安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
@rhys118, I couldn't reproduce your issue.
@WarexCrawler and @Super_Nova_4590, I've added support for Quarry (1.6 Temp).
@GuyDing22, It's because crafting doesn't have certain workTags I'm assuming. The bots craft medicine and other drugs just fine with Complex Jobs, and all it does is change around how work types are split up mostly and their tags. It's not super clear why normal colonist craft drugs fine when crafting doesn't have the Intellectual tag and bots can't in base game, but that's how it is. If I had to guess, it's related to this kind of issue. My suggested solution is to use Complex Jobs and see how that affects things.
I just tested locally by editing the file, and it works. Thanks.
It's just that when using the EndlessGrowth mod (which removes the skill cap, and they can be pumped infinitely) and with a craft skill of more than 20, bots can no longer be crafted, it says "Unable to craft: Skill above the allowed 20"
I reviewed all the .xml but did not notice a line with such a limitation.
https://pastebin.com/zrP42EkK
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1820501433
They do not harvest mature plants
Is it possible to get the old version of the mod before the February 4th update?
My mining bot no longer uses the quarry (only digs the mountain), the gardener does not interact with the plantings in any way (only cooks food on the stove), the builder is not clear yet, but he spends a lot of time sitting at the charging station. Only the crafting bot seems to work as expected. =/