Stellaris

Stellaris

!(Patch) EUTAB and Core Game Mechanics
34 kommentarer
BHL.Kriminel 9. apr. 2020 kl. 18:23 
@Dumuzii
Hello, do you still update this mode please ?
Do you have patreon ?
湖南种鸡批发 28. sep. 2019 kl. 4:32 
update please
aZmoDen 14. juni 2019 kl. 4:03 
The commands for building buildings are gone from the game, AutoBuild - Had has the same problem.
Dumuzii  [ophavsmand] 14. juni 2019 kl. 3:18 
Pretty sure CGM has been abandoned
Spirit 14. juni 2019 kl. 3:01 
is it 2.3 compatible ?
Wubbbi 1. okt. 2018 kl. 8:52 
Thank you very much! <3 :3
Dumuzii  [ophavsmand] 1. okt. 2018 kl. 0:32 
Updated, not extensively tested but it doesn't CTD and the error log was cleared.

It should be patched now according to the latest CGM and Eutab. Really sorry about the delay I just completely forgot about it.
Wubbbi 30. sep. 2018 kl. 20:45 
Still no fix :(
coroLarry 18. aug. 2018 kl. 15:08 
@Dumuzil: Thanks! And congrats on the new job! Also, it sounds like the new patch may have fixed this problem.
Dumuzii  [ophavsmand] 11. aug. 2018 kl. 17:25 
Sorry guys been busy with new job, gratak manages a patcher for this and CGM, I've messaged him and will post an update when he gets back to me.
coroLarry 6. aug. 2018 kl. 10:12 
I second Cpt Kirk. I had a CTD and the error log is filled with 'attempting to fire OnlyOnce event a second time: direct_build_CGMeutabCompPatch.2'
Zag14 24. juli 2018 kl. 6:10 
need update to prevent fire only once stuff
piggypotpie 1. juli 2018 kl. 7:00 
hat exactly does this patch?
< blank > 29. juni 2018 kl. 13:27 
When you say don't use with other patches, does that include the zenith of fallen empires patch?
Maniacal 11. juni 2018 kl. 22:18 
I don't seem to get the non-shared research options to show up as research items
Pietas 6. juni 2018 kl. 11:43 
Just nuked my modlist & started over, things work now. Sorry to bother.
Dumuzii  [ophavsmand] 5. juni 2018 kl. 21:06 
You might have a conflict somewhere else, testing it now ingame and the node buildings can be built.
Dumuzii  [ophavsmand] 5. juni 2018 kl. 20:33 
I'll have a look in the next couple of days and see if I can sort it out
Pietas 2. juni 2018 kl. 20:29 
Having both EUTAB and CGM enabled at the same time seems to disable CGM's unique Habitat buildings. (The ones that use the megastructure node local resource that it spawns.)
Dumuzii  [ophavsmand] 12. maj 2018 kl. 20:05 
Gratak's sorted it, updated now
Cranky 11. maj 2018 kl. 13:58 
Some errors occured in my error log: http://prntscr.com/jgr0fm
qw3r7 4. maj 2018 kl. 11:17 
HELLO, i am in a new game like 30 years so far, and i have only 1 construct ship and 1 survey ship, i don't have the possibility to build new one, it s this a normal thing, i will reserch the ships later on r this is a bug? Ty
Ridesdragons 25. apr. 2018 kl. 21:43 
hey, why'd you disable the habitat labs for cgm buildings?
Dumuzii  [ophavsmand] 23. apr. 2018 kl. 20:18 
Gratek solved it, stupid mistake of mine :(
Dumuzii  [ophavsmand] 22. apr. 2018 kl. 22:42 
@warrior that was a CGM issue that ExNihl has fixed now

@Shadow no worries

@FirstPaige I've spent two hours on that one thing. For some magical reason it refuses to be disabled or destroyed with hiveminds even using code for gestalts it's buildable by hives but not machines. It doesnt matter what I put into it so for now enjoy the extra pop growth.
TheFirstPaige 22. apr. 2018 kl. 2:13 
Playing as a hivemind, with CGM buildings and direct construction options active, having Cyto-Revitalization researched allows the Cyto-Revitalization Center to be erroneously built in addition to the building that hiveminds are supposed to have unlocked by that tech from EUTAB.
Küken 21. apr. 2018 kl. 13:32 
Thx somehow everything works now even though I had problems even with eutab and co disabled ... but now everything is fine, awesome work : )
warriorandtoaster 21. apr. 2018 kl. 11:31 
No worries, I kept the save clean so now it works perfectly. Thanks!

...well, almost perfectly. All my strategic resources vanished now. I'll go and check CGM:B's page to see if that's an issue from the main mod; otherwise, I'm leaving this here too so you know.
Chastity the Celibate 21. apr. 2018 kl. 3:20 
Thanks for the continued support @Dumuzii! (:
Dumuzii  [ophavsmand] 21. apr. 2018 kl. 3:02 
Issues resolved, real sorry if this messed with any ironman games but its been tested and it wont trash your buildings now :)
Dumuzii  [ophavsmand] 20. apr. 2018 kl. 18:35 
Odd, Exnihil ran this through a script to cover bases with his system after I finished it. That must have caused some issues. Ill go through it again today and try sort it sorry about your save toaster.
marky612 20. apr. 2018 kl. 16:30 
I think I'm having the same problems @shadowkuken.

No buildings are there for me to build after unpausing.
Küken 20. apr. 2018 kl. 13:40 
ok so i tried running only CGM: Buildings, Eutab, Mod Menu and this patch ... after activating the full mod, only my capital building spawns and after unpausing i the building vanish from the "build building" menu , dont really know whats going on
warriorandtoaster 20. apr. 2018 kl. 9:16 
Does the patch retain all vanilla buildings until you can setup CGM:B? I'm trying to load this up in a savegame and all my buildings save EUTAB additions get wiped.