Hearts of Iron IV

Hearts of Iron IV

Faction Manager (soon to be ???)
20 条留言
T-REX 2022 年 5 月 25 日 上午 4:43 
Because the version of this mod is too old to work Please update please.
D3LT4 ツ 2022 年 4 月 16 日 上午 3:11 
Update PLS
. 2021 年 4 月 16 日 上午 6:53 
あざます!!
SpartanH347 [FR] 2020 年 10 月 28 日 下午 6:46 
dead
ostrzee 2020 年 7 月 31 日 上午 8:06 
dead.
Lucia 2019 年 6 月 6 日 下午 6:52 
may need to update this mod for patch 1.7
Citrusfruit 2019 年 2 月 1 日 下午 6:31 
@Roblue I'm not sure how you'd like to do it, but this is a suggestion. You could maybe make another seperate mod and upload it to Steam that is compatible with KR.
Roblue  [作者] 2019 年 1 月 26 日 上午 8:37 
@Bringer of Aids The problem is, that KR is a complete overhaul of the game. I aimed the mod at the base game. That means that I try to keep the balancing of the base game. KR has a complete different balancing due to (in part) different mechanics. I can indeed make the mod KR compatible, yet it would influence the balance of the mod in vanilla and would be completely out of balance in KR anyways.
Right now there is sadly no tool that allows me to check, whether another mod is activated (the mod can just check for dlcs), meaning I can't simply check for a certain mod and change variables based on that. I hope this gets added by the devs in the future.
Yet I will try to find a workaround. I hope we can tackle this in a future update.
Jayeff 2019 年 1 月 26 日 上午 7:26 
what would the trouble be to make it Kaiserreich compatible, or at least work with kaiserreich? You have to have 500 Political power to create a faction, but in KR the pp maxes out at 400
Roblue  [作者] 2019 年 1 月 19 日 上午 6:12 
@Nicolae I I think this mod should be fully compatible with everything that doesn't add any ideologies and functional with all other mods out there.
CallingSkoot 2019 年 1 月 18 日 下午 4:02 
is this compatable with other mods like the 1919 chinese warlords mod?
Roblue  [作者] 2019 年 1 月 9 日 下午 12:04 
@ZombieKiller96 As far as I know you should be able to create a faction from the focus trees of the different countries. I did not want to make this mechanic obsolete so there is no option right now to create a faction with this mod other than the vanilla ones.
ZombieKiller96 2019 年 1 月 8 日 下午 2:12 
Sooooooooooooo... How do I create a faction?
Kilroy 2018 年 10 月 5 日 上午 9:24 
Where's the create faction ability?
kkutaz504 2018 年 8 月 13 日 上午 2:11 
rip
Trains6824 2018 年 5 月 28 日 上午 9:21 
@Roblue RIP. let me try to clarify what I was saying because i was tired yesterday and im rereading my paragraph now and I myself don't understand it xD In Hearts of Iron IV World Tention is typically increased by Fascist or Communist doings. so if you were to per say play a Nonaligned Germany, the World tension will not rise much. so if you then try to protect the rest of Europe from Communist threats such as Republican Spain, French Commune, and The Soviet Union,it is Very Hard to do when you need at least 40-50 % world tension to invite them to a Faction and protect them when world tension hasn't even hit 20 percent xD
Roblue  [作者] 2018 年 5 月 28 日 上午 8:10 
@Trains6824 Elite 6th Panzer Army
This is a very good point a did not consider when I made the decision to remove the join tension limit settings. I will try to get it working asap.
Trains6824 2018 年 5 月 27 日 下午 9:09 
@roblue First off id like to say thanks for continuing to maintain this mod since the other one has been discontinued. would you by chance be able to include the Change join tension limit for your Faction because if you play a Nonaligned country and create a Faction in HOIIV around that you most of the time cant save other nonaligned countrys because it requires 50% or more world tension and being able to change the join limit would be great. these types of factions can be really tough to materialize and as a result of not being able to get them in protect.
kraven 2018 年 5 月 4 日 上午 2:39 
Yeah hopefully
RyansPlace 2018 年 5 月 1 日 上午 10:41 
This looks promising...