Stellaris
Stellar Council 2.0: Federation Policies and Laws
95 comentarii
Cúchulainn 30 nov. 2023 la 13:46 
F
Andice :3 27 febr. 2023 la 9:13 
Man
Vaeringjar 21 mart. 2020 la 4:01 
Seems like this mod was ahead of its time.

You didn't link the original though?
Gogmagog 19 iul. 2019 la 7:46 
Does this mod let friends who are devouring swarm/determined exterminators/fanatical purifiers co-op with eachother?
Zophyr 6 iun. 2019 la 4:37 
will this mod be updated?
Aþi 20 apr. 2019 la 4:25 
I would LOVE to be able to Unify my Member States in a MeGa FEdEraTioN
spectre199 12 mart. 2019 la 14:52 
will this be updated
The Imperial House 27 febr. 2019 la 17:00 
can you unify the federation member states into one large super state
iGalaxied 30 dec. 2018 la 16:43 
My federation is a military-might federation, meaning whoever has the strongest military gets the seat of power. How do I 'challenge' the seat of power? Considering I have nearly 60K more fleet power than the current ruler, and 8.5K more than the second-most powerful.
Tuxu -=JeepC=- 30 dec. 2018 la 13:48 
great job! will this update?
Rastro 29 dec. 2018 la 11:44 
Can you still go to war by yourself, or can you not declare war at all?
=(FGR)=Sentinel 29 dec. 2018 la 7:28 
It's based off economic power. I started a federation with someone that was a a better economic powerhous than me in some way or another but had a weaker military and they became the Federation President. Considering being President doesn't really give many benefits in vanilla there's not much lost though.
Rastro 11 dec. 2018 la 16:51 
Is it economic? I thought it was military?
RudytheDominator 11 dec. 2018 la 15:28 
I looked at this, the mod still works for the most part. Some of the modifiers don't do anything, but the Consensus vs majority Rule vs Executive Power still works, as well as most other parts of the mod. Including elections. Although if the leader of the federation drops to 75% of another federation member's economic power, a new leader will be chosen. This means a new election or an automatic switch to the new leader. The old pre 2.0 version can still be found on the internet, so if anyone knows how to mod to update it to 2.2, go look it up.

tldr, Mod Works with 2.2, with some quirks.
Rastro 8 dec. 2018 la 13:14 
doesnt 2.2 change leadership to the strongest military power?
Pinenuts 8 dec. 2018 la 7:33 
Will you update this?
Johnny Cache 23 oct. 2018 la 9:39 
Sort of works, but not really. I passed a law to make the federation leader permanent, but elections still keep happening.
spectre199 19 oct. 2018 la 23:51 
I too would like to know if this is still being worked on and if it will be updated for 2.2 Le'quin
Qui-Gon Jake 15 sept. 2018 la 15:25 
Hey lyndonguitar, are you still working on this mod? If so I'd love to collaborate with you on further improving this mod, I was just thinking that their should be more options and policies for federation and found your updated version of Narcoleptic Insomniac's mod. Cheers mate and hope to hear from you soon! :)
TeadyBear161 31 aug. 2018 la 17:14 
@Rastro i think that would be kinda neat but allow member so seperatly join not a majority vote and they all join or somthing
TeadyBear161 31 aug. 2018 la 17:13 
when a new member join the federation it resets the Federation Authoritative Power
Peter34 27 aug. 2018 la 5:38 
Is this mod still alive?
Bruorton 14 aug. 2018 la 7:38 
If you don't mind a suggestion: a possible federation policy to set the fleet contribution from each member higher or lower than the default 20%.

Of course this might need to include lifting the hard federation fleet cap (500), since even at 20% that creates very diminished returns with more than a couple fed partners. (Or is there already a mod I haven't seen that does that?)
Rjkl12345 30 iul. 2018 la 20:22 
plz update
Rastro 24 iul. 2018 la 16:44 
@TeadyBear161
Where you can enact a vote to unify the federation into a single, cohesive, nation under one rule. In effect,one annexes all others and they cease to exist.
TeadyBear161 24 iul. 2018 la 15:02 
Ive played with it on 2.1 no I haven't had any issues
TeadyBear161 24 iul. 2018 la 15:01 
what do you mean by federation Unification??
Tk427gaming 15 iul. 2018 la 12:55 
that would be cool
Cubee 89 14 iul. 2018 la 19:19 
i was hoping you plan to add the federation unification into this mod
Gregon 7 iul. 2018 la 9:49 
yes, it works mostly fine. I did not notice any issue yet, except the problem that guys wrote earlier
Peter34 7 iul. 2018 la 5:39 
Does this mod work well with 2.1?
Tk427gaming 6 iul. 2018 la 12:17 
I have had that problem for a long time.
Magmaul 5 iul. 2018 la 17:44 
Just found a bug. If you close federation proposal window (even clicking EXIT) before you actually propose anything it will set event flag that forbids you to open another window. You are then just stuck, you can't open it again from the event menu, because it is still "running". The main problem is that the EXIT button does not remove event flag, that forbids you from opening additional event windows.
Martzin433 29 iun. 2018 la 17:49 
Please update this.
fastsheep 26 iun. 2018 la 18:16 
update
JusLuc 22 iun. 2018 la 9:27 
update plz
White_Drake 🐾 19 iun. 2018 la 13:52 
Update please
jakedavis3274 14 iun. 2018 la 20:44 
This seems like a great thing to use for a multi player game
TechSY730 31 mai 2018 la 17:25 
Just to make sure you know about this when looking at 2.1 compatibility. There was a breaking scripting change in 2.1 the developers didn't do a good job letting modders about.
https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202

Your scripts may be doing the wrong thing silently if you need to update them and don't.
Sergio 25 mai 2018 la 13:12 
I need your help. I can not see which federation rule I choose. I only see legislation 13.a. I have disabled all other mods but still stands legislation. 13.a. what can i do?
Chastity the Celibate 24 mai 2018 la 4:13 
Update to 2.1?
Tk427gaming 23 mai 2018 la 13:23 
that would be cool
RealWilliamG 22 mai 2018 la 23:37 
Is there a way to see which planets vote for you in a representative election? It would be cool if the capital had like a 90% chance of voting for you, core worlds 75 - 80% and outer colonies to be about 55%.
post-left wholesome 22 mai 2018 la 15:39 
mutiplayer?
RealWilliamG 20 mai 2018 la 2:54 
Good job updating this
Jin 15 mai 2018 la 18:37 
Any news on updates for this?
von_das 7 mai 2018 la 2:54 
Really hoping this gets updated or picked up again by someone else. Federations could be so much more.
lilop 2 mai 2018 la 17:43 
Even after passing permanent leadership I still get elections every 10 years with each empire getting a vote. Is it supposed to work like that?
Lehafir 2 mai 2018 la 6:37 
Somthing seems not working correctly, I don't get any texts
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1376027416
Rastro 26 apr. 2018 la 8:57 
Does this function in the federation leadership regard?