Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Kitchen & Cooking
   
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2017 年 9 月 19 日 下午 4:25
2020 年 3 月 22 日 上午 9:30
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Kitchen & Cooking

描述
New building: kitchen. Innkeepers work there and cook warm meals from simple foods. 2 new foods: porridge and stew. 4 basic recipes. Makes oat available as food ingredient.

* More recipes get available if the mod "Nuts, Berries&Greens" ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1142210554 ) is also active. For that to work, it must be listed ABOVE this mod in the modifictaions list (load order)

* Optional: Cooking in taverns. This increases the maximum workers in the tavern, too.

* Other mod buildings that have cooking recipes available while this mod is active:
- Mead hall (mod "Longhouse" https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1142210554 )
- Castle kitchen ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1142210554 )
For that to work, the respective mod must be listed BELOW this mod in the modifictaions list (load order)


*Optional: ATTENTION - EXPERIMENTAL MODE - Eating at kitchens and taverns
When this option is active, kitchen and taverns (as well as other mod buildings that work like taverns and produce food) will work as eateries.
When a citizen gets hungry during work and they are closer to a kitchen/tavern that is serving food than they are to their home, or if their home is all out of food, they will visit the kitchen / tavern instead and EAT THERE.
123 条留言
空颜 2 月 10 日 下午 9:27 
新楼:厨房。旅店老板在那里工作,用简单的食物做热腾腾的饭菜。两种新食物:粥和炖菜。4个基本食谱。使燕麦成为食品配料。



*如果mod“坚果、浆果和蔬菜”( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1142210554)也很活跃。为了使其工作,必须将其列在修改列表(加载顺序)中此模块的上方



*可选:在酒馆烹饪。这也增加了酒馆的最大员工人数。



*其他在该模组激活时提供烹饪食谱的模组建筑:

-米德大厅(改装“长屋” https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1142210554 )

-城堡厨房( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1142210554 )

为了使其工作,必须在修改列表(加载顺序)中在该模块下方列出相应的模块




*可选:注意-实验模式-在厨房和酒馆用餐

当此选项处于活动状态时,厨房和酒馆
Lord Raccoon 2020 年 11 月 17 日 下午 2:42 
aa, wine. got it. Thank you
MEGADORI  [作者] 2020 年 11 月 17 日 下午 2:29 
Lord Raccoon - Yes there are :-) You should have a greens soup and a nut porridge available at the kitchen, and berry wine at the tavern.
Lord Raccoon 2020 年 11 月 17 日 下午 12:39 
I put nuts mod above kitchen one, but i dont see any new recipes with berries. Are there any?
MEGADORI  [作者] 2020 年 11 月 13 日 上午 9:56 
Lord Raccoon - The expermental eateries mode is working as intended for most players. Some players are experiencing a problem where certain workers aren't doing their tasks, and it is still unclear if that is an compatibility issue with other mods. If you want to implement the experimental mode to an existing game, make a savegame. I can be deactivated at any time, though.
I recommend trying it out on a new village to take full advantage of the features and the changes to the logistics that are possible - for example you can build production outposts without houses: as long as there is an eatery near the production sites, the workers will not have to return to their homes all the time (unless they get cold, or there is noone else to tend to their house).
If you try it out and encounter any issues, or you have any input, be sure to let me know :-)
Lord Raccoon 2020 年 11 月 11 日 下午 2:42 
Hello megadori! So far, how experimental eateris mod works? Im new to the game and wont even notice if something works wrong, so i wonder is it better to turn on this setting or not?
MEGADORI  [作者] 2020 年 9 月 5 日 上午 4:41 
Алексей Кот - I will when I have better internet again :-)
Алексей Кот 2020 年 9 月 3 日 下午 11:01 
hi update the mod please
MEGADORI  [作者] 2020 年 8 月 26 日 上午 6:56 
Алексей Кот - Sorry I don't know. This doesn't have to do with this mod as it does not alter anything about blacksmiths. If you are using other mods, especially such that change the production (or the "research&academy" mod), I would suggest you look at these. I hope you find the solution :-)
Алексей Кот 2020 年 8 月 26 日 上午 4:48 
tell me if you know when I'm building a castle blacksmith he doesn't want to make tools, I don't understand why