Cities: Skylines

Cities: Skylines

Stone quay
25 bình luận
Avanya  [tác giả] 14 Thg10, 2022 @ 8:33am 
@ashton_atherley Any kind of pedestrian path will do the trick. It isn't enough to place a quay and a road close together.
Cassj 13 Thg10, 2022 @ 3:19pm 
How did u connect quay to roads without having weird textures?
Avanya  [tác giả] 13 Thg05, 2020 @ 5:08am 
@Cestodibanana: It might also be a case of the quay just being too long a route for them. The speed on my quays is a little higher than a pedestrian path, so they prefer to use it. But if it's faster for them to take another route, they won't use the quays. Sadly they don't take the scenic route, just the fastest. I tested a bunch of different setups in my cities and had them use the quay in almost all cases (some more than others), but ofc there will be cases where there's nothing to travel to along a quay and so no point in using it.
Cestodibanana 13 Thg05, 2020 @ 4:16am 
It's the same as screenshot and is not working, I'll try again.
Avanya  [tác giả] 11 Thg05, 2020 @ 12:41pm 
@Cestodibanana: I just tested it myself and the quay is definitely working. If you have a screenshot of your setup, I'd be happy to take a look and see if I can spot why no one uses yours. You can also try unsubscribing and resubscribing to force Steam to download it fresh if somehow it hasn't updated properly for you.

Here's a screenshot of how a properly connected pedestrian path looks:
https://steamuserimages-a.akamaihd.net/ugc/1004807756323969165/FCBE965AA4A8A7AC8B04090983B547CE88334441/
Cestodibanana 11 Thg05, 2020 @ 11:23am 
I did, both sides. Is not working.
Avanya  [tác giả] 11 Thg05, 2020 @ 8:16am 
@Cestodibanana: Yes it is. But you do need to connect a pedestrian path to it for people to use it.
Cestodibanana 11 Thg05, 2020 @ 8:14am 
They are NOT walkable.
Avanya  [tác giả] 16 Thg04, 2020 @ 3:18am 
@Snakeheadinvade: Pretty sure it's this one, or at least one of Urbanist's roads.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1204591123
Snakeheadinvade 16 Thg04, 2020 @ 2:55am 
whats that road next to the quay?
Tetsuya Tsurugi 29 Thg03, 2020 @ 10:36am 
@avanya Thanks, I already start to usining
Poppieskat 29 Thg03, 2020 @ 5:28am 
Just one of many of your workshop items I am subscribed to. Thanks so much for sharing your passion with us in the form of such great content and also updating them! Really appreciate it :):steamhappy:
Avanya  [tác giả] 29 Thg03, 2020 @ 1:50am 
It has been updated ^^
Tetsuya Tsurugi 27 Thg03, 2020 @ 6:52am 
Love you!, thanks!!!
Avanya  [tác giả] 27 Thg03, 2020 @ 6:22am 
@Tetsuya Tsurugi: I will update all my quays to make them walkable. They are almost ready actually, but as I am also helping out with mod issues after the patch, I haven't had a chance to update them. I'm expecting to update them within a week. :)
Tetsuya Tsurugi 27 Thg03, 2020 @ 6:20am 
I tried to make a walkable quay with asset editor (with sunset harbor upgrade)... it works!!, but there is a failure with textures. Can you make this changes? (or can you tell me how fix the low res texture problem with asset editor in game). Thanks for yoour work. I love all your quays
Avanya  [tác giả] 27 Thg09, 2019 @ 5:31am 
@CertainDeath: They won't cover the terrain properly if I make them thinner. I have tried to find a good solution that works, but nothing so far. Props don't place properly on curves and in corners, so that won't work. In theory I could use the ground shader for roads, which will allow grass on the mesh, but then it won't show normal maps right. :/
CertainDeath 27 Thg09, 2019 @ 1:38am 
Hello Avanya.
Do you think its possible to make a series of slim quays with different textures/colour patterns?
Or would it look awful, because it may be needed as thick as it is in vanilla for hiding terrain glitches? And if so, could there be a workaround by sticking props at the quay to hide terrain glitching, so such slim quays would be useful anyway?

I seached qorkshop, and found nothing, i am sure a lot of people would love to have slimmer quays (maximum half the width of vanilla quays)
Garack 26 Thg05, 2018 @ 4:39pm 
woa nice thanks that was a fast answer :)
Avanya  [tác giả] 26 Thg05, 2018 @ 4:37pm 
@Garack: It's in the water structures category under landscaping with the default quay and canals.
Garack 26 Thg05, 2018 @ 4:36pm 
cant find it ingame its acivated
Greg Abott is a Little Piss Baby 7 Thg05, 2018 @ 12:37pm 
I am Quay-king with delight at all your recent stuff
Feindbold 3 Thg05, 2018 @ 3:43pm 
Your amazing new set of quays made me actually play the game again :steamhappy:
tapiamartin 3 Thg05, 2018 @ 11:03am 
Awesome!
AmiPolizeiFunk 3 Thg05, 2018 @ 9:44am 
love it :medkit: