2018 年 7 月 8 日 上午 6:15 
@Static Yes indeed, in the near future I will release a single support prop
KingLeno 2018 年 7 月 8 日 上午 5:06 
too many instructions to read :steamsad:
Static 2018 年 7 月 7 日 下午 11:41 
Would it be possible to make one that only has one support instead of two for on/off ramps?
ThatEvan  [作者] 2018 年 7 月 6 日 下午 2:00 
@REV0 It's the first detailed description of mine
REV0 2018 年 7 月 6 日 下午 1:48 
Use of Ability to Read 10/10
Lextacy 2018 年 7 月 5 日 下午 9:53 
its so we can have a sign pole for lazy asset makers. example is all those damn billboards with no pole
ThatEvan  [作者] 2018 年 7 月 5 日 下午 9:13 
Network should now be fixed, the props (supports) one the end of the network now load.
Evangeline 2018 年 7 月 4 日 上午 11:08 
10/10 very uglu would downgrade city with this again
ThatEvan  [作者] 2018 年 7 月 4 日 上午 9:25 
@qazwax01 I will definitely look into it
qazwax01 2018 年 7 月 4 日 上午 9:19 
Awesome, thanks for replying so fast! What i meant to say (if that wasnt clear) is that if i noticed correctly, you can set the y coordinate of props on a network to always be 0, even if you raise the network. Then again, i never actually used the road editor myself though, and i just look at networks i’ve seen
ThatEvan  [作者] 2018 年 7 月 4 日 上午 8:38 
@qazwax01 Thanks for the questions!
The main purpose of the concrete footers being separate is so that they will not move with the network vertically. I've modeled below the pivot point to allow the network to be raised a few meters. I will have to speak to bsquiklehausen about his bridge footers, but I believe those are just part of the pillars. As for the gantries, I am most likely to release a draggable gantry similar to the style I used in the screenshots. When I get the free time I will also add a blank DMS sign to the prop pack.
qazwax01 2018 年 7 月 4 日 上午 8:15 
If i’m not mistaken, the footers can be added to the network. I don’t know anything about the road editor, but i have seen for example the bay bridge released today use this at the bottom of pillars.
You also said you were stripping down the gantries you used in the screenshots for the led signs. Will you release those as well, and if so, as draggable network too? And will it include empty signs for use with procedural objects’ text function? And can we expect those any time soon? (Sorry for the stream of questions...)
PHTN 2018 年 7 月 4 日 上午 3:56 
rated :steammocking:
Two Dollars Twenty 2018 年 7 月 3 日 下午 11:59 
awesome!
ThatEvan  [作者] 2018 年 7 月 3 日 下午 11:24 
@Lextacy why so?
Lextacy 2018 年 7 月 3 日 下午 10:07 
Can you do a competely verticle pipe too? :D
girlfromverona 2018 年 7 月 3 日 下午 9:57 
Seriously cool. Thank you!
AzureD 2018 年 7 月 3 日 下午 5:59 
nice.
Blujitsu 2018 年 7 月 3 日 下午 4:48 
Looks really good! I didn't expect it as a network, but that should make it more adaptable.
Amayasnep 2018 年 7 月 3 日 下午 4:20 
Aw yeah that's the good shit. Sexy AND draggable.
rosseron 2018 年 7 月 3 日 下午 3:36 
Very nice! Thanks man.