安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I think this means that someone using your weapon pack would have to replace the vanilla files, or use an image editor to chop the weapon sheets up, even if they are using Yanfly's plugin. That's why Logarius wanted separate files for each weapon.
1: Take the Images in my Gamefolder (img/system) and replase the default ones. This isn't really
good because you are really limited.
2: Build own Weapon Packs using a image editor. Better then the first one, but you have to know
how to use a image editor.
3: Avoid the RPG Maker's ability to use only 3 images by using plugins like Yanflys Weapon Animation [yanfly.moe]. It seams complex at first, but in the end you only have to count the pictures and weapons and write a note to each weapon and you can use as many weapons images as you wish for it.
My Weapon Packs are like the normal ones used in SideviewBattles. Means: Using them should show only 1 weapon (each one with 3 frames). The RPG Maker automatically split the image into 12 sections, one section for one Weapon.
The problem was that I had deleted some folders to reduce useless data (the only important things are the weapon images), but they will be needed to start the "game".
I have now restored these folders to make access to the game files easier.