Cities: Skylines

Cities: Skylines

Dynamic Message Signs [PACK]
110 条留言
LtPoN4ik 2024 年 10 月 25 日 上午 10:45 
how to write in Russian?
LemonsterOG 2021 年 1 月 26 日 上午 8:56 
@ThatEvan -- Perfect! Thanks so much for the quick reply.
ThatEvan  [作者] 2021 年 1 月 26 日 上午 8:39 
LemonsterOG the new set of signs come with both animated and non-animated (static) versions. The new signs are named differently than these so that they do not conflict with each other. You can feel free to unsubscribe from this version if you would like.
LemonsterOG 2021 年 1 月 26 日 上午 8:15 
@ThatEvan -- I need some clarification. If I subscribe to the animated versions, do I still need this pack?...or are the items in this pack also included in the animated versions? I'm asking because I'm subscribed to everything at the moment and it appears in the Find It 2 window there are duplicate assets. Thanks so much for the clarification and these great assets.
ThatEvan  [作者] 2021 年 1 月 22 日 下午 1:00 
The Doot Slayer 2020 年 12 月 6 日 上午 4:26 
Thankyou :)
ThatEvan  [作者] 2020 年 12 月 5 日 下午 5:17 
@The Doot Slayer it's deoxyribonucleic's sign gantry prop
The Doot Slayer 2020 年 12 月 5 日 下午 4:05 
Amazing asset! :) Small question, which gantry network are you using in the first three images? They look different to your truss gantry network
LemonsterOG 2020 年 12 月 4 日 上午 9:36 
@ThatEven -- No, thank you...for all your contributions to making Cities Skylines more enjoyable.
ThatEvan  [作者] 2020 年 12 月 4 日 上午 9:13 
@LemonsterOG Description has been updated. I'll work on updating the rest in the coming days. Thanks!
LemonsterOG 2020 年 12 月 4 日 上午 8:02 
@ThatEvan -- I revisited your workshop collection because I'm finally starting to use PO, despite being subscribed to it for AGES.

As I was just re-reading this description, I saw:

in-game name: Dynamic Message Signs
(short for Dynamic Message Sign)

I actually laughed out loud. Like, for real, LOL. That was great. It's always nice to have a chuckle.
LemonsterOG 2020 年 12 月 4 日 上午 7:43 
@ThatEvan -- No problem. I noticed it on a few others too, but didn't think it was necessary to post it on each one. (I hate when people do that.) Thanks. :2015candycane:
ThatEvan  [作者] 2020 年 12 月 4 日 上午 7:37 
@LemonsterOG Thanks for pointing that out, I'll fix the description soon!
LemonsterOG 2020 年 12 月 4 日 上午 7:31 
Just an FYI -- There's an issue in your description.

With the Sunset Harbor update in April 2020, the original Find It mod was broken and removed from the workshop. Find It 2 was created as its replacement.

If you're still active, it would be appreciated if you would update the description to reflect this.

Thanks so much,
~LemonsterOG :lemonade:
mjm92150 2020 年 6 月 28 日 上午 5:47 
@AABattery : You need the "Prodecural Objects" mod. After you can change and add text as you want.
AABattery 2020 年 6 月 22 日 下午 6:52 
How do I get text to work on the sign @ThatEvan?
jsm2090 2020 年 5 月 27 日 下午 5:56 
these are just awesome, and add another element of realism to high capacity roads. Thank you!
1234locoman 2019 年 10 月 25 日 下午 5:26 
Any update on the Highway Network mod?
TurtleShroom 2019 年 10 月 22 日 下午 4:18 
How do you make these signs read something else?
Parszywy Lisi Bobek 2019 年 9 月 6 日 下午 4:58 
Evan, where to get that cool digital font for PO???
sgall23241 2019 年 6 月 17 日 下午 2:16 
Fantastic!! Thank you!!
ThatEvan  [作者] 2019 年 5 月 14 日 下午 4:05 
@garfield007 no problem
garfield007 2019 年 5 月 14 日 下午 1:46 
@ThatEvan it worked, text has to be moved really really down . Thanks :)
garfield007 2019 年 5 月 14 日 上午 6:26 
@ThatEvan thanks , u mean to move it below "DynamicMessage..." print which shows in the PO text window? Ok I will try that
ThatEvan  [作者] 2019 年 5 月 14 日 上午 6:13 
ThatEvan  [作者] 2019 年 5 月 14 日 上午 6:09 
@garfield007 you must use the scroll bars along the sides of the texture window to expose the portion of the texture at the bottom which displays the screen.
garfield007 2019 年 5 月 14 日 上午 5:16 
hi those looks really great but when i try to add my txt it appears on the frame part not in the inner part and can not be moved there :(
Blessins 2019 年 5 月 12 日 上午 4:38 
how do you move the signs up and down? Move it won't let me do it with PgUp & PgDown
iGGY 2019 年 4 月 27 日 下午 2:48 
also how do you get the text centered
iGGY 2019 年 4 月 26 日 下午 6:40 
what are the concrete tile things in the 1st screenshot
rhysmorribobs 2019 年 4 月 24 日 下午 1:34 
Can anyone tell me how to make the signs look backlit, like how some of the generic arrows and crosses are in the pack? My text doesn't show at night and positioning lights above the signs is a pain /(
tomaso_facchetti 2019 年 3 月 1 日 下午 2:15 
In the text field (of "Procedural Objects" mod) you have to scroll down into the black area. move your text there to see the text on the Dynamic Message Sign board.
Fake 2018 年 11 月 30 日 上午 5:13 
I cant add text
how do you do it?
im in the text customization screen
filled everything and nothing comes up -_-
Yoshe 2018 年 10 月 14 日 上午 7:47 
@ThatEvan Thanks!
ThatEvan  [作者] 2018 年 10 月 14 日 上午 7:41 
Yoshe 2018 年 10 月 14 日 上午 7:28 
Just wondering what font was used in the first few screenshots? Thanks!
Distanced 2018 年 8 月 21 日 下午 5:29 
IS the font included for use with PO?
ThatEvan  [作者] 2018 年 7 月 28 日 下午 3:39 
@KAASKOP1997 Procedural Objects mod
KAASKOP1997 2018 年 7 月 28 日 下午 3:27 
How can you add text on the sighs?
Londsw 2018 年 7 月 27 日 下午 1:55 
reall nice =)
leftbehind 2018 年 7 月 26 日 下午 7:06 
Hi - I've been reading up on how fonts work in Unity, and it seems they can cause severe performance issues if not handled carefully (depends on how they are processed of course).

Anyway, it would be highly advantageous if the dynamic message sign could have a sort of "grill" mesh in front of the main mesh. If there was some way to tell Procedural Objects to render the text between the grill mesh and the main mesh, any existing font could be used - the grill would be like black grid lines appearing in front of the text resulting in a sort of pixellated effect.

That would massively reduce the amount of dynamic texture creation depending on how PO handles fonts. I have no idea how PO works, so maybe it's not an issue, but might be worth discussing with PO devs.
leftbehind 2018 年 7 月 25 日 下午 12:17 
If you're doing highway assets, please test them with left-hand traffic game mode - sometimes the signs and gantries don't swap lanes properly.
ThatEvan  [作者] 2018 年 7 月 24 日 下午 8:59 
@bdprindle work in progress highway networks
bdprindle 2018 年 7 月 22 日 下午 4:15 
whats props did you use for under the road in the first pic.
ThatEvan  [作者] 2018 年 7 月 18 日 上午 8:58 
@aubergine18 I will release a few font packs after I finish a few projects
leftbehind 2018 年 7 月 18 日 上午 8:47 
Is there a way to get the same square matrix font used on the original signs?
leftbehind 2018 年 7 月 18 日 上午 7:15 
Awesome! Complete with the dot matrix font? Can't wait to test this in my city!!
ThatEvan  [作者] 2018 年 7 月 17 日 下午 8:03 
@everyone The workshop item has been updated to include blank signs for use with Procedural Objects
Amayasnep 2018 年 7 月 4 日 上午 3:04 
@aybergine I was just about to bring that up. It should be 11pm to 5am.

Also, @ThatEvan, whevever using US customary units in your sign, a metric version would be much appreciated. For example: "Minuites to: 171 16km 10" (the actual conversion) or "Minuites to: 171 10km 10" (just changing mi to km visually). Whatever works for you.
leftbehind 2018 年 7 月 3 日 下午 7:48 
Could the signs be made a little more generic (ie. not specific to US road numbering)?

For example, the accident ahead sign could just say "Accident Ahead Diverseion Next Exit" so as not to be road specific?