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报告翻译问题
@S.C.P | REIU-IV "Meg" and Rayzer414, we do not support mulitplayer or skirmish.
@Wilmfe23, we are balanced very differently to other mods, especially to EAWX. Defences have a ton of strategic value. See if you have the same view once you've become experienced with the mod.
@Zany Jumper, of course, you can just buy more in the usual way for your faction.
I don't think they would be OP. Like I said another mod already does this and they aren't OP at all. They are niche by default because they don't have any strategic value, only tactical value. Also the opportunity cost for it is high as building slots are valuable and if there isn't anything of significant value on the planet the enemy will just bypass the defenses.
So you would only make ground defenses on planets where you have other things you much rather build there.
They did that in the expanded mod and even there ground-ground defenses are very niche and rarely used. If anything you could go even further and give them small garrisons as well.
Just comes with experience, eventually everything will just click and it won't be nearly as hard as you think. Most of the overwhelming feeling for me was just how much damn reading I had to do lmao
It's same as my steam account: nAiLo/nailozi
if you set "Modpath=..\..\..\workshop\content\32470\1397421866"
Instead of the original "Modpath = 1397421866", it opens up without issue.
I'm at a loss, don't know how one crash can bork everything this badly lol
@nAiLo, its possible that your account was hacked, acted suspiciously and was banned. What is your discord username? I'll take a look.
@=7Cav=WO1.Oro, Zhar works fine, there's no issues with it.
@xxJD190xx, there's no limit on how many you can build providing you have the cash and the pop cap.
@Dobbs, no plans, we are happy with our current models, it is technically possible but we have to be wary of the performance impact of models.
@LegendJK, yeah freighters break for a lot of people unfortunately, no reliable fix.