Stellaris

Stellaris

Stellar Council 2.0: Federation Policies and Laws
95 kommentarer
Cúchulainn 30 nov, 2023 @ 13:46 
F
Andice :3 27 feb, 2023 @ 9:13 
Man
Vaeringjar 21 mar, 2020 @ 4:01 
Seems like this mod was ahead of its time.

You didn't link the original though?
Gogmagog 19 jul, 2019 @ 7:46 
Does this mod let friends who are devouring swarm/determined exterminators/fanatical purifiers co-op with eachother?
Zophyr 6 jun, 2019 @ 4:37 
will this mod be updated?
Aþi 20 apr, 2019 @ 4:25 
I would LOVE to be able to Unify my Member States in a MeGa FEdEraTioN
spectre199 12 mar, 2019 @ 14:52 
will this be updated
The Imperial House 27 feb, 2019 @ 17:00 
can you unify the federation member states into one large super state
iGalaxied 30 dec, 2018 @ 16:43 
My federation is a military-might federation, meaning whoever has the strongest military gets the seat of power. How do I 'challenge' the seat of power? Considering I have nearly 60K more fleet power than the current ruler, and 8.5K more than the second-most powerful.
Tuxu -=JeepC=- 30 dec, 2018 @ 13:48 
great job! will this update?
Rastro 29 dec, 2018 @ 11:44 
Can you still go to war by yourself, or can you not declare war at all?
=(FGR)=Sentinel 29 dec, 2018 @ 7:28 
It's based off economic power. I started a federation with someone that was a a better economic powerhous than me in some way or another but had a weaker military and they became the Federation President. Considering being President doesn't really give many benefits in vanilla there's not much lost though.
Rastro 11 dec, 2018 @ 16:51 
Is it economic? I thought it was military?
RudytheDominator 11 dec, 2018 @ 15:28 
I looked at this, the mod still works for the most part. Some of the modifiers don't do anything, but the Consensus vs majority Rule vs Executive Power still works, as well as most other parts of the mod. Including elections. Although if the leader of the federation drops to 75% of another federation member's economic power, a new leader will be chosen. This means a new election or an automatic switch to the new leader. The old pre 2.0 version can still be found on the internet, so if anyone knows how to mod to update it to 2.2, go look it up.

tldr, Mod Works with 2.2, with some quirks.
Rastro 8 dec, 2018 @ 13:14 
doesnt 2.2 change leadership to the strongest military power?
Pinenuts 8 dec, 2018 @ 7:33 
Will you update this?
Johnny Cache 23 okt, 2018 @ 9:39 
Sort of works, but not really. I passed a law to make the federation leader permanent, but elections still keep happening.
spectre199 19 okt, 2018 @ 23:51 
I too would like to know if this is still being worked on and if it will be updated for 2.2 Le'quin
Qui-Gon Jake 15 sep, 2018 @ 15:25 
Hey lyndonguitar, are you still working on this mod? If so I'd love to collaborate with you on further improving this mod, I was just thinking that their should be more options and policies for federation and found your updated version of Narcoleptic Insomniac's mod. Cheers mate and hope to hear from you soon! :)
TeadyBear161 31 aug, 2018 @ 17:14 
@Rastro i think that would be kinda neat but allow member so seperatly join not a majority vote and they all join or somthing
TeadyBear161 31 aug, 2018 @ 17:13 
when a new member join the federation it resets the Federation Authoritative Power
Peter34 27 aug, 2018 @ 5:38 
Is this mod still alive?
Bruorton 14 aug, 2018 @ 7:38 
If you don't mind a suggestion: a possible federation policy to set the fleet contribution from each member higher or lower than the default 20%.

Of course this might need to include lifting the hard federation fleet cap (500), since even at 20% that creates very diminished returns with more than a couple fed partners. (Or is there already a mod I haven't seen that does that?)
Rjkl12345 30 jul, 2018 @ 20:22 
plz update
Rastro 24 jul, 2018 @ 16:44 
@TeadyBear161
Where you can enact a vote to unify the federation into a single, cohesive, nation under one rule. In effect,one annexes all others and they cease to exist.
TeadyBear161 24 jul, 2018 @ 15:02 
Ive played with it on 2.1 no I haven't had any issues
TeadyBear161 24 jul, 2018 @ 15:01 
what do you mean by federation Unification??
Tk427gaming 15 jul, 2018 @ 12:55 
that would be cool
Cubee 89 14 jul, 2018 @ 19:19 
i was hoping you plan to add the federation unification into this mod
Gregon 7 jul, 2018 @ 9:49 
yes, it works mostly fine. I did not notice any issue yet, except the problem that guys wrote earlier
Peter34 7 jul, 2018 @ 5:39 
Does this mod work well with 2.1?
Tk427gaming 6 jul, 2018 @ 12:17 
I have had that problem for a long time.
Magmaul 5 jul, 2018 @ 17:44 
Just found a bug. If you close federation proposal window (even clicking EXIT) before you actually propose anything it will set event flag that forbids you to open another window. You are then just stuck, you can't open it again from the event menu, because it is still "running". The main problem is that the EXIT button does not remove event flag, that forbids you from opening additional event windows.
Martzin433 29 jun, 2018 @ 17:49 
Please update this.
fastsheep 26 jun, 2018 @ 18:16 
update
JusLuc 22 jun, 2018 @ 9:27 
update plz
White_Drake 🐾 19 jun, 2018 @ 13:52 
Update please
jakedavis3274 14 jun, 2018 @ 20:44 
This seems like a great thing to use for a multi player game
TechSY730 31 maj, 2018 @ 17:25 
Just to make sure you know about this when looking at 2.1 compatibility. There was a breaking scripting change in 2.1 the developers didn't do a good job letting modders about.
https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202

Your scripts may be doing the wrong thing silently if you need to update them and don't.
Sergio 25 maj, 2018 @ 13:12 
I need your help. I can not see which federation rule I choose. I only see legislation 13.a. I have disabled all other mods but still stands legislation. 13.a. what can i do?
Chastity the Celibate 24 maj, 2018 @ 4:13 
Update to 2.1?
Tk427gaming 23 maj, 2018 @ 13:23 
that would be cool
RealWilliamG 22 maj, 2018 @ 23:37 
Is there a way to see which planets vote for you in a representative election? It would be cool if the capital had like a 90% chance of voting for you, core worlds 75 - 80% and outer colonies to be about 55%.
post-left wholesome 22 maj, 2018 @ 15:39 
mutiplayer?
RealWilliamG 20 maj, 2018 @ 2:54 
Good job updating this
Jin 15 maj, 2018 @ 18:37 
Any news on updates for this?
von_das 7 maj, 2018 @ 2:54 
Really hoping this gets updated or picked up again by someone else. Federations could be so much more.
lilop 2 maj, 2018 @ 17:43 
Even after passing permanent leadership I still get elections every 10 years with each empire getting a vote. Is it supposed to work like that?
Lehafir 2 maj, 2018 @ 6:37 
Somthing seems not working correctly, I don't get any texts
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1376027416
Rastro 26 apr, 2018 @ 8:57 
Does this function in the federation leadership regard?