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AOM Retold est très cher pour ce que ça apporte, donc je vais pas l'acheter de si tôt. Pour le reste, j'ai toujours des idées en tête. Il faut juste les implanter
Je vais m'y remettre un jour, mais je ne sais pas encore quand. Dans tous les cas, je le chargerais sur Nexus Mods. C'est bien plus fiable que Steam pour les gros contenus, et c'est plus facile de charger des mods (j'ai eu plusieurs fois des erreurs quand j'essayais de charger celui-ci sur Steam)
Merci par avance.
@ Jack-Be-Lethal : Sorry, my computer crashed last month. I'm currently using an old one. So I won't be able to help you for now
This is on Well of Urd.
they dont work it looks like vanilla i have the correct load order but it wont work
merci pour la reponse =)
Grossir les unités implique de créer un nouveau modèle de ce que je sais
Moi qui rêvait de faire un jour un mini scenario sur les titans et les dieux!
Juste un point qui me taraude : pourquoi ne pas avoir fait cronos aussi?
De même penses tu qu'il soit possible de grossir certaines de tes unités? J'aimerais donner aux Titans une taille plus importante.
Te souviens tu de quels dieux possèdent des attaques spéciales?
Merci par avance pour ta réponse! Cordialement
I would love to see more content too. But it's a lot of work, especially for the units, if you want to have a good quality content. Not that I have abandoned the work, but I don't have as much free time as I had before
@ thezmangod : No, not compatible
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1637143157
the mod looks very intresting and am curious to try it but not if it has problems with another mod.
The trainable heroes mod doesn't create any new heroes, it simply makes some campaign ones available in random maps. I've checked the anim files and imported what needed be so those shouldn't be an issue...
I've noticed that the way he (the mod's creator) implements heroes is by adding them to the settlement's build list instead of major gods age lists; could that be the issue?
Then it depends on what you want to do exactly. Since my mod changes many things, it is easier to begin with. To make a unit available in the editor and playable, it needs at least a reference in the proto and a proper anim file. To make it available in a regular game, you have to enable it through a tech
At the end of my proto and techtrees, you have a section named <!--Age of Mythology Overhaul-->. There you can find all the units and techs I have added. I have created a bunch of techs modifying all civs or only one. You can use or adapt them to add new units like I did for my new heroes for instance
Proto and techtree1.0 rule the Fall of the trident and The Golden Gift campaigns as well as AOM scenarios
I've edited a bunch of files of your mod to include the changes made by the Trainable Hero mod, but only in the 2.7 techtree / proto files and it's not working.
Do I need to edit the 1.0 file as well? What are they here for anyway?
This merge is for myself only, I won't publish it anywhere.
@ oniakai: The mod works in solo, regardless the game type: scenario, random map... custom or not. Concerning multiplayer, as far as I know, all players must have subscribed to this mod, like all "Desync sensitive" mod
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