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I just checked, I have the voting screen at the end!
Congratulations if you passed this difficult test
To prevent portal bumping I have used func_noportal_volume in three places and I do not understand why it does not work well for one.
Map updated; I had to give an angle to the inside wall!
I got into the 2nd half of the chamber and put the cube onto the cube button, but I didn't have any portals on the 1st half so I was stuck. I got out by shooting both portals on the only patch of white near the button, effectively "portal bumping" one of the portals through the glass and into the 1st half of the chamber.
I'm not sure I was supposed to do that, but it helped me to complete the chamber.
Honestly, I'd like to see more chambers with a "revolving door" concept, but preferrably without introducing two new test elements (the grey and orange fizzler fields) at the same time.
Merci les gars pour ces commentaires encourageants !
@kwinten: A mon age faut juste pas me bousculer et ça arrive hein. Map pas trop standard P2 quand même; et il y a un clin d'oeil pour toi dedans...
Bonne idée le fizzler gris, c'est parfait
be unintended. https://youtu.be/2bXtUWRv6Ws