安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






what are you talking about? there's no such thing as a half life weapons addon that's in GOLDSRC because Garry's Mod runs on the SOURCE engine! it's obvious that every half life weapon pack uses assets from half-life source since they both run on the same engine. i don't understand what your problem is since the models are exactly the same but ported over. it's impossible to make them look exactly the same as goldsrc, that's like asking half-life 2 to look like battlefield 3 or vice versa
IS THERE A HALF LIFE WEAPONS ADDON THAT IS GOLDSRC?
"$envmap" "models/v_crowbar/chrome"
For some reason that doesn't work, i tried adding the extra vertexlitgeneric_hdr_dx9 and nothing changed at all..
It doesn't matter, until that addon is released you have this one for now. :)
And yeah it'll have everything. I've already ported a lot and developed their code. Will most likely release my Fallout 4 SNPCs before them tho
I'd really like to see turrets and apache
{
"$envmap" "models/cpthazama/halflifepack/agrunt/Chrome2"
"$envmapsphere" 1
"$multipass" 1
"VertexLitGeneric_HDR_DX9"
{
"$envmaptint" "[.3 .3 .3]"
"$envmapcontrast" 1
"$envmapsaturation" .5
}
}
Also @upset I'm excited for your pack my dude. I've been recreating every NPC from the Half-Life 1 series as SNPCs :)