XCOM 2
[WOTC] Extended Explosive Tweaks
45 条留言
Iridar 2024 年 11 月 4 日 下午 7:53 
This mod is causing the game to crash when it attempts to copy a damage effect that is a subclass to X2Effect_ApplyWeaponDamage. I suggest replacing the cast check with exact class check.
Dragon32 2022 年 10 月 27 日 下午 4:19 
@Anakameron
This is damage fall off when something goes boom, scatter governs where it goes boom
Anakameron 2022 年 10 月 27 日 下午 3:29 
Has anyone compared this to the Scatter Mod by Iridar and it's companion mods for grenades and rockets? Is one better than the other, do they do different things, etc.?
Dęąth Viper 2022 年 10 月 19 日 上午 10:48 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Cecilius_ 2020 年 11 月 1 日 下午 4:41 
I found it. It's an option to select in the start of the campain.
Cecilius_ 2020 年 11 月 1 日 下午 4:37 
Hi! Is "Precision Explosives advanced option" a mod? I don't find it, or the option in anywhere. Could you tell me what it is?
Syro System 2020 年 10 月 18 日 下午 3:04 
I'm using a mod called "Less environmental damage" and the precision explosives option enebled, I'm assuming adding this mod to that wouldn't be a good idea :)
RedDobe 2020 年 5 月 3 日 上午 10:08 
If I wanted to tweak the explosive damage tiles so a grenade would damage an additional one or two tiles of cover, how much to the distance ratio do I need to add?
DragonKingAbashī 2019 年 11 月 25 日 上午 10:31 
@Favid I am curious about how compatible this mod is with the Black Hole Generator Mod and the Tier 3 Warhead Grenade mod? I know there was a conflict, which is now fixed, with Iridar's rocket launcher, but it got me thinking of what else this might impact.

Also, as a possible heads up, someone was reporting a conflict with Iridar's rocket launcher mod. Seems he updated it the other day to include new 3rd tier rockets. It could be an issue with LWOTC instead, but it might be something worth checking.

As always, thank you for all your hard work!!!
Lebowskichild 2019 年 10 月 11 日 下午 3:23 
@Favid, does this mod also affect the advent troopers and mutons grenades?

Also does it affect mods, such as the Advent Custodian rockets, the Muton Elite grenade, Muton Centurian Elite grenade, the MOCX grenades or any other mods that add their own versions?

Also on another note, is there any way I could reset an already existing soldier so that they could possibly gain this mods added perks?
Syro System 2019 年 8 月 30 日 上午 2:28 
Well, just think of the claymore as a special demolition tool (since you are hard limited in how many you can bring).

Also, pod size of 3? Where is your increased podsize mod my man?
Favid  [作者] 2019 年 8 月 29 日 下午 4:26 
It does not work with the Claymore. The Claymore is different from other explosives because it is a destructible item, and its explosive properties are handled in the content packages.
RedDobe 2019 年 8 月 29 日 上午 7:42 
@Favid - Does this work for the reaper claymore? I just witnesses an entire 2nd floor get destroyed from a claymore and all three units in the pod hit the ground. Do I need to put and inclusion in for it? If so what is the inclusion. Also I am using RPG, not sure if they make any changes to the claymore since it is now available to use by any soldier.
Favid  [作者] 2019 年 8 月 24 日 上午 9:43 
Pushed an update to address the crashes with Iridar's Rocket Launchers mod. The config now contains an array called ExplosiveFalloffItem_Exclusions that lets you explicitly exclude items from being modified by this mod.
Syro System 2019 年 8 月 20 日 上午 4:29 
There is a mod called "Nerf High Tier Weapons" that basically lowers the damage numbers on everything past the conventional weapon tier, including explosives and heavy weapons.
I don't remember if it changed enviromental damage, but if it does would that conflict with this mod in any way?
Lago 2019 年 8 月 16 日 上午 9:36 
@Favid, would it be possible for you to add a +ExplosiveFalloffItem_Exclusions option to the ini?

The mod currently permits excluding abilities but not items, which leads to a crash when it tries to modify Iridar's Napalm Rocket or Plasma Ejector.
DragonKingAbashī 2019 年 8 月 13 日 下午 12:13 
@Favid Was just wondering if there is going to be any updates or if you are working with Iridar to fix the startup issue with this mod and his Rocket Launcher Mod. He mentioned there may be a way to fix it but no new updates.
DommyMothy 2019 年 7 月 30 日 下午 9:26 
Confirming the conflict people are having - I isolated the cause of hanging on startup as being between this and Iridar's rocket launcher mod.

Exact file cause unknown. :S
Mitzruti 2019 年 7 月 24 日 下午 12:51 
Update to Iri's rocket laucher mod seems to be conflicting with this (preventing the game from launching). My assumption is that it's caused by this trying to muck with the new ejector. There doesn't seem to be a way to exclude grenades from being modified by this.
marshmallow justice 2019 年 6 月 28 日 上午 9:02 
have you tried this with those new RPG mods by Iridar? i think it does work since i remember other rocketeer-theme mods using thes mods rules
Mitzruti 2019 年 4 月 5 日 下午 12:20 
figured it out - there's a couple skills that do explosives but use the grenadier's shredder damage effect, so it got hung up on them. going to update soon with them excluded from things for your mod to effect, which fixes the problem.
Mitzruti 2019 年 4 月 4 日 下午 8:46 
yo. seems to be colliding with my perk pack somehow. (ketaros tracked it down) not sure exactly why atm.
Daniel_USA 2019 年 3 月 22 日 下午 2:56 
It's not crashing, it just hangs when you launch.
Favid  [作者] 2019 年 3 月 22 日 下午 2:54 
Thanks for the details. I know it's not RPGO causing the issue, but I guess it could be incompatible with something else. I've never heard of this mod causing a crash but I'll try to look into it.
Daniel_USA 2019 年 3 月 22 日 下午 2:00 
I never had an issue with the mod because I never got to use it. It just locks the game up when I try to launch it. If I uncheck the box, the game loads. It must be incompatible with some other mod.

I have RPG mod.

And I haven't even played the game yet so I'm modding it before actually playing it.
Favid  [作者] 2019 年 3 月 22 日 下午 1:47 
There is actually no way to guarentee load order. Early on people thought that the order in the alternative mod launcher worked, but the game always just loads mods in some unknown order. It's really annoying.

What specific issues were you having with this mod? It's hard for me to fix problems with only "it doesn't work" to go on.
Daniel_USA 2019 年 3 月 22 日 下午 1:34 
This mod doesn't want to play nice with any of my other mods. Since this is my first time modding I'm not going to take the time to figure out which one it's incompatible with since they all load together and it's just this one that doesn't want to work.

I loaded the mod at the bottom and at the top of my load order. Yes I have the highlander mod.
Favid  [作者] 2018 年 9 月 22 日 上午 9:06 
The perks should work fine in RPGO, but I don't think there are any mods that actually add them to the RPGO perk tree. They can be added to the perk tree in the same manner as the other RPGO perk tree mods though.
jweller12 2018 年 9 月 22 日 上午 2:13 
is this compatible with rpgo and bstars rpgo lw2 classes? can the perks be added?
Mice 2018 年 8 月 25 日 下午 12:54 
you're an absolute hero! thanks!
Favid  [作者] 2018 年 8 月 25 日 上午 9:33 
Sorry I was away for so long. Just pushed an update to fix issues with flamethrowers and RealityMachinima's MEC Troopers mod.
Mice 2018 年 7 月 29 日 下午 5:06 
figured out this was the mod crashing with the Mec Trooper mod, loved it so far but it crashes everytime I try it with it installed
Chonsu 2018 年 7 月 27 日 下午 2:34 
What Korbis said. Would be great, if there is a solution, so both mods can be used :)
Wet Dog Squad 2018 年 7 月 27 日 下午 1:22 
So after a lot of trial and error (and the help of some other users with the same bug), it appears that this mod causes a CTD at launch when activated in conjunction with the new MEC Troopers mod. I believe RealityMachina knows about the conflict now, but I thought I should let you know about it, as well, since it's a pretty major bug for two mods that don't appear to have any overlap at first glance.
thinkdude 2018 年 7 月 20 日 下午 10:13 
Any word on the flamethrower fix?
花兔 2018 年 7 月 12 日 上午 5:20 
Support controller?
Favid  [作者] 2018 年 6 月 27 日 下午 3:31 
Oops. I'll plan on fixing that this weekend.
Post Scriptum 2018 年 6 月 24 日 下午 9:14 
Hi, Im enjoying your mod, but I would like to report what is possibly a bug.

It seems like this mod makes the gauntlet's flamethrower use the gauntlet rocket's damage instead of the 'alt damage'(aka the values set for the flamethrower)

to make sure this isnt a mod conflict, i only ran LW2 perks and classes mod and its requirements (highlander, lw2 secondary, new promotion screens as default) other than this mod

without this mod, flamethrower did 7~12 damage on t3 gauntlet
with this mod, it was reduced to 6~11, same as the guantlet blaster bomb
Phrozehn 2018 年 5 月 4 日 上午 6:52 
Awesome! Any chance of making a grace mechanic mod like LW2? One of th ebest things about LW2 and I desperately want a mod for it!
Lux Manifestus 2018 年 4 月 30 日 上午 10:32 
Good for preserving cover that you need to advance.
DabHand 2018 年 4 月 30 日 上午 1:45 
Thanks, l didn't read carefully enough.
Datadagger 2018 年 4 月 29 日 下午 4:13 
@DabHand he mentions you should be using this mod with that second wave option
DabHand 2018 年 4 月 29 日 下午 4:08 
yay l literally just posted about WOTC env damage overkill in reddit. Are you a wizard? Are you likley to address walls falling over if you so much as wave your gun in their direction?

As for conflicts l think one of the second wave options is grenade fall off so maybe there will be a problem there?
Datadagger 2018 年 4 月 29 日 下午 4:07 
excellent work Favid, looking forward to using this in my next run