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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2460035248
Without the mod, a direct hit from a 200mm missile does ~1/3 of the health damage to a lone Industrial Cockpit (the cockpit sitting alone with no other blocks attached.)
With this mod, direct hits from those same rockets do ~1% of the cockpit's health in damage.
flew a couple of times 100m/s into a mountain and 0 damage each time, also hit non deformable blocks on the side of my ship and also they take no damage at all
<DeformationRatio>0.4</DeformationRatio>
<UsesDeformation>true</UsesDeformation>
and now the thruster isn't affected by the armor block deformation. I don't know scripting, but it'd be a lot easier to use one to apply these values to blocks than to mod everything!
Some questions regarding this.
1) You mentioned that we're free to adjust the script. I'd like to use this script method to do my adjustments for a combat rebalance because it'll be much easier to maintain than countless definition changes in the cubeblocks.sbc - would that be alright with you? Of course with attribution and linking back.
2) I'm a bit confused why you include a cubeblocks.sbc at all in the mod and don't make all changes in the script directly? Why distribute it over both? Are there some things that couldn't be done via script?
3) I'm not quite sure I understand the current issue with deformation: Does the mod intentionally now disable all deformation (if so, how? since from what I can see it just reduces it) or does it still just heavily reduce it so that the results may look like there's no deformation, because Keen changed things around recenlty?
If you want to accurately balance weapons use this mod along with my shrapnel mod that spreads overkill damage.
Feel free to unzip and modify my script if you want to change deformation rates and experiment yourself.
This mod is intended to allow people to balance off exact DPS numbers. I usually use this mod in conjunction with the shrapnel mod to spread over kill damage to neiboring blocks.
Note: a side effect of this mod is that it makes kenetic damage almost meaningless.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1412756337
Yesterday, I was flying my hangar ship towards a moon, I put the thrusters on override to keep gaining speed (using a higher speed-limit mod) and walked around in my ship a little. Then suddenly all hell broke loose and the gravity switched, that's when I found out that I had literally rammed my ship STRAIGHT into the ice-moon, and it just bounced off. I'm talking a massive light-block ship going at 500m/s, flying directly into the ground. Not a single block was damaged.
Was pretty funny to say the least, but it kiiiinda removes the challenge of it haha
The simplest solution to this problem was to reduce all deformation values till it no longer deleted blocks.