安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






[1.1] Simple Recycling
Thanks! Just looking to tweak this so I don't feel so cheaty :)
I'd like to have my colonists recycle stuff made from Hyperweave/Thrumbofur/Devilstrand and ignore everything else.
Once you get into the late-game mega raids it becomes too involved to micromanage your tainted clothing, and you can't process it all before the next raid. I just want to recycle the stuff made from high quality materials and leave the rest on the ground to rot.
./Mods/Core/Defs/RecipeDefs/bak/Recipes_Production.xml:84: <li>Smelted</li>
Thanks for the much needed mod!!
25% back is to little :)
Also, are you still planning to make non-metal weapons recyclable?
<specialProducts>
<li>Smelted</li>
<li>Smelted</li>
</specialProducts>
Though making these weapons recyclable is a bit more complicated, I will see when I find time for it.
The good new is you can still sell weapons to get minor value from them until that feature is here.
Yeah, in vanilla you just burn it but I don't like that there is no other use for it, although recycling is a bit too impactful for my playstyle. I'm working on something different. This was just a quick 15-minute-mod for my next game and I thought I could also share it.