RimWorld

RimWorld

Simple Recycling
52 Comments
Proxyer Apr 30, 2020 @ 6:30pm 
I have published an unofficial version (updated to 1.1).
[1.1] Simple Recycling
[iG] Poison Apr 19, 2020 @ 7:56pm 
For reference, here [github.com]'s the changes you'll need to make (change About.xml, add the necessary file at 1.1/Patches/Patch-Recipes_Production.xml).
[iG] Poison Apr 19, 2020 @ 7:54pm 
Hey y'all 1.1ers - this can easily be made compatible with 1.1. I've filed a pull request [github.com] to get the mod updated, but you can update the mod yourself locally by making the changes locally.
JessieFeathers Apr 11, 2020 @ 10:53pm 
1.1
Garm_GK Mar 18, 2020 @ 9:46am 
This mod will work just fine in your 1.1 game, but it will prolly throw an error at you, saying something about tailoringspeed, don't worry about that it's fine.
ShiGuang Mar 7, 2020 @ 8:11pm 
1.1 please
CaptPicard Mar 7, 2020 @ 3:10am 
1.1 possible ? (+ Trad Fr)
four12 Feb 28, 2020 @ 7:45am 
Seems to work just fine on 1.1.
Sir Duncan Idaho Feb 25, 2020 @ 1:17pm 
Can someone confirm this works in 1.1? I see ThePixel said it does, but I'd like more confirmation. I'm going to test as well.
Draegon1993 Feb 25, 2020 @ 9:07am 
It's a lanilor mod, guys, it's unlikely to be updated given they're basically MIA
thepixel Feb 24, 2020 @ 3:54am 
The mod throws out a couple errors, but seems to work fine for 1.1
Tobias Feb 20, 2020 @ 2:12pm 
need version for 1.1 =/
Thuran Nov 15, 2019 @ 11:37am 
Is it possible to include some option in itens for "recycle"? I don't like having to specify which itens to recycle, but pick one and have it done.
Handyman Nov 4, 2019 @ 12:33pm 
What's the difference with the Salvage apparel bill?
isavegas Jun 1, 2019 @ 7:36pm 
For some reason, each item that I disassemble results in a stack of 5 cloth that won't combine with any other cloth. I have hundreds of little stacks of cloth everywhere.
Wish Granter Mar 15, 2019 @ 6:18am 
If you want tainted appearel to be cleaned, get the mod "hygenie" and go down the "wash machine" research tree. It will allow you to even clean marine armor, but to be true that is almost like cheating isnt it? There is a reason for that debuff
Galaxy Gas Wizard Feb 1, 2019 @ 2:10pm 
Does this mod allow tainted apparel to be "cleaned" ?
[iG] Poison Jan 19, 2019 @ 9:35am 
Noticed that the Flak jacket is just broken down to cloth (and not steel/components) - guessing that's a bug with Core, though?
David Jan 10, 2019 @ 12:13am 
Thanks for this amazing mod. It's simple and blend perfectly with the original game. 10/10
Proxy_J Nov 18, 2018 @ 11:31pm 
No way to pick only tainted items...?
timsteele Nov 10, 2018 @ 3:52pm 
Will this allow recycle of dead raider clothing ?
Mr. Poopy Butthole Oct 28, 2018 @ 9:35am 
@Tobe_Continued : my comment as well. ive asked this somewhere else from mr simple
Mr. Poopy Butthole Oct 28, 2018 @ 9:34am 
Nobody answered the guy askling about where that defs is, anyhjow, if u download this via github or something, you'll install the mod on ur mods folder. in d folder u put there, probably named simple recycling, there's a defs folder and in it is a folder and in that folder is an xml. edit that xml with notepad for example and change add the said "<li>Smelted</li>".
Mister_Wolfgang Oct 21, 2018 @ 6:48pm 
Hi ! Can you upload a B19 version on steam workshop ? For streamer's let's play and for facilitate its installation by the community.
viirinsoftworks Oct 20, 2018 @ 6:24pm 
I realized (I didn't play with it before) that by tweaking hit point and quality minimums and maximums, a lot of things can be calibrated.
jpinard Oct 19, 2018 @ 4:56pm 
OK thanks.
Lanilor  [author] Oct 19, 2018 @ 3:33pm 
IIRC the rate hardcoded in the core assemby, so you can't simply change it.
jpinard Oct 19, 2018 @ 2:56pm 
Is there a way I can change the amount that gets recycled from the 25% down to 15%? I see in the defines it does a throwback to weapon smelting for its rate. If I just plug in .15 in that field will that work or mess it up?

Thanks! Just looking to tweak this so I don't feel so cheaty :)
Fibblit Oct 15, 2018 @ 1:07am 
Hey, is there any way you can add a way to prioritize recylcing by material type?

I'd like to have my colonists recycle stuff made from Hyperweave/Thrumbofur/Devilstrand and ignore everything else.

Once you get into the late-game mega raids it becomes too involved to micromanage your tainted clothing, and you can't process it all before the next raid. I just want to recycle the stuff made from high quality materials and leave the rest on the ground to rot.
viirinsoftworks Sep 25, 2018 @ 12:28pm 
I was wondering if you could modify the recycle setting so you can target qualities? I'd love to let my pawns recycle Awful - Poor stuff and not target the Normal - Masterwork stuff, without having to Forbid things periodically.
Lanilor  [author] Sep 9, 2018 @ 9:44am 
That doesn't sound like a problem with this mod and can have various reasons. Probably an error in a different mod or a conflict between mods. Try deactivating different mods to find out which ones cause the problem or look for any hints in the log.
the viking Sep 8, 2018 @ 3:34pm 
I only find Smelted in two files; the relevant one being Recipes_Production. The entries in that file describe metal or slag smelting. How do we identify the 'recycling' smelting process?.. or do we have to increase all smelting yield to increase recycling yield?
./Mods/Core/Defs/RecipeDefs/bak/Recipes_Production.xml:84: <li>Smelted</li>
Thanks for the much needed mod!!
Runian Sep 1, 2018 @ 8:29pm 
In what Defs folder do I find the <specialProducts> ?
25% back is to little :)
Thels Aug 31, 2018 @ 3:18am 
This mod apparently got updated on August 28th. What's new?

Also, are you still planning to make non-metal weapons recyclable?
Syrchalis Jul 9, 2018 @ 3:22am 
The product is special "smelted", so it takes 25% of what was used to made the item. If you want more return, just dublicate the line in the def. If you have it twice you get 50% etc..
<specialProducts>
<li>Smelted</li>
<li>Smelted</li>
</specialProducts>
Ozi Jul 4, 2018 @ 10:10am 
0.18 works
Lanilor  [author] Jul 4, 2018 @ 8:15am 
I remember answering that question a few comments below if you would read that: It's exactly like the vanilla smelting which should be 25% and I think the other recycling mod uses the same way.
Svensk Jul 4, 2018 @ 6:13am 
@Lanilor - How much do you get in return from recycling? Recycle 1.0 gives 25% : How much does your mod give?:steamhappy:
Lanilor  [author] Jul 3, 2018 @ 4:40am 
It probably will. But you can always just try it out instead of waiting for a response.There isn't much that could break with a backed up save.
Ozi Jul 3, 2018 @ 12:48am 
does it work with 0.18 ?
Tarsis Jun 30, 2018 @ 2:41pm 
<3
Thels Jun 25, 2018 @ 2:22am 
Thanks for considering the idea :)
Lanilor  [author] Jun 25, 2018 @ 2:20am 
True, it is a lot for conveniance. Also dozens of weapon items on stockpiles eat performance, especially on bad graphic chips. I currently have stuff irl to do, but I might look at this later.
Thels Jun 25, 2018 @ 2:04am 
Well, yeah, I agree it should only be a little bit of resources, far from the amount required to build a new weapon. I just prefer to have them broken down into parts automatically by a "Do Forever" bill, rather than having them lay around until I remember to sell them to a trader that's willing to buy them.
Lanilor  [author] Jun 25, 2018 @ 2:02am 
Yeah, I thought about that. Its realism is limited, but I would also prefer to get only a few material items with recycling, even if it would be more inefficient than collecting new ones. It just feels bad to burn stuff for nothing.
Though making these weapons recyclable is a bit more complicated, I will see when I find time for it.
The good new is you can still sell weapons to get minor value from them until that feature is here.
Thels Jun 25, 2018 @ 1:47am 
Any chance to include an option to recycle wood, stone and jade weapons back into a small amount of their resources?
Lanilor  [author] Jun 24, 2018 @ 3:46pm 
It uses the vanilla mechanic from smelting. Should be 25% but I'm not entirely sure and can't test it at the moment.
ViRuS Jun 24, 2018 @ 3:03pm 
Whats the % of materials you get back from recycling?
greyghostie Jun 22, 2018 @ 4:00pm 
Thanks for sharing
Lanilor  [author] Jun 22, 2018 @ 1:36pm 
No, this works totally different from the mending mod. I've taken the core smelting as a base like the description implies.
Yeah, in vanilla you just burn it but I don't like that there is no other use for it, although recycling is a bit too impactful for my playstyle. I'm working on something different. This was just a quick 15-minute-mod for my next game and I thought I could also share it.