RPG Maker MV

RPG Maker MV

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Weapon Pack 1: Swords
   
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UGC Type: Resources
Resources: System Sets
标签: -- none --
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2.484 MB
2018 年 4 月 3 日 下午 1:38
2018 年 6 月 8 日 上午 9:42
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Weapon Pack 1: Swords

描述
A small selection of different swords.

Free to use in commercial and non-commercial games.



How to use:

At first click the subscribe-Button to download the Weapon Pack. Then you can find them in the Gamefolders (easy to find with open my "game" over the Steam-Manager of the RPG-Maker an then click on "Game" -> "Game Folder"). The Weapon Images are saved in "img/system".
Because the RPG-Maker MV only recognizes images called Weapon1, Weapon2 and Weapon3, there are tree ways to use my Weapon Packs:

1: Take the Images in my Gamefolder (img/system) and replase the default ones. This isn't really
good because you are really limited.

2: Build own Weapon Packs using a image editor. Better then the first one, but you have to know
how to use a image editor.

3: Avoid the RPG Maker's ability to use only 3 images by using plugins like Yanflys Weapon Animation [yanfly.moe]. It seams complex at first, but in the end you only have to count the pictures and weapons and write a note to each weapon and you can use as many weapons images as you wish for it.
14 条留言
将浪 2 月 13 日 上午 9:16 
Thank you very much
KitSune <3 2024 年 10 月 17 日 下午 3:52 
nice bro
jabberwok 2021 年 4 月 3 日 下午 4:17 
Yanfly's plugin seems to require separate image files for each weapon type. Using notetags, I can set a weapon number from the vanilla file (Weapons1.png) or I can select a different file, but I can't do both. If I try, the game will display the entire image, not just one weapon.

I think this means that someone using your weapon pack would have to replace the vanilla files, or use an image editor to chop the weapon sheets up, even if they are using Yanfly's plugin. That's why Logarius wanted separate files for each weapon.
DXNERO 2020 年 4 月 7 日 下午 11:02 
ty
PapuStrategy 2019 年 3 月 30 日 下午 10:58 
Great job, I ask you could you make an animation of a weapon that is a tree log
SolidNoctis 2018 年 9 月 11 日 下午 1:15 
Thanks Rasak!
Rasak  [作者] 2018 年 6 月 9 日 上午 4:03 
@Albert Because the RPG-Maker MV only recognizes images called Weapon1, Weapon2 and Weapon3 There are tree ways to use my Weapon Packs:

1: Take the Images in my Gamefolder (img/system) and replase the default ones. This isn't really
good because you are really limited.

2: Build own Weapon Packs using a image editor. Better then the first one, but you have to know
how to use a image editor.

3: Avoid the RPG Maker's ability to use only 3 images by using plugins like Yanflys Weapon Animation [yanfly.moe]. It seams complex at first, but in the end you only have to count the pictures and weapons and write a note to each weapon and you can use as many weapons images as you wish for it.
Rasak  [作者] 2018 年 6 月 9 日 上午 4:03 
@Knight Logarius im sorry but i do not really understant your question. Can be due to my moderate English language skills :/

My Weapon Packs are like the normal ones used in SideviewBattles. Means: Using them should show only 1 weapon (each one with 3 frames). The RPG Maker automatically split the image into 12 sections, one section for one Weapon.
Albert 2018 年 6 月 8 日 下午 11:14 
这个要怎么使用啊?
DynoSkirmisher420 2018 年 6 月 8 日 下午 12:04 
May I ask that they also be like... one weapon each with their own name? I think pages of that will end up making the whole page of weapons pop up when using it in SideBattlers.