RimWorld
Misc. Craftable Robots
575 opmerkingen
leion247  [auteur] 3 dec om 4:18 
Omni robots isn't this mod, lol
Zyekes 22 nov om 11:38 
I need fabrcation but cant get that without omni robots but i cant get omni robots without fabrication?
leion247  [auteur] 29 sep om 13:50 
Both of your issues are likely mod conflicts. The bots are still building furniture and have level 20 skills in the expected areas. Anything that messes with worktypes or skills would cause the related issues.
Tommy Gray x Land Raider 28 sep om 18:41 
I think the robots have been made to start at skill level 0 and build up as they work. Can we fix that?
Chiiro 10 sep om 17:27 
The construction bot is refusing to build furniture. It wont build anything for a bedroom
rhys118 1 aug om 8:45 
Figured it out, it seems with Vanilla plants expanded, it doesn't recognise the plants need harvesting so it won't automatically do them. thank you anyways
GuyDing22 28 jul om 11:04 
@leion247 Definitely can confirm Complex Jobs fixed the issue. Thank you!
leion247  [auteur] 28 jul om 3:20 
Alright, I'll go down the list.

@rhys118, I couldn't reproduce your issue.

@WarexCrawler and @Super_Nova_4590, I've added support for Quarry (1.6 Temp).

@GuyDing22, It's because crafting doesn't have certain workTags I'm assuming. The bots craft medicine and other drugs just fine with Complex Jobs, and all it does is change around how work types are split up mostly and their tags. It's not super clear why normal colonist craft drugs fine when crafting doesn't have the Intellectual tag and bots can't in base game, but that's how it is. If I had to guess, it's related to this kind of issue. My suggested solution is to use Complex Jobs and see how that affects things.
rhys118 27 jul om 5:24 
Anyone else having issues with the Garden bot not actually harvesting, i got 4 grow zones all rotted away because they won't harvest
GuyDing22 26 jul om 8:34 
@leion247 ya take your time! No stress :)
WarezCrawler 26 jul om 2:52 
Hi, as I can read from other posts, there is an issue with the mod "Quarry (1.6 temp)" not getting the patches it needs. I found that it is because of the new name it uses, so maybe an augmentation to the patching file "Quarry_Mining_Patch.xml" add the same for the above mod?
I just tested locally by editing the file, and it works. Thanks.
@leion247 That's okay, take your time. Just wanted the issues known so you can test them. Thank you.
leion247  [auteur] 24 jul om 22:55 
I'll try and make time to look into these on the weekend. I'm sorry for the inconvenience.
GuyDing22 24 jul om 17:56 
This seems random and I'm not sure the cause but I've removed my entire list down to just Misc Robots and Misc Craftable Robots. My crafting bots don't make any medicine at all. Playing more it seems like there's a bunch of crafting that the bots just won't do even when there's not really any other mods in the list. Simple chains: Steel (smelt steel from iron and coal), LTS Ammunition (won't make ammo) for example. It works with nearly every other bench, even mod ones. I just can't figure out why it won't do those
♚♛Super_Nova_4590♛♚ 23 jul om 15:42 
Hello, i am having an issue with the mining bots not using the any quarry from Quarry (1.6 Temp)(Does not come up in work tab as a job either). Tested with Ogliss outdated version of the mod and they seem to use it, although with errors of course. I was using 200+ mods but tested it with 40 mods also and is still having the same issue.
uleswj 16 jul om 22:55 
感謝更新!:steamthumbsup:
SalzStange 16 jul om 8:39 
thanks for your response
leion247  [auteur] 16 jul om 1:01 
I'd have no issue with that.
GurtuzRC 15 jul om 23:40 
Hello @leion247! Thank you so much for your work! These robots make my life easier! I'm translating the files so I can have them in Spanish. If I see that there are no errors, would you like to include them?
leion247  [auteur] 15 jul om 10:03 
Yes yes. Just taking a minute cuz irl is busy. I haven't abandoned my babies just yet, lol. Sorry for the wait.
SalzStange 15 jul om 9:03 
are you planing to update this mod
uleswj 12 jul om 22:54 
煩請更新1.6,感謝。Please update to 1.6, thanks.
leion247  [auteur] 4 jul om 1:02 
Nope =P
TheEpicGamer1997 3 jul om 13:25 
Any robot that will do Handling?, Cant find a mod or anything anywhere
leion247  [auteur] 16 mei om 9:23 
It's probably a source code limitation from the dll in the base mod. Just my guess.
Xrona 16 mei om 1:18 
Hi. It's not like it's a critical error or a problem that prevents me from playing.
It's just that when using the EndlessGrowth mod (which removes the skill cap, and they can be pumped infinitely) and with a craft skill of more than 20, bots can no longer be crafted, it says "Unable to craft: Skill above the allowed 20"
I reviewed all the .xml but did not notice a line with such a limitation.
leion247  [auteur] 7 mei om 0:13 
I'll take a look when I can. Work days just have me busy is all. =P
Ceron 6 mei om 22:00 
Actually, I managed to make a patch that seems to work. The Doctor Robot seems to do the tasks labeled as Nursing, though it doesn't show up on the Robot Work tab.

https://pastebin.com/zrP42EkK
Ceron 5 mei om 16:59 
Thanks for this mod. Any chance it could be patched for the mod Nurse Job? Thanks.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1820501433
Yutoe 3 apr om 13:36 
I love you for adding support for complex jobs, thank you for your hard work
nonya0992 11 mrt om 20:32 
I figured it out. MiscRobots WorkTab support is what causes the med bots not have any medical ability. With that mod enabled, the med bot would tend at less than 10% quality, but when the mod is removed, the tending is almost 100%.
leion247  [auteur] 9 mrt om 16:33 
Misc Craftable Robots + Complex Jobs work patch sub mod is no longer necessary, as now this mod has patches for Complex Jobs directly. It could be the source of your problems.
nonya0992 9 mrt om 16:31 
Im using "Misc Craftable Robots + Complex Jobs work patch"
nonya0992 9 mrt om 16:30 
@leion247 I do have XML extensions. I did look and see that I do have a work tab mod for the robots too. I will need to look into that one.
leion247  [auteur] 9 mrt om 15:20 
Do you have XML Extensions? I'm uncertain if it could cause the problem, but I'm fairly certain it could potentially solve it. Assuming you're using Rimworld 1.3-1.5.
nonya0992 8 mrt om 16:22 
Im also having an issue with the med bot having a skill of zero. I dont have any work type changing mods and I dont have any other robot mods that I know of. I can provide a lit of mods if needed.
leion247  [auteur] 23 feb om 0:47 
Those are the corpses of bots. Generally they don't appear. You wanna use the base station of the bots you intend to bring, which should be right below the disabled bot item. The base station will come with a working bot.
YENDOR MOSREH 22 feb om 19:18 
it is telling me they are disabled it the scenario menu ie where you chose elements for when you start the game ie things that get droped with or near you at the start
leion247  [auteur] 21 feb om 21:16 
Usually it's caused by missing worktypes. Replacing them should fix it.
Anioł 21 feb om 10:30 
Hi guys, still mining bot dont mining on quarry? how to resolve the problem?
leion247  [auteur] 15 feb om 22:06 
That most likely is a mod conflict yes. Any mods that change the bots could be responsible (Excluding re-texture mods.) Though mods that change worktypes or skills could also be doing something.
GuyDing22 15 feb om 18:23 
I'm not sure if it's a mod conflict or not, haven't been able to test that easily yet. The med bot shows it has 0 doctor skill
leion247  [auteur] 8 feb om 3:33 
I've never experienced that problem personally, so I believe it's a mod conflict of some kind, but idk which. Might be worktype related, might not.
Anonymous 7 feb om 21:24 
It seem that the gardener robot met the same problem like the chicken robots in Mics. robots++

They do not harvest mature plants
Xrona 5 feb om 6:10 
If it's not too much trouble, I'd like to ask you for the old version of the mod. I remember that last week (until February) everything worked fine. If this doesn't help, I'll have to give in and use the mechanitors. How can I contact you to get it?
leion247  [auteur] 5 feb om 5:36 
I'm sorry, your explanation of how things used to function is confusing me. The bots are available after researching fabrication and have always been made at the fabrication table. The issue you're experiencing seems to be more complex than I initially thought. Though I know it's an inconvenience, I can provide extended support through the discord, including providing multiple older versions, to hopefully narrow down the issue if not solve it.
Xrona 5 feb om 5:08 
Delete and rebuild - this is literally the first thing I tried and it does not help. Already at this stage I realized that something was broken because before my bots were in the projects - miscellaneous tab and were built as a building (or you could select a bot and click build a copy) and now they are only crafted on the component table.
leion247  [auteur] 5 feb om 2:13 
The Issues and Solutions discussion should have a fix for that specifically. If that doesn't work I'll provide you a direct link on discord for the most relevant version you need.
Xrona 5 feb om 2:04 
Damn, I suspected literally any other mod, but not this one. And it turns out that this mod was updated and broke everything for me. XD
Is it possible to get the old version of the mod before the February 4th update?
My mining bot no longer uses the quarry (only digs the mountain), the gardener does not interact with the plantings in any way (only cooks food on the stove), the builder is not clear yet, but he spends a lot of time sitting at the charging station. Only the crafting bot seems to work as expected. =/
Shadow 3 feb om 11:10 
Never mind figured it out just didn't have the areas setup properly lol still somewhat new to the game but regardless keep up the good work no problems yet!