Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Trade Routes
34 条留言
EveryEmpireFalls 2024 年 9 月 8 日 上午 12:06 
Apparently this mod is not fully functional in multiplayer. My friends said they are not getting the bonus trade routes from the airport (at least).
BlackLight 2023 年 1 月 18 日 上午 10:23 
@Siuwa Ah. I see. Thanks. I'm guessing this isn't exclusively for the player only?
Siuwa  [作者] 2023 年 1 月 18 日 上午 2:35 
@BlackLight it shouldn't make the vault useless as the vault gives 1 trade route for the harbor district instead of the lighthouse.
BlackLight 2023 年 1 月 17 日 上午 4:36 
Does this mod make the gilded vault in secret societies useless? because this is what the gilded vault was supposed to do. 1 trader per commercial hub and harbor.
god of being bad at everything 2021 年 4 月 11 日 上午 12:09 
siuwa i wish for an unlimited trade route slot mod (you know i just want to play a tycoon in civ 6 by essentially getting unlimited trade routes and spamming them everywhere
Tremualin 2020 年 3 月 20 日 下午 7:30 
I saw another problem with the mod; the description on the market, lighthouse and airport wasn't updating.

I fixed it by replacing TradeRoutesText.sql with the following: https://pastebin.com/R3Tv4MQC
Siuwa  [作者] 2020 年 2 月 25 日 下午 7:45 
@Tremualin I swear it works for me without a load order. But yeah that's actually needed. Thank you very much for pointing out something I haven't considered at all!
Tremualin 2020 年 2 月 17 日 下午 5:12 
I got the mod to work.
I added LoadOrder with a value of 2 to Traderoutes.modinfo in the steam mods folder, like this:

<UpdateDatabase id="Gameplay">
<File>TradeRoutes.sql</File>
<Properties>
<LoadOrder>2</LoadOrder>
</Properties>
</UpdateDatabase>

Doesn't seem to affect saved games, however.
Tremualin 2020 年 2 月 17 日 下午 3:39 
Tried a new game with ONLY this mod enabled (Gathering Storm)
It doesn't work. No errors on database.log or modding.log however.
Siuwa  [作者] 2020 年 1 月 26 日 下午 7:54 
@me start a game with this mod enabled and go to C:\Users\(user)\Documents\My Games\Sid Meier's Civilization VI\Logs and the modding.log and database.log should be there. Put both of them on pastebin or somewhere and I would see what I can do.
Into Your Heart 2020 年 1 月 26 日 下午 1:42 
How can I do this ?
Siuwa  [作者] 2020 年 1 月 26 日 上午 12:07 
@me Can you provide the modding.log?
Into Your Heart 2020 年 1 月 25 日 下午 10:57 
I confirm, it doesnt work anymore. :steamsad:
Crakes 2020 年 1 月 24 日 下午 2:00 
I don't know why you would check that it is working when it isn't. This hasn't worked for sometime now.
adwhitle 2020 年 1 月 13 日 上午 5:28 
It seems this mod is no longer working for me after the update. My text in game states only one trade route if I don't have a marketplace or lighthouse. What can I check to see if it is loading properly?
Siuwa  [作者] 2020 年 1 月 1 日 上午 12:30 
@frankbb @Reitschuster[GLTP] I just checked that it does work and have updated the texts accordingly.
Frank Savage 2019 年 9 月 2 日 下午 2:29 
Yeah this does not work.
Reithschuster 2019 年 8 月 24 日 上午 6:54 
Does this work? It still says I can only get a trade route if I don't have market/lighthouse, and airports don't seem to yield anything according to the description
AkeamVolf 2019 年 2 月 24 日 上午 8:26 
It work now. Thank you. :)
AkeamVolf 2019 年 2 月 23 日 上午 9:18 
Cool, I will test it when I get the chance. Thank you.
Siuwa  [作者] 2019 年 2 月 23 日 上午 9:15 
@WayneHam fixed(for singleplayer at least). Sorry for making stupid oversights.
@fluffgar that's true only without Rise and Fall or Gathering Storm. The real reason is that you need to specify a load order that makes the mod load later than the expansions so that the mods gets to override the needed files.
Blasphazar 2019 年 2 月 23 日 上午 8:41 
I took a gander and it seems they changed the way some of the modifiers work. In your mod file it references LIGHTHOUSE_TRADE_blah but after pouring through the files it seems that they've associated the trade route capacity with the district.xml
Siuwa  [作者] 2019 年 2 月 23 日 上午 8:32 
Just throw it here and I'll take a look.
Siuwa  [作者] 2019 年 2 月 23 日 上午 7:47 
Ah... I'm not sure why it shouldn't because I don't know my multiplayer. What does modding.log and database.log says?
zon 2019 年 2 月 19 日 上午 4:08 
thx for the update :)
Siuwa  [作者] 2019 年 2 月 19 日 上午 4:07 
Now compatible with Gathering Storm, sorry for the wait.
zon 2019 年 2 月 19 日 上午 3:21 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
Jessy2299 2019 年 2 月 17 日 下午 4:17 
@Siuwa reupload your mod and the mod the game will remove the "incompatible" tag.
Mockingcrow 2019 年 2 月 14 日 下午 4:38 
Xentron, several mods state that, but they still work. Havent tested this one myself, but just open the game and see if it loads, or has any CTD's
Xentron 2019 年 2 月 14 日 上午 10:48 
The mod manager is giving an incompatibility warning. I should ignore that?
Siuwa  [作者] 2019 年 2 月 14 日 上午 6:41 
Works as is as far as I've tested. Does it not work for you? @Xentron
Xentron 2019 年 2 月 14 日 上午 6:28 
update?
Quarrel53 2018 年 6 月 14 日 上午 5:14 
OK, I'll give this a whirl. If this works with my current modlist you get a big thump on the rate button, because if it works for me, on this laptop, along with other stuff, it should work for most everyone.
Eden Elvis 2018 年 3 月 25 日 下午 1:47 
THANK-YOU SO MUCH. I mentioned this on Reddit, hoping someone would make this mod. I've always felt like the cost of all four thing ought to be worth 2 traders. It was so irritating that coastal trading towns with both districts didn't help much with internal trade in larger empires.