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I need to emphasize I do love the mod, tho only tried it first recently. And will most assuredly play the Clone Wars one as well after this. There is a lot of good work done here, I just found the one thing right away that made me flip the table.
I just cba to spend a 3rd time of 20 minutes with 1fps and redoing my whole fleet to some cheesier build when I already own 2/3 of the galaxy. Maybe in another playthrough.
And for the record, I cant recall that toggle-able ability on Green Leader, but I have read others had issues seeing that as well.
I've tried this battle twice. Im not gonna try for a third time and lose hundreds of points worth of ships and hope I can get Green leader somehow to destroy the Executor meanwhile watching a comic.
Guess I'll stick to playing the New Republic in Thrawn's Revenge.
Overall fun mod, I love it in many aspects, but I really wish there was a skip for this. Like 'bring the stealth heroes and 300 or 500 points worth or whatever fleet to Endor'. Then you can proceed into New Republic tech era. Just a suggestion.
(p3 cuz tldr)
Fifth. Thus sending Ackbar into the literal line of fire via the objective, then expecting him to scurry off with that giant, slow ship is really painful, too.
You can have 100 fighter squadrons or 30 frigates, whatever, but the destroyers will still seem to focus down Ackbar no matter what. Thus ending Executor should be done quick and fast, but I literally couldnt do it at all.
(p2 cuz tldr)
But the Battle of Endor for the Rebellion was one of my most horrible mod experiences ever. First off, there is no indication whatsoever that you need a gigantic fleet for this - I was just fine so far in prievous story missions without going overkill.
Second. I saw mentioned somewhere and I agree that if you bring - and lose a giant fleet here, that will hurt your overall galaxy progress. Second, if you can get such a fleet together, youre probably not needing this mission to conquer the galaxy anyway.
Third. The Death Star firing about every 20 seconds, or thats how it feels like, destroying a capital ship is kinda BS not gonna lie. Especially when those things cost so much time and credit-wise.
Please submit bug reports in the pinned thread for any issues you find.
Next update will be next year.