边缘世界 RimWorld

边缘世界 RimWorld

Safely Hidden Away
161 条留言
Lucifer 11 月 5 日 下午 5:32 
o7
Lobanych 9 月 21 日 下午 12:21 
o7
Major Sheridan 9 月 20 日 上午 5:41 
o7
Adal Pyke 9 月 9 日 下午 1:33 
o7
Sköll 8 月 27 日 下午 5:31 
o7
RusTopSkill 8 月 27 日 上午 5:08 
o7
Mlie 8 月 10 日 下午 12:24 
Fishkeeper01 8 月 10 日 上午 11:12 
o7
tea lord 8 月 6 日 上午 10:24 
o7
TheXev 8 月 2 日 下午 5:18 
o7
Saria 7 月 31 日 上午 7:35 
o7
Ms Adequate 7 月 28 日 下午 5:02 
o7
Sepon 7 月 28 日 上午 4:05 
o7
FurtherV 7 月 28 日 上午 3:20 
o7 :(
I AM PENNYWISE 7 月 26 日 下午 10:32 
o7
pillbug2 7 月 22 日 下午 5:00 
o7
General MacMonika 7 月 21 日 下午 4:29 
o7
Mrassassin12 7 月 21 日 上午 10:50 
o7
skelegram 7 月 20 日 下午 7:01 
o7
Mr cheburek 7 月 19 日 上午 11:11 
о7
Sylon 7 月 18 日 下午 4:04 
o7
BlackFox 7 月 15 日 上午 5:25 
o7
BlueTressym 7 月 14 日 下午 9:24 
Sincerest condolences to Alex's family and deep appreciation for everything he did for our community. RIP, Uuugggg.
Appokallopps 7 月 14 日 下午 6:22 
o7
LordBeef21 7 月 14 日 下午 5:48 
Hey guys! Please donate to his ko-fi; his family will be dealing with funeral expenses and everything. {链接已删除}
SHAZBOT 7 月 14 日 上午 9:12 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Fuyu 7 月 11 日 上午 11:02 
Does this still work in 1.6?
Daevinski 6 月 27 日 下午 4:11 
This mod is so, so good that I can't believe is not a vanilla behaviour.
Sylon 6 月 21 日 下午 2:21 
Hope this gets updated after the release of the 1.6
emihead 4 月 16 日 下午 5:56 
i think it'd be better if it worked both ways. living in a remote location increases the time between threats, but living super close to hostile factions actually makes them happen more often than in vanilla. i like the idea of the mod, but it feels a bit overpowered that it can only ever be a benefit
Ġedryht of Wōden 3 月 25 日 下午 12:37 
Does this work with the "Realistic Trade" mod?
Francis 3 月 9 日 下午 2:15 
Is this multiplayer compatible?
Derplordofdeath 1 月 30 日 下午 3:38 
"madman that willingly chose to live in a god forgotten irradiated ice sheet"

me every play through:
deltaplays010 1 月 29 日 下午 12:16 
it would be interesting if this was also affected by the biome the base is in, you would much rather attack the guys that are sitting in the middle of the richest forest in the plannet that the madman that willingly chose to live in a god forgotten irradiated ice sheet
Doc 2024 年 11 月 30 日 上午 2:05 
Thanks for the reply! That clears up what I was wondering!
Uuugggg  [作者] 2024 年 11 月 30 日 上午 12:08 
All or nothing yea it’s not that complicated.

Like even animal man hunters will be delayed because that is just another major treat
Doc 2024 年 11 月 29 日 上午 1:06 
Quick question if anyone could answer this. Does this mod essentially mean that the further away from a faction you are, the longer it takes for THAT specific faction to raid you? Meaning, like, if I were next to a nudist tribe, but not near the empire, I'd get the tribe showing up often but not the empire?

Basically, just clarifying if there's faction specific delays, or if its "all or nothing".
kad 2024 年 8 月 9 日 上午 8:14 
Does this include Mechanoids?
Brooks 2024 年 5 月 3 日 上午 11:13 
Hey! Any idea if this works with Trading Options? Both modify the pace at which caravans arrive. Thanks in advance!
_baseplate 2024 年 4 月 10 日 上午 2:35 
"(Do not touch devmode Future Incident button, for it sets raid timer to be a year in the future lol)"

thats why i had no raids... should've read properly
Kolljak 2024 年 3 月 24 日 下午 3:06 
Yeah... baby that's what I'm waiting for.
Uuugggg  [作者] 2024 年 3 月 23 日 下午 1:10 
I mean unless they changed how raids are triggered at some point, there's already a gap between raids in-game, and this mod just increases that gap.
Ionfrigate12345 2024 年 3 月 12 日 下午 2:52 
I picked Kassandra and played for a while, the raid and caravan delay work as intended, but it does NOT reduce the total number of raids you receive during a given period, it just delays them.

As an example, if you are supposed to have 10 days per raid, with this mod you can build your base faraway to reduce the raid frequency to 20 days, however after 20 days you will receive 2 raids almost at the same time. You cannot escape the first raid which should have happened 10 days ago.

Whether this behavior makes the game easier or harder depends on your playstyle. For some people it will make the game harder especially in early game, but If you have a heavily defended colony especially with only one entrance (more often a mountain base), or if you play nomad with some mods like Caravan Adventure (for instant caravan formation), delay 1-2 raids to get a mega one will actually make the game eaiser.
pato mago estrelar 2023 年 12 月 21 日 上午 6:23 
https://gist.github.com/HugsLibRecordKeeper/05e5c23044c3a574764241e035f45f4c i having errors and randy custom not sending raids :T i passed 26 days and 2 hours in game.
Darkaxt 2023 年 11 月 9 日 下午 1:35 
I had the same experience as @Sc0ut, not sure if it is causality but two different caravans arrived on the same day.
kinngrimm 2023 年 11 月 7 日 上午 5:38 
would this by chance also affect settlements from the Empire mod?
DeeHasApples 2023 年 9 月 19 日 上午 10:26 
I'm curious. If I'm using Rimsential Spaceports, would it limit the time in between traders/guests arriving in vehicles via air?
Lurmey 2023 年 9 月 9 日 上午 11:31 
Does this work with Rim War's more realistic raids (via caravan on the world map)?
RelaxItsJustAGame 2022 年 11 月 17 日 下午 8:38 
Should be in base game!