Life is Feudal: Forest Village

Life is Feudal: Forest Village

Trade Empire
110 条留言
MorozV 2022 年 4 月 28 日 下午 2:53 
I can"t to send expedition, donkey deliver all cargo but the button is not active
ambergrudge 2022 年 3 月 11 日 上午 1:37 
My game crashes constantly when I try to send an expedition

2022-Mar-11 10:13:32 Lua Error:mods/1396033829/trade_expedition.lua:555: attempt to index field 'trade' (a nil value)
[LuaMachine.cpp | 373]
2022-Mar-11 10:13:32 Lua stack:
1. "mods/1396033829/trade_expedition.lua:555: attempt to index field 'trade' (a nil value)"
0. "mods/1396033829/trade_expedition.lua"
-1. "mods/1396033829/trade_expedition.lua:555: attempt to index field 'trade' (a nil value)"
-2. unknown
-3. "attempt to index field 'trade' (a nil value)"
-4. 1
-5. table<unknown>, 90679272
-6. "damaged"
-7. userdata[TravelerShip], 1137368128
-8. 0
-9. table<unknown>, 90145704
-10. "damaged"
-11. userdata[TravelerShip], 1137368128
-12. nil
-13. 10.000000
-14. 1.000000
-15. 10.000000
-16. nil
-17. 10.000000
-18. "logs"
-19. "logs"
-20. table<unknown>, 798487656
-21. table<unknown>, 798487656
-22. userdata[TravelerShip], 1137368128
-23. unknown
-24. unknown
-25. nil
-26. unknown
-27. unknown
[LuaMachine.cpp | 375]
Notperfect 2021 年 1 月 20 日 上午 11:21 
Hi there,
I found a bug or better said a glitch which will give you infinity resources.
How to do it: Store 10k units of any kind of material ( I prefer Logs) in your Market. Select your item you want to buy and increase its value to 10k also.
10k is the max you can offer or buy but somehow you can trade any kind of item 1:1, as long as your offer is 10k of X.
So basically you can trade 10k Logs for 10k Steel Tools. With 10k Steel Tools you can buy any other item you want like warm clothing or food. When you are low on Steel Tools just buy 10k Logs (which cost 158 Steel Tools) and repeat.

In Vanilla the limited maximum amount is 32627 but no building can store that much without mods / editor changes.
nathanwellsfry 2021 年 1 月 12 日 下午 8:06 
Help - "with mod "Research&Academy", seperating gold from crude ore (cupellation) needs to be researched"

While running this mod I have no way of getting ironwares and no way of getting gold. What am I missing?

Seems like an infinite loop....
Zarr.be 2020 年 11 月 28 日 下午 4:10 
BUGS: unable start expedition with ENCENSES ;-( :steamfacepalm:
Lord Raccoon 2020 年 11 月 24 日 下午 1:20 
Could you please tell, is there any way to prevent vermins on the ship? I have them in 100% of my trade expeditions
BINGDU 2020 年 9 月 22 日 下午 11:18 
让你的标志性小岛成为贸易帝国的家园!

*派遣有利可图的贸易考察与特殊的机会事件

*发现贸易伙伴并从他们的报价中获利

*采金增税

*生产和出口武器、珠宝或两者兼而有之

*用镀金的教堂、庆典、高贵的衣服和其他昂贵的奢侈品来展示你的繁荣
GentleGerbil 2020 年 9 月 4 日 下午 2:29 
Many great mods made by eien no shikaku and more to come as she is working tirelessly on new content for us!
https://psteamcommunity.yuanyoumao.com/id/eien_no_shikaku
JohnNav 2020 年 6 月 20 日 上午 11:02 
Actually the Church you are looking for, perhaps may be at this link
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1159861622

I am unsure if any other Church or Cathedral would work as desired with this TRADE EMPIRE

Not sure why one Modder would advertise MODs on another MOD Authors site :steambored:
Otherwise :) Not taking the bait
shyram 2020 年 6 月 19 日 上午 7:13 
Flexible Games, more interesting game is with mods from
https://psteamcommunity.yuanyoumao.com/id/eien_no_shikaku/myworkshopfiles/

Currently 139 great mods for now and more to come soon!
Flexible Games 2020 年 4 月 7 日 下午 5:10 
Would be helpful if you added links to the mods you mention. "Church" is just too vague.
Д.Р.У.И.Д. 2019 年 12 月 19 日 上午 4:19 
Hello! I really like your creation, I would like to see this miracle in Russian localization, I can help revive this mod for the Russian-speaking population.
JohnNav 2019 年 10 月 7 日 上午 2:10 
You could buy books at the Trade Dock, or wait until a Village Elder writes one. The more old villagers you have the more likely a book will be written.
- -
For research with the Academy MOD:
Early in the game it may be best to just trade for what you need at the Trade Dock (Gold, Books, etc
ThornHighweed 2019 年 10 月 6 日 下午 6:14 
How make a book? What a contrution made book?

I need this to research ship construction because lauch expedition!
JohnNav 2019 年 9 月 20 日 下午 3:14 
Try trading for the gold at the Market or Dori's Trade dock ;)
jameswhitfield188 2019 年 9 月 20 日 下午 2:22 
Hello, how's it going ?

Thanks for the mods that you make. They have really brought to life the true potential of the game.
Anyway, I am really struggling with how the gold aspect of the game works. I used the mod load order sheet to ensure everything was in the right order..... I built an ore mine and then realised I needed to research cupellation for that. How do I get the five pieces of gold needed to research that ? There is also no iron mine in my buildings list.

Thanks in advance !!
hopkins1 2019 年 7 月 15 日 下午 5:34 
Hey i was just thinking has anyone made a green house so we can have crops all year round?
One Sharp Marine 2019 年 7 月 14 日 下午 4:46 
That's ok:

Nearest tavern is 2 house lengths away, so it's the festivity court, long house, long house, playground, and tavern next to the playground, adjacent to the 2nd house. I would screenshot it, but I'm in a different game right now helping a friend.

No mods for alcohol storage, it's all stored in the tavern, and as mentioned, I even imported alcohol to see if that helped, and also manually carried some alcohol to the court and could not interact.

Ok, I'll save the file the next time I play and the game crashes.
MEGADORI  [作者] 2019 年 7 月 14 日 上午 8:32 
[G4E] Darth Lurtz™ - Thanks for reporting, and sorry it doesn't work for you. I'll try to narrow the possible cause of problem down, so please don't think anything of it if the following questions sound basic, I know you probably have tried a lot, and this is just to help me find out what's wrong :-)
How far away is your nearest tavern with alcohol in stock from your festival court?
Are you using any mods that change where alcohol is being stored?
Could you maybe provide me with a copy of the log file containing infos about this crash - the log file is in the game main directory (usually: steampps/common/Life is Feudal Forest Village) and gets overwritten whenever the game is started, so I'd need a copy of the file right after it crashed
JohnNav 2019 年 7 月 14 日 上午 7:38 
Awesome MOD :) Thanks Megadori
One Sharp Marine 2019 年 7 月 13 日 下午 12:26 
Still nothing...

As an update, I have tried running a festivity without alcohol and when it gets to 3/4 of the upgrade hammers in the window after stocking it with the food and musicians, the game crashes. I've tried and received the same issue at the same point where it is supposed to start the festival each time.
One Sharp Marine 2019 年 7 月 11 日 下午 10:18 
Festivity Court Not Stocking Alcohol

Hi everyone, (I was told that I should post this here as well as where I originally posted it. Thanks.)

As you can see by the subject line, my issue is that the Festivity Court is not stocking alcohol, but is stocking everything else for the festival-to-come. I've tried locking the alcohol from consumption and unlocking it again.

The alcohol simply fills up to 15 at the tavern and sits there. I even tried to manually carry the alcohol from the tavern to the festivity court, but there is no where to "interact" with the court, only drop resource. If I leave the alcohol in the villager's inventory and go back to overhead view, he simply walks it back to the tavern and restocks it.

If anyone has figured this issue out, please advise. I will entertain valid ideas and reply with the result.

Thanks!

-DL
hopkins1 2019 年 6 月 22 日 上午 9:10 
and also is there anyway you can upgrade the church mod. i would love to use it
hopkins1 2019 年 6 月 22 日 上午 9:09 
the mod is called forest village boost
MEGADORI  [作者] 2019 年 6 月 17 日 上午 8:32 
TheHolyChemical - Ja, die edle Kleidung ist voll funktionell, der Mod enthält Texturen und die Bürger ziehen sie an. Das kann etwas dauern, weil Kleidung zu holen für Bürger keine hohe Priorität hat, doch wenn, werden sie zu 100% die Noble Kleidung bevorzugen.
Sollten deine Bürger sich überhaupt nicht bekleiden (auch nicht mit normaler Kleidung), ist etwas anderes nicht in Ordnung.

Die Waren aus "Seamstress Shop" sind NICHT die selbe Ware wie die (verwendbare) Noble Kleidung (als Symbol die braune Weste mit hellem Hemd)
Diese sollte über Handel erworben, und nicht hergestellt werden (würde dem Sinn des Handels-Mods widersprechen).
Die Kompatibilität anderer Mods mit 'Handelsimperium' besteht darin, dass hochpreisige Waren über Handelsexpeditionen/Markt getauscht werden können.
Falls im "Seamstress Shop" auch "Noble Kleidung" hergestellt werden kann, bin ich mir nicht sicher, ob es sich hierbei tatsächlich um die 'echte' handelt, bitte erfrage das beim Autor des Mod :-)
MEGADORI  [作者] 2019 年 6 月 15 日 上午 8:45 
hopkins1 - Oh, good to know. Could you tell me which other mod it conflicted with? Perhaps something can be done about the incompatibility :-)
hopkins1 2019 年 6 月 14 日 下午 3:29 
so never mind i figured it out. it was conflicting with another mod
hopkins1 2019 年 6 月 14 日 下午 3:09 
it was a freshly built one. i uninstalled and reinstalled the mod thinking that would help but it still is doing it in a new game
MEGADORI  [作者] 2019 年 6 月 14 日 上午 12:04 
hopkins1 - oh no! Is that a freshly built accountant house? Or one you had before yesterday's update?

Have you already tried the save-and-reload method to clear up random building accassability glitches?
hopkins1 2019 年 6 月 13 日 下午 6:05 
hey for some reason my accountants house says no passage to the building and i cant get workers to it. please help!
MEGADORI  [作者] 2019 年 6 月 13 日 上午 2:07 
TheHolyChemical - Sehr gut. Deine Buchhalter dürften sich zufällig abwechseln. Seit dem Update ist es so, dass praktisch alle Buchhalter-Arbeiter zusammen an einem gemeinsamen Steuereintreibungs-Projekt arbeiten, und derjenige, der das letzte Stück zur Vollendung beiträgt, in dessen Büro landet der ganze Geldsack.
TheHolyChemical 2019 年 6 月 12 日 下午 2:47 
Tausend Dank für das Update!!!
Hab meinen letzten Speicherstand in 10facher Geschwindigkeit 1 Jahr ablaufen lassen und es gab keinen Absturz. Noch dazu läuft das Spiel um einiges flüssiger als vorher
Muss nur noch rausfinden welcher Buchhalter die Steuern eintreibt damit diese ordnungsgemäß zur Schatzkammer transportiert werden ;)
MEGADORI  [作者] 2019 年 6 月 12 日 上午 3:03 
Update: Improved taxes for better performance

Tax rate and collection are now global and dependant on workers:
- The tax collection interval is now dependent on the efficiency of the accountant house worker.
- If a city has several accountants, tax collection will happen more often, and the complete amount will be collected in one of the accountant buildings (rather than all the buildings collecting an amount in the same intervals)
- The tax debuff won't be worse with more frequent taxing, but citizens will have it all the time (rather than getting a huge debuff that ticks out after a while)
- Tax collection is now also sped up by science research (if mod "Research and Academy" is active)


TheHolyChemical - Please let me know if this update helped with your issue!
MEGADORI  [作者] 2019 年 6 月 12 日 上午 3:02 
Update: Die Steuern wurden verbessert um Lag zu verringern

Die Steuerrate und die die Häufigkeit sind jetzt global und abhängig von Arbeitern:

- Wie oft Steuern eingenommen werden hängt jetzt von der Effezienz des Buchhalters ab.
- Falls eine Stadt mehrere Buchhalter hat, werden häufiger Steiern eingenommen, und die komplette Summe wird in einem der Buchhalter-Gebäude gesammelt (anstatt dass immer im selben Abstand alle Buchhalter zugleich Steuern einnehmen)
- Der Steuer-Debuff wird bei häufigeren Steuern nicht größer, aber die Bürger haben ihn dann die ganze Zeit über (anstatt dass der Debuff jedes Mal extrem hoch stackt und dann ausläuft)
- Die Geschwindigkeit, mit der die Steuern eingetrieben werden, wird jetzt auch durch Wissenschaftsforschung beschleungt (wenn der Mod "Forschung&Akademie" aktiv ist)
MEGADORI  [作者] 2019 年 6 月 11 日 下午 3:06 
TheHolyChemical - Thank you! I have one idea what could be causing the problem and will upload an update tomorrow.
TheHolyChemical 2019 年 6 月 11 日 下午 2:59 
sometimes saving and reloading helps, but nearly every season the problem accures
MEGADORI  [作者] 2019 年 6 月 11 日 上午 3:21 
TheHolyChemical - Thank you for your feedback, and your error report :-)
As for your issue - while it wasn't indented that someone build several accountants, this should not be the problem here. As shouldn't the popuplation. Although it is a big chunk of calculations to do in a short time, and can definitely cause some temporaray lag, the error message hints to a different problem.
Do you still have the log file from which you copied the error message?
TheHolyChemical 2019 年 6 月 7 日 下午 5:30 
Hi MEGADORI, first i wanna thank you for one of the greatest mods for this game

I use about 90 active mods and i know it's a miracle that my game is still functional at this state (except for this little problem now)

My population is nearly 700 growing, i have 9 accountant houses all generating gold
But always close to summers end the game crashes and log shows this:

2019-Jun-08 02:08:15 Lua Error:mods/1396033829/taxes.lua:152: Attempt to call a non-callable object.
[LuaMachine.cpp | 373]


I tried to deactivate all accountant houses and set taxes to zero, but crash continues
Is it because my population is growing to fast and 9 accountant houses calculating taxincome is too much for the game?
MEGADORI  [作者] 2019 年 3 月 29 日 下午 4:55 
Update:

- If workers eat a rich meal at a tavern, they now gain the dunkenness buff.

Rich meals are available at taverns with spices.

Eating at taverns is available with the mod option "eateries" of the Kitchen mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1139075897


****

Update:

- Arbeiter, die in einer Taverne eine Reichhaltige Mahlzeit essen, erhalten den Alkohol-Buff.

Reichhaltige Mahlzeiten können in Tavernen mit Gewürzen hergestellt werden.

Das Essen in Tavernen wird durch die Mod-Option "Restaurants" des Küche-Mods möglich.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1139075897
JohnNav 2019 年 3 月 26 日 上午 5:53 
Great Trade: Eiens 100 Pottery, Glass Workings and Candles (28k value) for what is in the Message area. Thru Trade Empire MOD
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1692701889
MEGADORI  [作者] 2019 年 3 月 11 日 上午 11:49 
Reignner - May the ocean currents lead your ship to a land of good bargains :)
Reignner 2019 年 3 月 11 日 上午 7:52 
yeahhhh. im an idiot. i wasnt assigning anyone to the port to load it up. thanks
MEGADORI  [作者] 2019 年 3 月 11 日 上午 6:58 
Reignner - Sorry you are having troubles! Are we talking about a trade expedition at the port, or a trade exchange at the castle market/trade dock?
- When a trade expedition is started, the port workers have to transport all the trade wares you are sending to the building first. Donkey routes can help with the transporting.
- At a market/dock, the trade should be sent off as soon as you click the button, but it will take about a month (game time) until the traders return with your purchase

B@lth@z@rd666 - Thanks! Working on another addition to "Guards!Guards!" at the moment which will also have some ties into this mod.
Reignner 2019 年 3 月 10 日 下午 9:16 
im not able to launch the trade? it shows the box but to launch but when i click on it nothing happens. i have the mod at the top of the list and i dont have any of the mods its not compatiable with
B@lth@z@rd666 2019 年 3 月 9 日 上午 6:25 
This mod is really great, it adds a lot of depth to the game with "quests" like trade orders, and a usefull way to get rid of resources in excess. Thanks again for your work on this game, it is really helpful and I'm waiting for your next mod with a lot of impatience !
Flexible Knot 2019 年 2 月 7 日 上午 11:08 
Ok Thanks Megadori!
Love your mods!
MEGADORI  [作者] 2019 年 2 月 7 日 上午 10:37 
Flexible Knot - If you don't have a trade building yes where you can sell some ressources for gold, you can just get it from the iron mine (no research required)
The upcoming update of Research&Academy will change the prices of the most basic research to no longer cost any gold.
Flexible Knot 2019 年 2 月 7 日 上午 9:03 
One other question, if you could give me a hint; how do I obtain gold in the early game?
Gold is required for all early research, meaning I cannot build most buildings that would generate or trade for gold.
Flexible Knot 2019 年 2 月 7 日 上午 7:22 
That's it!
Thank you Megadori