安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






No? well bottomline he goes home feeling dead inside :(
However, following this link to Kaedrin's Mod Manager [github.com] and launching from Kaedrin’s Mod Manager I was able to launch multiple Mods successfully. I encourage everyone having trouble to download the .zip file from the link and simply run the .exe file where you can easily select which Mod’s you want to play with and then start the game by clicking the Launch button in the program.
Until CA fixes whats going on with the current Launcher I recommend using this method
And as a heads-up to everyone, I plan on re-Releasing this Mod with the same name so it will be easy to find
1. Research
- Research each settlement and develop list of ALL possible Landmarks.
- Decide upon final list of Landmarks to include.
2. Gameplay Design
- Decide on building variants/Create A Race list of who will get to use each building
- Design how each Landmark will function and what its purpose will be.
3. Development
- Create building effects and garrisons to match the function of each Landmark
- Create New Building Icons and Flavor Text
4. Mod Implementation and Testing
- Test Completed mod Pre-update
- Integrate changes from the DLC/Update
- Upload re-release of final mod
5. Crynsos unlocker (after initial mod is
- Make *simplified version* compatible (no port landmarks :/)
I'm almost done with the Research phase which is probably the most time intensive thing for me as I read over Army Books and Wiki's, followed by making the Icons and flavor text