Age of Empires II (2013)

Age of Empires II (2013)

[IA] Barbarian Architecture for Goths (All North European Civilizations without IA)
42 条留言
Skaldr 2022 年 10 月 8 日 下午 1:31 
Oh that's nice to see my old work still being used :)
Mediocre Emperor  [作者] 2019 年 7 月 25 日 下午 4:43 
Ben, the IA dataset doesn't allow that unfortunately.
RG 2019 年 7 月 25 日 下午 1:32 
Ok I found that if you have any other non-IA architecture mod installed (and enabled) then this one doesn't work.

Of course I can always just disable/enable the non-IA mod but it would be nice to have a version that ONLY works with IA (this mod currently works either way). It's really not a big deal tho.
Mediocre Emperor  [作者] 2019 年 6 月 7 日 下午 10:06 
s_lemarr, conflicting mods are the only thing I can think of that could be causing this
Ser James 2019 年 6 月 6 日 下午 9:10 
subbed to this, put it at the highest priority, and yet all the buildings turn into their standard Central European style for the Castle through Imperial Ages (and only a few buildings are affected in the Feudal Age). wouldn't mind an update/fix for this mod, since the goths are an early medieval civ and this look suits them perfectly :(
Mediocre Emperor  [作者] 2019 年 2 月 16 日 下午 6:50 
ecl-inc, it's meant to be anachronistic though installing both mods and making Julianbaba4's set higher may have a similar effect. Also take note the sets from Castle to Imperial don't change much anyway (though I admit I used the same university set for Castle and Imperial so I sorta cheated in that regard).
ecl-inc 2019 年 1 月 8 日 上午 8:49 
This is admittedly awesome. And extremely fitting. However. It is strange to see those buildings barely change in the imperial Age. it is a little frustrating, as it feels as though your Civilisation made no progress whatsoever.

This is fine for Feudal and maybe Castle age, but... the imperial one should look more like in the states of the HRE, central Europe and the Austrian Empire. I suggest combinig it with the Imperial Set from *Julianbaba4's Gothic Architecture Set. (Link below) That would be perfect. Just look at them lovely timber-frame Fachwerk-Häuser! lovely.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=718793743&searchtext=gothic
___
*(originally from Pesqueira's Graphic Pack)
DestPrince 2018 年 9 月 22 日 下午 6:27 
@SiNNiC I'm subscribed to neither of those mods, but only the TC is affected by the Barbarian buildings mod.
Infiltration_Unit 2018 年 9 月 13 日 下午 4:17 
All looks great except the castle :-/
TorpedoTornado 2018 年 9 月 7 日 上午 2:57 
this mode makes me underestimated their castle all the time...
Plez 2018 年 8 月 26 日 上午 7:37 
absolutely barbaric
Genosha 2018 年 8 月 5 日 上午 3:51 
awesome
SiNNiC 2018 年 7 月 15 日 下午 12:38 
I found the source of bugs: conflict in all buildings with this hd mod and a bug only in TC with this IA mod
Mediocre Emperor  [作者] 2018 年 7 月 15 日 上午 9:26 
SiNNIC, they'd both end up being the same thing since the Goths function as the "base" architecture when IA is activated.
SiNNiC 2018 年 7 月 15 日 上午 12:22 
many bugs in this mod. Please, do 2 separated versions, w/ IA and w/o. thx
eif Maja 2018 年 7 月 3 日 下午 1:06 
uuh. don't have the slightest clue.
Mediocre Emperor  [作者] 2018 年 7 月 2 日 下午 5:54 
But do the other IA Mods have SLPs in them that don't have numbers that fall somewhere between the 24000s and 42000s? If so they may have SLPs that affect "base" graphic SLPs, of which the Gothic architecture is based off of in IA.
eif Maja 2018 年 7 月 2 日 下午 2:17 
@Seidawurscht
@Mediocre Emperor
hm well it doesn't work even when unsubscribing the Building Shadow Fix Mod.
The other mods I have are from Independent Architecture...
eif Maja 2018 年 7 月 2 日 下午 1:53 
@Seidawurscht danke dir :)
Seidawurscht 2018 年 7 月 2 日 下午 1:13 
@Miss Maja, the noobess: I just had the same Problem. It conflicted with the "Buildings Shadow Fix" Mod. Just changing the Priority unfortunately didn't help; i had to completely unsubscribe "Buildings Shadow Fix".

@Mediocre Emperor: Cool Mod!!!
Mediocre Emperor  [作者] 2018 年 7 月 2 日 下午 12:43 
I've just tested it as Goths, Huns, Teutons, and Vikings without the IA database activitate and as Goths with IA activated and it works for me. Do you have another mod that affects Goths/North European building graphics enabled? That's the only cause of the issue I can think of.
eif Maja 2018 年 7 月 2 日 上午 8:15 
doesn't work for me. only the towncenter changes texture
Mediocre Emperor  [作者] 2018 年 7 月 1 日 上午 8:17 
No problem!
mayosrojas 2018 年 6 月 30 日 上午 11:44 
It solved the problem! Thank you very much. You're very kind
Mediocre Emperor  [作者] 2018 年 6 月 30 日 上午 7:57 
Found the issue:
1) Go to the Magyar Mod's File in C:\Program Files (x86)\Steam\steamapps\workshop\content\221380\694124712\resources\_common\drs\gamedata_x2

2) Delete SLPs 904 to 4633 ONLY. KEEP SLPs 6106 to 15322. Both Mods should still work without interfering with each other.

For some reason the creator made his mod effect the North European graphic set (the 904 to 4633 SLPs). This is strange as the Magyars are Eastern Europeans. Maybe this set was from a time when both sets shared graphics in the Castle Age.
Mediocre Emperor  [作者] 2018 年 6 月 30 日 上午 7:31 
I'm not super familiar with that Magyar mod but I will check.
mayosrojas 2018 年 6 月 29 日 下午 10:57 
I have a little problem with this mod and this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=694124712&searchtext=magyar . When I have both activated and the IA mod, the town center for goths turns out into the magyar town center. That only happesn in castle age. It's not a big deal but, is there any solution for that?
dmsekenei86 2018 年 6 月 29 日 上午 3:41 
For the Goths I imagined something like this, since they were a Germanic people but then they "Romanized" (more than anything from the civil point of view) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1425982531
Leep 2018 年 6 月 26 日 下午 9:52 
Very beautiful! I would have preferred to see some classic crossed horse-head motifs ( https://www.google.com/search?q=horse-head+gables&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiKpN3ahfPbAhUhtlkKHWWiAewQ_AUICigB&biw=1920&bih=957#imgrc=_ ) on the fronts of houses and on some of the buildings instead of the dragon head, though. That's my only real complaint.
Mediocre Emperor  [作者] 2018 年 6 月 26 日 下午 6:55 
Odysseus. That's possible. But I need more of a familiarity with Mediterranean SLPs in order to do that. I mapped out all individual SLPs up to the walls in the Mediterranean set thus far.
Vaskonios 3 2018 年 6 月 26 日 下午 5:16 
Its interesting what suggests Odysseus, Ody, how would you think doing that? Ancient Germanic Arch in the North and Mediterranean in the South?
Vaskonios 3 2018 年 6 月 26 日 下午 5:15 
Inspired by Age of Mythology?
Odysseus 2018 年 6 月 26 日 上午 5:31 
Wow, finally a set for Goths!! I have a question: would it be possible to make an IA mod for them, to replace there architecture by the mediterranean set ? As they were settled in south eastern Europe, Italy, southern France and Spain... Thanks anyway! :)
dmsekenei86 2018 年 6 月 25 日 上午 10:43 
beautiful, I for the goths imagined a mixed Germanic and Byzantine architecture (especially from the castle age and imperial)
MisterLean 2018 年 6 月 24 日 下午 11:18 
aww

Well... a man can dream.
Mediocre Emperor  [作者] 2018 年 6 月 24 日 下午 11:17 
The latter option. I'm a porter, not a modder.
MisterLean 2018 年 6 月 24 日 下午 11:14 
I'm talking about even how certain buidlings from the same mods. The castle age barracks and blacksmith being an example. Certain buildings like the feudal town center and both universities have inconsistent roof textures on their own.

Do you have any plans to polish this more, or are you just sticking to compiling different buildings from different mods?
Mediocre Emperor  [作者] 2018 年 6 月 24 日 下午 10:03 
No problem! There were a lot of good sets already around, but they were separated and didn't cover the whole civilization set on their own. So I figured I'd compile them together.
mayosrojas 2018 年 6 月 24 日 下午 9:11 
Thank you very much. I've been waiting for a great barbarian set like this a long time. It's wonderful...
Mediocre Emperor  [作者] 2018 年 6 月 24 日 下午 5:54 
WeAreGoyim, because this pack draws on different graphics from different sets.
MisterLean 2018 年 6 月 24 日 下午 4:06 
Why are some roof textures really sharp while others are really blurry?
Celtic Keeper 2018 年 6 月 24 日 上午 11:26 
Ah yess! This is amazing! I have wanted ths for years! NOw we just need the means to have the goths and vikings have a IU set that will allow us to create epic Barbarian armour sets for both the Goths and Vikings individually.