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@uninhabitableCost = 20000
@uninhabitableTime = 7200
@normalCost = 5000
@normalTime = 3600
@specialCost = 10000
@specialTime = 7200
Whereas uninhabitable regards terraforming from uninhabitable to genesis, normal is from genesis to normal worlds (continental, etc.) and special is from genesis to special worlds (hive, machine and gaia). I'm testing these in my current playthough, and I'm really liking the balance point!
Just a heads up, there's a typo on "feasible", in quinterra.2.desc.
Oh, and if you don't mind me making a suggestion: since genesis worlds can be terraformed directly into hive and machine worlds (and that DOES make sense), it might be a good idea to let them be terraformed directly into gaia as well. The problem with taking a intermediate step isn't so much cost as it is TIME.
EDIT (kinda, had to repost and break this into two posts): I decided to take a dive into the vanilla files and see which is the balance point used by the base game. (continues)
Also, another minor question: does the barren world tech cover cold barren as well?
Anyways, thanks for the great mod!
This is because the planets do not have the terraforming candidate tag. Removing it allows for direct terraforming to machine worlds.
I see the line is also present at line 493 which would likely cause the same issue for hive worlds
The mod definitely has a descriptor file, Im unsure why the launcher randomly decides some mods dont
I researched pretty much all of the terraforming techs and took Uninhabitable World Terraformation, which let me terraform a Barren planet into a Genesis planet. At this point, though, the terraforming button is grayed out and I can't terraform the Genesis planet into anything else. I haven't taken the Machine World tradition yet, if it makes a difference.