Cities: Skylines

Cities: Skylines

Monotube Gantry Network
22 kommentarer
ThatEvan  [ophavsmand] 13. sep. 2018 kl. 11:08 
@everyone Please subscribe to the updated concrete footers https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1509951477
ThatEvan  [ophavsmand] 8. juli 2018 kl. 6:15 
@Static Yes indeed, in the near future I will release a single support prop
KingLeno 8. juli 2018 kl. 5:06 
too many instructions to read :steamsad:
Static 7. juli 2018 kl. 23:41 
Would it be possible to make one that only has one support instead of two for on/off ramps?
ThatEvan  [ophavsmand] 6. juli 2018 kl. 14:00 
@REV0 It's the first detailed description of mine
REV0 6. juli 2018 kl. 13:48 
Use of Ability to Read 10/10
Lextacy 5. juli 2018 kl. 21:53 
its so we can have a sign pole for lazy asset makers. example is all those damn billboards with no pole
ThatEvan  [ophavsmand] 5. juli 2018 kl. 21:13 
Network should now be fixed, the props (supports) one the end of the network now load.
Evangeline 4. juli 2018 kl. 11:08 
10/10 very uglu would downgrade city with this again
ThatEvan  [ophavsmand] 4. juli 2018 kl. 9:25 
@qazwax01 I will definitely look into it
qazwax01 4. juli 2018 kl. 9:19 
Awesome, thanks for replying so fast! What i meant to say (if that wasnt clear) is that if i noticed correctly, you can set the y coordinate of props on a network to always be 0, even if you raise the network. Then again, i never actually used the road editor myself though, and i just look at networks i’ve seen
ThatEvan  [ophavsmand] 4. juli 2018 kl. 8:38 
@qazwax01 Thanks for the questions!
The main purpose of the concrete footers being separate is so that they will not move with the network vertically. I've modeled below the pivot point to allow the network to be raised a few meters. I will have to speak to bsquiklehausen about his bridge footers, but I believe those are just part of the pillars. As for the gantries, I am most likely to release a draggable gantry similar to the style I used in the screenshots. When I get the free time I will also add a blank DMS sign to the prop pack.
qazwax01 4. juli 2018 kl. 8:15 
If i’m not mistaken, the footers can be added to the network. I don’t know anything about the road editor, but i have seen for example the bay bridge released today use this at the bottom of pillars.
You also said you were stripping down the gantries you used in the screenshots for the led signs. Will you release those as well, and if so, as draggable network too? And will it include empty signs for use with procedural objects’ text function? And can we expect those any time soon? (Sorry for the stream of questions...)
PHTN 4. juli 2018 kl. 3:56 
rated :steammocking:
Two Dollars Twenty 3. juli 2018 kl. 23:59 
awesome!
ThatEvan  [ophavsmand] 3. juli 2018 kl. 23:24 
@Lextacy why so?
Lextacy 3. juli 2018 kl. 22:07 
Can you do a competely verticle pipe too? :D
girlfromverona 3. juli 2018 kl. 21:57 
Seriously cool. Thank you!
AzureD 3. juli 2018 kl. 17:59 
nice.
Blujitsu 3. juli 2018 kl. 16:48 
Looks really good! I didn't expect it as a network, but that should make it more adaptable.
Amayasnep 3. juli 2018 kl. 16:20 
Aw yeah that's the good shit. Sexy AND draggable.
rosseron 3. juli 2018 kl. 15:36 
Very nice! Thanks man.