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报告翻译问题
Still, nice touch, makes carbines more appealing for cqb.
No one mod maker will ever be able to teach an AI to move away from an obstacle, if ithis AI needs to shoot.
no
https://i.imgur.com/u6VLZgl.png
Steps to reproduce :
- Use a unit with a launcher in its inventory.
- Take your primary Weapon.
- Go into a wall to trigger the tactical ready animation.
- Switch to your launcher while still in the tactical ready animation.
--> The launcher gets glitched in tactical ready animation, you can't use it, and you can't switch back to your primary.
At first I thought it was a minor bug and I didn't bother, but last mission we did, we failed to destroy 3 vehicles because of it, and that caused problems.
Could you resolve this in a future update ?
Low ready or Hight ready
Please add these in the next comming update.
Historically, for any 20th century scenario, they're just plain wrong. But that's besides the point.
To that end, animations need to be tailored towards movement, not shooting, since that's what you'll be doing 99% of the time, and because the movement precedes and proceeds brief moments of combat.
This mod is just about ready stances, but I'd like to see a mod that allows you to unsholder your gun completely. The high ready is close, but not universal.
Alot of heavy weapons simply can't be effectively shouldered, either because of length, weight, recoil or a combination of the 3.
SWATing around a battlefield, miles from any building (most of the terrain in this game) necessitates a different animation set from what we have vanilla, but there is no stable mod for it yet.
Think of it like Resident Evil where the weapon is allways in the "Ready" state, and when you hold down right mouse click he aims, you can then shoot, but as soon as you release the right mouse button the gun goes back to the "Ready" state.
I know there is a mod that lets you turn on the laser and its only on whilst the button is held down.
Sorry for the long question.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2195977056
Were any of Tirpitiz's version additional features and tweaks implemented on this version?
For example changes to localized variable names, automatic detection of friendlies, allegedly better optimization, etc.
1. Put yourself on the map as an AT soldier
2. Get maximal close to the building or other obstracle.
3. When the your primary weapon will lowered, change your weapon to the launcher and you will get a weapon lock. You won't be able to shoot or aim at all!
Repro2:
1. Put yourself on the map as an AT soldier
2. Switch to the launcher
3. Get as close as possible to the building or other obstracle, your launcher will lower
4. move away from the obstacle and you will again get a launcher lock
Repro3:
1. Place an RHS unit with a one-shot grenade launcher on the map
2. shoot him
3. Change weapons to primary and you will see animation glitches.